Under construction

Story Year 2004

Metru Nui Is Infiltrated

Makuta Assumes the Place of Turaga Dume

  • The Order of Mata Nui plants evidence to make it look as if six Matoran other than those destined to become the Toa Metru are intended to be Toa.1
  • Makuta creates the Rahi Nui to serve as a tracking beast for Nidhiki and Krekka.2
  • The Tarakava Nui is one of the last creatures created by Makuta and the Energized Protodermis Entity.3
  • Teridax goes to Metru Nui to initiate the next stage of the Plan.4 He will later admit that when he launches his plan to take over the universe, he has not thought big enough. He thinks he can be satisfied with seizing power in the city of Metru Nui. By doing that, he can control the flow of energy from the city's power plants to the rest of the universe. Not only this, but he will be able to decide when, or if, Mata Nui will ever awaken again.5
  • 1,001 years ago6 Makuta imprisons Turaga Dume, the Turaga of Metru Nui, and takes his place.6
  • 1,001 Years Ago7 Teridax, disguised as Turaga Dume, attempts to seize control of Metru Nui.7
  • 18 months before the Great Cataclysm (?) Makuta Teridax captures Turaga Dume and places him in a silver sphere which renders him comatose. He proceeds to impersonate Dume for many months as part of his plan to capture all of the Matoran in the city. His plan is simple and frightening. He intends to have the city's Matoran placed into spheres which will render them comatose and erase their memories. Using the Kanohi Vahi, the Mask of Time, he will cause this to happen rapidly – years for the Matoran, but only days for himself. He will then awaken them and be hailed as their rescuer. He keeps a massive sundial in the Coliseum.891011 Teridax's plan begins well enough – he captures and imprisons Turaga Dume and takes his place, and he reprograms the Vahki to serve him.5
  • Makuta probably feels that Mata Nui's brain needs to be in near-continuous use, so he wants to have the Matoran in and out of the pods as fast as possible. This is why his plan requires the Mask of Time.12
  • Some 18 months prior to the Great Cataclysm13 Nivawk first appears at roughly the same time Makuta assumes the identity of Turaga Dume. Nivawk is Makuta's pet and spy, monitoring events in the city from above and then reporting back to its master. Nivawk occasionally transports Makuta in the guise of Dume from place to place.13
  • Reduced in stature due to his earlier defeat by the Toa Hagah, Makuta is forced to rely on hiring Dark Hunters to achieve his ends.10 The disguised Teridax calls for Dark Hunters to be sent to Metru Nui to capture Toa Lhikan and his teammates.145 The Dark Hunters accept a job helping Makuta Teridax get rid of the Toa in Metru Nui and seize control of the city.15 In answer to his summons, the Shadowed One dispatches three Dark Hunters – Nidhiki, Krekka, and Eliminator – to help him seize control of the city.1416 While the first two stay in the city acting as close support, the job of the third, Eliminator, is to track down and defeat Metru Nui's Toa guardians.16 Nidhiki and Krekka are sent to aid him in his plan to seize the Great Disks and capture all the Matoran in the city.1718192021
  • Three centuries after the Toa Hagah rebellion [Teridax] hires three Dark Hunters – Nidhiki, Krekka, and Eliminator – to aid him in a takeover of Metru Nui.22
  • After disguising himself as the city's leader, Makuta Teridax hires the Dark Hunters to get rid of Lhikan and his teammates.23
  • Nidhiki and Krekka believe they are serving Turaga Dume, unaware that he is Makuta in disguise.24
  • Recently as of story year 2004 The false Dume starts hinting that some great disaster is heading for Metru Nui, although he is not willing to explain its nature.25
  • Shortly after Vakama's promotion to mask-maker, the false Turaga Dume asks Vakama to make the Kanohi Vahi, the Mask of Time.2627285 Allegedly this is connected to his concern over the great disaster heading for Metru Nui which he has hinted at.25
  • Turaga Dume asks Vakama to craft a special Kanohi for him.29
  • Vakama first begins work on the Kanohi Vahi in his foundry.30

Makuta Isolates Metru Nui and Eliminates Its Toa

  • Turaga Dume orders all gateways to lands other than Metru Nui closed.31
  • The Matoran accept Teridax as Dume, never questioning his order to close the sea gates and isolate Metru Nui from the rest of the universe.5
  • The false Turaga Dume orders a number of the Toa to close off all the seaways that lead from Metru Nui to other lands. No explanation is given for this strange order. He also orders many of the city's Toa to go on dangerous missions. Lhikan remains behind in the city while his companions leave to carry out their missions. None of them ever return. Lhikan begins to grow suspicious but does not know that Dume is truly Makuta in disguise.321020 The false Dume orders the Toa guardians of Metru Nui on missions outside of the city to make them easy targets for the Dark Hunter Eliminator.16
  • Turaga Dume (Makuta in disguise) sends two of the Toa along with Kodan on a mission from which no one returns. The original Chronicler's Staff is lost with Kodan's disappearance.333435
  • Following Kodan's disappearance, the false Turaga Dume chooses not to appoint a new Chronicler.33
  • After Kodan has disappeared and is presumed dead, a monument is erected to him in Po-Metru giving him credit for the invention of Akilini.35
  • One by one, Toa are made to disappear, until only Lhikan remains.5
  • The disguised Teridax uses Dark Hunters to capture or eliminate some of Lhikan's fellow Toa. Eliminator is given the task to track down and destroy the Toa guardians of Metru Nui, which he does very successfully.1718
  • Before the coming of the Toa Metru, Lhikan is the lone Toa who stands between Metru Nui and those that would threaten its peace.36
  • After Turaga Dume's order to close all gateways to other lands, objects from places other than Metru Nui are hard to come by for Matoran smugglers. Because of this, the lawbreakers focus their operations at home.31
  • Just before the two-headed Tarakava is brought to the Archives, it attacks two Ga-Matoran in a fishing skiff. Although the Ga-Matoran manage to escape from the sea safely, the skiff is utterly destroyed.37
  • The two-headed Tarakava is put in a tank of liquid protodermis in a dark cell in the sub-levels of the Archives.37
  • In the last six months leading up to mid-story year 200438 Bordakh capture a Two-headed Tarakava. It resists stasis and is held in a water tank on a sub-level of the Archives.38
  • Very recently as of mid-story year 2004 The most serious theft in Metru Nui to date takes place when a shipment of Great Masks going from Ta-Metru to Ga-Metru disappears en route. The thieves are never caught, and the whereabouts of the masks remain unknown.31
  • Only a short time before story year 2004 The northern reaches of Ta-Metru are one of the most active sections of Ta-Metru. Vakama rides the chutes to the northern reaches of Ta-Metru to see friends.29
  • Recently as of BIONICLE Adventures #2: Trial by Fire Two new sub-levels are added to the Onu-Metru Archives.37

Makuta Unleashes the Morbuzakh on Metru Nui

  • Makuta unleashes the Morbuzakh plant, which wrecks many outlying areas of Metru Nui.20 The Morbuzakh is commanded to attack the city.39
  • For weeks leading up to BIONICLE Comic #16: Toa Metru! For weeks, Morbuzakh vines appear in Metru Nui as if from nowhere, leaving a trail of destruction. Worse, Matoran sent to stop the Morbuzakh vanish, never to be seen again. This puts the city in great danger.40
  • A neighborhood on the northern border of Ta-Metru is the site of the first appearances by the Morbuzakh vines. Countless Matoran disappear from here, and many more flee for their lives deeper into the metru. The neighborhood lies deserted afterward.37
  • The Morbuzakh vines first appear on the outskirts of Ta-Metru. The vines quickly drive Matoran away from the area, forcing them to flee toward the heart of the city.39
  • A short time before mid-story year 2004, workers in the Great Furnace are attacked by massive vines that appear from nowhere and disappear again. Fearing for their safety, the workers flee. The Great Furnace eventually becomes the hiding place for the monstrous king root of the Morbuzakh.41
  • Shortly before the coming of the Toa Metru, mysterious vines begin attacking workers in the Great Furnace. The workers eventually flee the structure, leaving it abandoned but still functioning. The Great Furnace becomes the home of the king root of the Morbuzakh, from which it launches its attacks on the rest of the city.42 The king root of the Morbuzakh makes its home in the Great Furnace and drives out the Rahi living there.43
  • Shortly after the first appearance of the Morbuzakh in Metru Nui, furnace salamanders flee from the Great Furnace in great numbers. Although he does not notice it at the time, Vakama later realizes that this is a sign of the Morbuzakh's presence there.43
  • For some time before BA1 Morbuzakh vines appear on the outskirts of the city, wrecking structures and forcing residents to flee. No one knows where they come from or how to stop them. All that is known is that everyone who challenges the Morbuzakh vanishes, never to be seen again.29
  • The Morbuzakh does some serious damage to Ko-Metru. The Morbuzakh vines do great damage to the Knowledge Towers.29
  • The Morbuzakh threatens to turn all of Metru Nui into rubble. Matoran do their best to defend their homes and workplaces against the menace, which seems to strike from everywhere at once. Lucky Matoran are able to run to safety, but others vanish completely. As the Toa Metru later learn, the intelligent king root of the Morbuzakh intends to take over the city and turn the Matoran into its slaves.39 The Morbuzakh drives the Matoran into a panic.5 This monstrous menace threatens to bring down all the Matoran have built.44
  • At least in Po-Metru, Matoran displaced by the Morbuzakh go to live with friends or co-workers. Some insist on staying near the Vahki hives, believing it to be safe there. If they work near the outskirts, they are careful not to travel alone. Every few moments, they stop working to listen for the approach of a vine.37
  • The Morbuzakh captures a number of Matoran for Makuta.45
  • Moto-hub sector 3 in Le-Metru is long known for the sheer number of chute malfunctions that take place there. These are blamed on everything from poor construction to just bad luck, until repair crews sent to the area start disappearing. Rumors begin to spread that the Morbuzakh is behind all the troubles. After this, all repair crews travel with Vahki escorts. Even so, the Vahki usually return alone. Since they are incapable of speech, they cannot explain what happened. The Matoran do not abandon the outskirts of the sector, although the residents grow anxious of future attacks.29
  • After the Morbuzakh appears, many Matoran start disappearing.46
  • After the Morbuzakh begins attacking the city, Lhikan becomes suspicious that there is more going on than might at first appear.47
  • In recent months leading up to story year 2004 Dume appears far too busy for private meetings, and no one is allowed to visit his private chamber other than Vahki guards.48
  • The storage areas and Turaga Dume's chambers are excluded from the weekly Coliseum tours.31
  • The false Turaga Dume becomes a recluse. Toa Lhikan begins resolving disputes and helping make day-to-day decisions in the city.32
  • Makuta uses Nivawk to spy on Toa Lhikan.49
  • Nidhiki first appears in Metru Nui shortly after the Morbuzakh begins menacing Matoran.50
  • For a long time, Sector Three in Le-Metru is the site of numerous chute breakdowns, which unknown to the Matoran are caused by the Morbuzakh. Le-Matoran repair squads who travel there vanish, never to return, even when protected by Vahki.51
  • Fader bulls help keep some areas of Po-Metru safe from the Morbuzakh by consuming its vines.52
  • Although Vahki hunters originally favor Po-Metru and Ta-Metru, after the coming of the Morbuzakh, increased Vahki patrols make those areas too chaotic. Vahki hunters become spread out all over the city, usually hiding underground and snatching unsuspecting Vahki from out of the air.53
  • In recent times leading up to story year 200454 The Canyon of Unending Whispers, once a lonely spot, becomes the scene of a great deal of activity. Large numbers of Vahki Zadakh are seen moving in and out of the canyon. Some Matoran also report spotting Nidhiki and Krekka slipping down the trails that lead to the caverns. The reasons for all this sudden activity in such a desolate place remain a mystery.54
  • Lately as of BA1 In the outskirts of Ta-Metru, most of the homes and factories in that part of the metru are abandoned, with the residents moving closer to the heart of the district. While items were once cast from molten protodermis in this area, Turaga Dume orders this work to be transferred away from the outskirts in the interest of safety.29
  • Just a short time before story year 2004 The northern reaches of Ta-Metru are once the one of the most active sections of Ta-Metru. The whole neighborhood becomes desolate and abandoned, surrendered to the power of the Morbuzakh. Most of the Matoran who live there flee, finding refuge with friends in the heart of the metru. Those who choose to stay are never seen or heard from again. Turaga Dume declares the whole area off-limits. He soon finds he does not need to dispatch Vahki to guard the area, since no Matoran wants to travel there.29
  • The Morbuzakh becomes a menace in the northern reaches of Ta-Metru, forcing many of the homes in the sector to be abandoned.55
  • Nuparu invents a one-Matoran moto-sled vehicle. He claims that it will someday replace the Ussal crabs that carry cargo to and fro in Metru Nui.24
  • Lately as of BA1 At least eight of the workers at Kapura's factory vanish. No one knows where they have disappeared to or why, but there are plenty of rumors.29
  • During the time of the Morbuzakh attacks, Kapura is dispatched to scout abandoned areas of the Metru and retrieve any valuable items he might find.56 With most of the homes and factories in the outskirts of Ta-Metru recently abandoned, Kapura's job is to make sure that nothing of importance has been left behind. His fellow workers tell him that this is an important task, best done slowly and carefully.29
  • Vhisola and Nokama's last argument is a bad one, but Nokama is convinced that they have patched things up afterwards.29
  • Nuhrii makes a Great Kanohi mask, a Mask of Shielding, but it turns out to be flawed. There is a hairline crack in the base, probably from cooling the mask too fast. Nuhrii tosses it out.29 The mask he makes is a dark red Matoran Mahiki made from a Ta-Metru disk. Vakama is there the day Nuhrii makes the mask. Nuhrii works too fast on the mask. Brander hears Nuhrii say that he is going to prove that he is a better mask-maker than Vakama.55
  • In his home, Nuhrii smashes the tablet depicting the flawed mask he made in anger.29 Once Nuhrii finds out that the mask is flawed, he breaks its commemorative plaque. The mask gets sent back to the furnace to be melted down.55
  • Lhikan notices that Matoran are vanishing and senses that deceit is lurking in the shadows of Metru Nui.24
  • Lhikan feels it wise to make plans in case the worst should happen. Lhikan does not know that Makuta expects him to attempt to create other Toa. Believing it better for his plans if the new Toa Metru are a contentious and quarrelsome lot, Makuta plants the names of six Matoran into Lhikan's mind. Makuta believes that Vakama and the others will never be able to get along well enough to work as a team and therefore will not be not a threat.32
  • Lhikan considers making new Toa stones, although the idea fills him with sadness and doubt. Many a night, he wonders if there is another way, but none presents itself.24
  • Vakama struggles to successfully craft the Mask of Time, forging failed mask after failed mask in his foundry. He cannot seem to find the right disk to make it.24

Matoran Discover the Great Disks

  • Resentful of Vakama's success, Nuhrii decides to use the Ta-Metru Great Disk to create a mask that will make him famous.57 Nuhrii is jealous of Vakama's skill as a mask-maker. Nuhrii hopes to turn the Great Disk into a mask that will outshine Vakama's work.55 Nuhrii sees a carving showing which of the fire pits the Great Disk is hidden in, and he is confident that it is accurate.37
  • Tehutti discovers the location of the Onu-Metru Great Disk in the Archives. Initially, Tehutti plans to give the disk as a gift to the Archives, thus securing his reputation as a master archivist.58 He becomes convinced that such an enormous discovery will make him famous.59 Tehutti discovers the level of the Archives on which the disk is hidden, though not its exact location.37
  • Ehrye discovers the location of a Great Disk, which he believes will be his ticket to success.60 Blaming Nuju for preventing him from getting a better job, Ehrye resolves to use his knowledge of the location of the Ko-Metru great disk to get what he wants.61
  • Orkahm finds a Great Disk while on his route.29
  • Ever since Orkahm finds the disk, two beings, one huge, one with four legs, start following him.62
  • Orkahm discovers the location of the Le-Metru Great Disk. He initially intends to find some way to profit from his knowledge of finding the Disk's location, but soon afterward he begins to be followed by Nidhiki and Krekka.63 When he spots the disk, he thinks the discovery will make him famous.64
  • Ahkmou discovers the Po-Metru Great Disk, one of the six Great Disks, in Po-Metru.6566 It is found embedded in a rock pillar in the Sculpture Fields.67 Ahkmou finds the Po-Metru Great Disk embedded in a jagged hole at the top of the "mountain in balance" sculpture in the Po-Metru Sculpture Fields. The climb to the top is particularly daunting, and getting the disk out without toppling the sculpture would take considerable skill.37
  • The Po-Metru Great Disk is found embedded in a rock pillar in the Sculpture Fields.68

Nidhiki Enlists Ahkmou's Help

  • Kapura walks along the outskirts of Ta-Metru. He pauses in front of a massive, blackened building that once housed a forge. He notices a staff used in the sport of kolhii [sic] on the ground but realizes its handle is cracked. Suddenly, Kapura hears a noise. Petrified with fear, he watches as four Morbuzakh vines appear out of cracks in the ground. The vines wrap around the building and squeeze, crushing the solid protodermis structure. The vines pull away and begin to move to another structure.29
  • While Kapura encounters the Morbuzakh, Nidhiki meets with Ahkmou, speaking from the shadows. Nidhiki brings Ahkmou a tablet with a carving depicting the combined power of the six Great Disks defeating a gigantic Morbuzakh root. Under each Great Disk is written the section of the city where it can be found, and the name of a Matoran: Nuhrii, Ahkmou, Vhisola, Tehutti, Ehrye, and Orkahm. With a threatening undertone, Nidhiki tells Ahkmou to get the six Great Disks by any means necessary, promising that he will be well paid. Just before he leaves, Nidhiki explains that he is concerned that six "Toa Metru" will try to use the disks to stop the Morbuzakh.29
  • Ahkmou's discovery of the Po-Metru Great Disk brings him to the attention of two villainous Dark Hunters.66 Nidhiki and Krekka recruit Ahkmou, motivated by his rivalry with Onewa, to help them obtain the Great Disks.6919 They persuade him to lure five other Matoran into traps and to try to get the other five Great Disks.66
  • Ever since Orkahm finds the Great Disk, two beings (Nidhiki and Krekka) start following him, and Ahkmou is also on his back about it.29
  • Hafu, Ahkmou's coworker, notices that Ahkmou is falling behind on his work. Ahkmou keeps talking about a secret that will make him the most famous carver in Po-Metru.70

Vhisola Researches the Great Disk

  • Somehow, Vhisola hears that Nokama has become a Toa. As she writes in her journal, she becomes jealous of Nokama, as she believes she will not have time for her anymore. Not wanting to be ignored, Vhisola is determined to get the Great Disk to earn others' admiration.29 As Vhisola writes in her journal, she somehow hears that Nokama has become a Toa. She is worried that Nokama will have no more time for her, even though she has done everything to get her attention. Vhisola has even been practicing her disk launching for the big tournament next week. This has not been easy with all of the time she has been spending in classes. Vhisola is determined to find the Great Disk so that everyone will pay attention to her and forget about Nokama.71
  • When Nokama becomes a Toa Metru, Vhisola decides to use her knowledge of a Great Disk's location to make herself more famous than Nokama.7273
  • Vhisola thinks that if she can find a way to defeat the Morbuzakh, Nokama might like her better, or she might even get to be a Toa instead.71
  • Vhisola learns that the Morbuzakh love heat, so the king root can probably be found near the biggest source of heat in Metru Nui: the Great Furnace in Ta-Metru.71
  • Vhisola keeps her research notes in her lab. Her notes are all about the Morbuzakh. She shows them to the lab worker there once. She makes copies of everything and takes them home.29
  • Vhisola is sent a tablet about the Great Temple from the Onu-Metru Archives by someone named Tehutti.71
  • The other day, as of Toa Nokama CD-ROM Vhisola's instructor, Amaya, notices that she is acting very strangely. For some reason, Vhisola keeps asking questions about the Great Temple and the protodermis falls.71

Ehrye Makes an Agreement with Ahkmou

  • At some point, Ehrye agrees to turn over the Great Disk to someone in return for a secret that will earn him a position in a Knowledge Tower. Ehrye writes about this in his journal.29
  • A Po-Matoran [Ahkmou] writes to Ehrye promising to trade him a secret that will get him a position in a Knowledge Tower in return for the location of the Kanoka disk he found. Although Ehrye does not understand how a Po-Matoran would know anything about working in a Knowledge Tower, he is eager to make the trade.74
  • At some point, Ehrye writes in his journal that he should be working in a Knowledge Tower by now instead of just delivering messages. However, Nuju says that he does not work hard enough and is not willing to give him a promotion. Ehrye is determined to show Nuju by handing over the location of the special Kanoka disk he found to someone who has offered him the secret to getting a job in a Tower.74

Ahkmou Lures Orkham

  • After Orkahm finds the disk, he starts acting strangely around his coworkers, saying that he found something but refusing to show it to anyone. He mentions that he plans to bury it. The others assume Orkahm is crazy.29
  • Tuuli notices that Orkahm is acting really strange after finding something that he will not show anyone else. Orkahm says he has to hide it because others are after it.62
  • Someone [probably Ahkmou] carves the word "Pewku" [sic], the name of Orkahm's favorite Ussal crab, into the support struts beneath a chute that leads deeper into sector 3, as a sign to Orkahm. It is carved with a short, sharp tool, and the carving leaves protodermis dust like the kind found in Po-Metru in the scratchings.29
  • Orkahm receives a tablet telling him that the disk he found is vital to the security of the city. It asks him to bring the disk to Moto-Hub sector 3 and take the marked chute.29
  • The day before Matau finds Orkahm Orkahm writes in his coded log-book that the disk is hidden, "A." wants the disk, and something about Moto-hub sector 3.29
  • Orkahm gets a letter telling him that the disk he found is vital to the security of the city. It asks him to bring the disk to Moto-Hub Sector 3 and ride the marked chute. [Matau will later notice that the letter has a protodermis dust smudge on it.]62

Tehutti Is Trapped

  • Tehutti receives a note offering an exotic Rahi, a Nui-Jaga, for the Archives in exchange for a Great Disk. The note features a crude drawing of the Rahi and is signed by a Ga-Matoran named Vhisola. Based on what his friend Ahkmou once told him about Nui-Jaga, Tehutti knows better than to believe that a Ga-Matoran would have a Nui-Jaga to trade, but he pursues the deal to learn why someone would want the Great Disk.29
  • Tehutti receives a message from someone named "Vhisola" from Ga-Metru. He receives a tablet with a carving of a Nui-Jaga, and a note telling him that she will give him this rare Ga-Metru Rahi for the archives if he hands over the Kanoka power disk he has hidden.75
  • Tehutti knows that something strange is going on when he receives the note about the Ga-Metru Rahi. His friend Ahkmou once told him all about Nui-Jaga, so he knows that no one from Ga-Metru would even know about them.75
  • Yesterday, as of Toa Whenua CD-ROM Tehutti shows up at the entrance to the Onu-Metru Archives where Damek stands guard. Tehutti appears to be very excited about something.75
  • Tehutti shows up at the south entrance of the Onu-Metru Archives. He is excited about some sort of shipment, although nothing is on the ship schedule for the day.29
  • Tehutti examines the tablet for the order for the Rahi he is supposedly going to receive. On it is an image of a Nui-Jaga with the caption "Ga-Metru Rahi." Tehutti writes on the tablet that something is not right and that the order is a fake. He leaves the tablet in the Archives by his transport cart.75
  • Tehutti gets a note from the Rahi Receiving Dept. that no one named Vhisola has contacted the department about a Rahi exhibit. Somehow the tablet is left in the Rahi wing of the Archives.75
  • Tehutti comes to one of the Archives' outer docks. The dock leader tells him that except for a Gukko bird found at the last minute, there are no other shipments scheduled, certainly not from any Vhisola.29
  • The receiving official at the Receiving area, Nuparu, tells Tehutti that nobody named Vhisola contacted them, and there are no Rahi deliveries on the schedule.75
  • A few minutes after Nuparu talks to Tehutti, Nuparu sees Tehutti with a stranger [who? Ahkmou? Nihdiki?] headed towards the sub-basements.75
  • The four-legged intruder breaks the elevator that leads directly from the Receiving area to the sub-basements.75
  • Something smashes through the area around Tehutti's prize Kane-Ra exhibit in the first Rahi wing, almost setting it free. Somehow, Tehutti's transport, and a hammer like those used in Ta-Metru forges, end up in a corner nearby.29
  • Tehutti falls down into the storage level far beneath the Archives. There, Nidhiki demands that Tehutti give him the Great Disk. Tehutti refuses, and Nidhiki traps him under a pile of artifacts and leaves him there.29 Tehutti ends up below the sub-levels.76
  • A four-legged creature [Nidhiki] brings Tehutti to the sub-basements, wanting to know where the Kanoka disk is. Tehutti refuses to tell him, so Nidhiki leaves him trapped behind a pile of artifacts.75
  • When Nidhiki threatens Tehutti, Tehutti thinks better of his plan to exploit his knowledge of the Onu-Metru Great Disk.58
  • Tehutti is trapped by Dark Hunters and almost killed by Rahkshi.59
  • A four-legged intruder [Nidhiki] comes to the Archives and vandalizes it. Afterwards, security at the Archives entrance is intensified, and Damek is not allowed to give newcomers the combination to the door where he stands guard.75

The Battle against the Morbuzakh

Lhikan Delivers the Toa Stones

  • Lhikan senses the coming of a great evil. To combat it, he grants Toa power to six Matoran, turning them into new Toa Metru.36
  • Makuta sends Nidhiki and Krekka to capture Toa Lhikan.10
  • Lhikan's doubts increase when he discovers that the Dark Hunters Nidhiki and Krekka are searching for him. Knowing he cannot elude them for long, he transfers some of his power into six Toa stones and gives them to Matoran from different metru.47 Sensing danger, he acts to create a new team of Toa, the Toa Metru, to protect the city.23
  • With sadness and doubt, Lhikan admits that there is no other choice but to go to the Great Temple and create the Toa stones, before it is too late.24
  • Lhikan goes to the suva in the Great Temple. One by one, he takes each of six Toa stones off of a pedestal in the suva, then wraps it in a sheet of metallic protodermis and charges it with a stream of energy from his hand.24
  • As expected, Nidhiki and Krekka appear out of the darkness. Lhikan runs away as the two Dark Hunters shoot energy webs at him. Lhikan jumps through a window. As he falls, he combines his tools to form a glider board, and he flies away.24
  • Lhikan steals six Toa stones from the Toa Suva in the Great Temple. He shares his power with the six stones. He later gives them to six Matoran: Vakama, Onewa, Matau, Nokama, Whenua, and Nuju.773278
  • Lhikan gives a Toa stone and a map to a spot in the Great Temple to each of six Matoran, each from a different metru. Lhikan tells each of them to take the Toa stone to the Great Temple.29
  • Nokama stands near the Great Temple, surrounded by her students. She is using her trident to point out some of the ancient carvings on the walls of the temple. Suddenly, Toa Lhikan appears and hands Nokama a small package, then abruptly leaves again.24
  • Nokama is in the middle of a lecture on the translation of ancient texts when Toa Lhikan gives her a Toa stone and a map to the Great Temple.79
  • In a Po-Metru assemblers' village, Onewa is hard at work finishing a piece of carving. He has been working in the heat all day, but he is engrossed in his work. Suddenly, Lhikan drops a small package at Onewa's feet, and Onewa turns just in time to see Lhikan leaving.24
  • Onewa is at work as a carver in Po-Metru when Toa Lhikan gives him a Toa stone and a map to the Great Temple.80
  • Whenua is excited when a new shipment of Bohrok arrives at the Archives. As soon as he finishes cataloging them, they are to go on exhibit for all Matoran to see.24
  • Whenua is sorting through a pile of artifacts when Lhikan suddenly appears and hands him a small object, then abruptly leaves again.24
  • Whenua is at work in the Archives when Toa Lhikan gives him a Toa stone and a map to the Great Temple.8182
  • On the test track, Matau eagerly prepares to test the one-Matoran moto-sled vehicle invented by Nuparu. When the signal is given, Matau works the controls and is soon racing around the test track. Matau tries to coax more speed out of the vehicle, but one of the controls breaks off. Soon, the vehicle starts spinning out of control, and parts start flying off. Matau is left sitting on only one intact section and jumps off safely as it skids to a halt on landing. When Matau rises to his feet, he finds Toa Lhikan next to him, offering him a gift before abruptly leaving.24
  • During a very dangerous test of a moto-sled, Matau is almost killed, only to be rescued by Toa Lhikan. Lhikan gives Matau a Toa stone and tells him to take it to the Great Temple.83 Matau is in the middle of testing a new vehicle on the Le-Metru test track when Toa Lhikan gives him a Toa stone and a map to the Great Temple. Intrigued, he makes his way there.8485
  • While peering through his telescope from high atop a Ko-Metru tower, Nuju spots Toa Lhikan gliding toward him. Lhikan suddenly lands beside Nuju without a word and hands him a wrapped Toa stone, then glides away again.24
  • Nuju is at work in a Knowledge Tower when Toa Lhikan gives him a Toa stone and a map to the Great Temple. Nuju is annoyed that his work has been disrupted for such a strange gift. He makes his way for the Temple nonetheless.86

Toa Lhikan Is Captured in Vakama's Forge

  • In his foundry, Vakama heats up a disk in his forge and then molds it into a Great Mask with his firestaff. However, when he puts it on, he senses that its power is not working, and he tosses it on his already huge pile of rejected masks.24
  • Lhikan appears in Vakama's foundry and hands Vakama a small package. Lhikan tells Vakama that he needs his help — Matoran are vanishing, and deceit lurks in the shadows of Metru Nui.24
  • When Lhikan brings the Toa stone to Vakama, he is followed by the Dark Hunters Nidhiki and Krekka.32
  • Lhikan is interrupted by the arrival of a menacing, four-legged being (Nidhiki). Lhikan tells Vakama to keep his package safe and take it to the Great Temple. Lhikan and Nidhiki already seem to know each other, using the term "brother," though Lhikan feels that Nidhiki has lost the right to call him that. Nidhiki spits blasts of dark energy at Lhikan and in the process damages the catwalk Vakama is standing on. Lhikan dodges the blasts, but Krekka drops down on the catwalk next to him from above, and they start grappling. Lhikan manages to knock Krekka over the edge, and Krekka grabs on to the edge of the catwalk. Vakama watches the fight frozen with fear. The catwalk he is standing on collapses because of Nidhiki's damage, and Vakama starts sliding toward the molten protodermis. Lhikan grabs Vakama, but Krekka takes control of the crane and snags Lhikan with it, dangling the two of them over the molten protodermis. Before the crane is lowered, Lhikan has Vakama climb up its arm, and Lhikan swings onto the cab from which Krekka is controlling it. Lhikan pushes Krekka aside and stops the lowering of the crane.24
  • Nidhiki launches an energy web at Lhikan and successfully traps him. While struggling in vain to get free, Lhikan tells Vakama to "save the heart of Metru Nui."24
  • Vakama's mind is suddenly overcome by a vision. In it, he sees time slowing down. A face comes closer, obscured by waves of elemental energy. When it becomes clearer, Vakama sees Lhikan's face, but it is distorted. Behind it, he sees a pair of evil red eyes.24
  • Vakama snaps out of the vision in time to see Nidhiki and Krekka dragging Lhikan away.24
  • Lhikan visits Vakama in his foundry and gives him a Toa stone, telling him to bring it to the Great Temple. Lhikan warns Vakama that dark times are coming to Metru Nui. Before he can explain, Nidhiki and Krekka attack and do battle with Lhikan.263028
  • Lhikan gives Vakama a Toa stone and a map to a spot in the Great Temple, asking him to take the Toa stone there. Lhikan tells Vakama that he and others will need to stop a coming darkness, and that they need to save the "heart of the city."29
  • Vakama watches the powerful Nidhiki struggle with Toa Lhikan. Vakama finds Nidhiki's power and rage frightening. Lhikan is captured by Nidhiki and Krekka, neither of whom Vakama recognizes.29
  • Lhikan helps Vakama escape from the Dark Hunters, but he himself is captured by Nidhiki and Krekka, an act which Nidhiki finds especially satisfying. Lhikan is carried away and placed in the Prison of the Dark Hunters.1932218726 Shortly after delivering the Toa stones, Lhikan is captured by the Dark Hunters Nidhiki and Krekka and disappears.475023 Lhikan is captured by the Dark Hunters right in front of Vakama's eyes.46
  • The first moment when Teridax's plan in Metru Nui starts to go awry is when Nidhiki and Krekka fail to prevent Lhikan from handing out Toa stones to six Matoran.5

The False Dume Visits Vakama

  • Near the Fountains of Wisdom in Ga-Metru, scores of Matoran look up at a massive screen as Turaga Dume broadcasts a message all over Metru Nui. Nearby, a transport driven by Vahki Bordakh goes unnoticed as it crawls by, carrying several large, silver spheres. Dume announces that Toa Lhikan has unfortunately disappeared. Matoran all over the city gasp in shock. Vahki squads keep Matoran from approaching or turning away from the screens. Dume assures the Matoran that the Vahki will maintain order and that they should trust in him. Vakama takes the news especially hard and blames himself.24
  • Back in Vakama's forge, which is still a mess after the recent struggle, Vakama mutters to himself about failing Toa Lhikan. He examines Lhikan's package and realizes that it is a Toa stone, with writing on the wrapping. Vakama is interrupted when Turaga Dume (Makuta in disguise) enters, accompanied by a squad of Vahki. Having overheard Vakama, Dume reminds Vakama he is just a mask-maker and should not blame himself. Vakama furtively hides Lhikan's package on his desk. Then, he trips when he tries to offer Dume a chair. Dume asks for the Mask of Time, but Vakama apologizes that it is not ready yet. Dume wonders if Vakama is using inferior disks, but Vakama says only the Great Disks, which can only be retrieved by Toa, are more pure. Vakama bumps his table and knocks the Toa stone off, but with quick action he catches it and hides it again. Dume tells Vakama to bring the completed mask to the Coliseum before the great contest, then leaves with his Vahki. Relieved, Vakama examines his package again and discovers that the wrapping has a detailed map of the Great Temple.24
  • As soon as he is able, Vakama slips away and journeys to the Great Temple in Ga-Metru.24

Matoran Are Transformed into the Toa Metru

  • The six Matoran Vakama, etc. travel to the Great Temple in Ga-Metru in answer to a mysterious summons, bringing Toa stones with them.40
  • Vakama arrives at the Great Temple and is surprised to find five other Matoran there, all strangers to him: Onewa, Whenua, Matau, Nuju, and Nokama. They realize that they all received a Toa stone from Toa Lhikan. Some of the Matoran, especially Onewa, start squabbling.24
  • Vakama, Onewa, Whenua, Matau, Nuju, and Nokama meet at the Great Temple.84798680268128 The six Matoran strangers encounter each other at the Great Temple, brought together by Toa Lhikan's plea for help.29
  • The Toa Suva, a stone shrine, rises out of the floor in front of the Matoran. The Matoran approach it, and each places his or her Toa stone in a niche in the suva. A beam of elemental energy shoots from stones, and the temple chamber shakes. The image of Toa Lhikan's mask appears hovering in the beam, and Lhikan's voice tells the Matoran that Metru Nui needs them to defend it as Toa.24
  • Beams of energy shoot out from the mask and strike the Matoran, transforming them into Toa, and turning their simple Matoran masks into Great Masks of Power. Then the mask disappears, and the Toa stones are gone as well.24
  • The Matoran place their Toa stones on top of the shrine dedicated to Toa. The stones pulsate and rise into the air. Beams of elemental energy shoot from them and bathe the Matoran in light, transforming them into Toa Metru, destined guardians of Metru Nui.29
  • The six Matoran Vakama, etc. are transformed into Toa. One moment they are Matoran, the next, they are gifted with the power of Toa.40
  • In the Great Temple, Vakama, etc. place their Toa stones into special slots in the Toa Suva. This unleashes energy which transforms them into the Toa Metru.778479868088788926812883
  • Lhikan meets the conditions to become a Turaga, having fulfilled his destiny to create new heroes and willingly sacrificed his Toa power. While imprisoned in his cell, he transforms into a Turaga.9032 Having achieved his destiny by bringing the Toa Metru into being, Lhikan transforms from a Toa into a Turaga.23
  • 1,001 years ago Toa Lhikan becomes Turaga Lhikan.6
  • The new Toa Metru can hardly believe that they have become Toa. Most wonder why they were transformed into Toa; Matau is simply thrilled to be a hero now.40
  • The Toa Metru marvel at their new forms, wondering why they have been transformed into Toa. The Toa Metru begin selecting their tools from a compartment inside the suva shrine. Vakama looks over what remains and chooses a powerful Kanoka disk launcher, since the familiarity of it makes him more comfortable in his new body. Matau pokes fun at him for picking something used in Matoran games.29
  • The new Toa Metru look at themselves in awe after their transformation. The sides of the raised Toa Suva fall away to reveal a cache of Toa tools. The Toa rush over and make their choices. Vakama ponders a moment and takes a disk launcher, and Matau pokes fun at him for choosing something used in Matoran games.24
  • Onewa notices six Kanoka disks in the tool compartment. He takes them out and shows them to the others. Each disk is a different color, and each bears the likeness of a Mask of Power. What captures the Toa's attention is that the masks match the ones they now wear, suggesting that they were always destined to become Toa.29
  • Once activated, the sides of the Toa suva fall away, revealing a collection of Toa tools. Also inside the suva are six disks bearing the images of the Toa Metru's masks. The Toa believe that this is a sign that they were always destined to become heroes.91
  • Matau is thrilled about becoming a Toa, believing that being a "Toa hero" is the key to lasting fame.8483
  • While having fun by practicing with his new aero slicers, Matau accidentally hurls one of them right by Nokama, who reminds him that their main concern is their responsibility to the Great Spirit.24
  • While the other Toa Metru celebrate, Vakama experiences a dark vision. In it, he sees the whole city of Metru Nui fall into ruins. Then, he sees it restored through the power of the six Great Disks. In his vision, Vakama sees six Matoran, each of whom knows the secret of where a Great Disk can be found. Each is in dire danger, and one of them plans to betray all of Metru Nui, although Vakama does not know which one. The six Matoran are Tehutti the archivist, Ehrye the messenger, Vhisola the student, Nuhrii the crafter, Ahkmou the carver, and Orkahm the driver.40
  • The other Toa ask Vakama what Lhikan said to expect. Just as Vakama starts to answer, he has a vision. He sees day being consumed by night, Metru Nui collapsing into ruin, then miraculously restored. Six Kanoka disks – the Great Disks – fly at him from out of the darkness, forcing him to duck and dodge. They shoot past him, then hover in the air and unleash their power on the Morbuzakh plant. The plant withers and dies, and then the Great Disks merge together into a single disk of immense power. Then the vision ends.29
  • The other Toa ask Vakama, who saw Lhikan last, what Lhikan said for them to expect. Hesitantly, Vakama says that Lhikan told him to stop the darkness and save the heart of Metru Nui, before the Dark Hunters took him away.24
  • Suddenly, Vakama has another vision. Vakama leads a group of figures toward a shadowed Metru Nui, and a bright flash reveals that the city is in ruins. Then, the city is restored before Vakama's eyes. Six Kanoka disks fly at Vakama, who ducks and dodges to avoid being hit. The disks then merge together into one disk. Vakama snaps out of the vision.24
  • Nokama notices that something is wrong with Vakama, and Vakama explains what he saw in his vision. He says they need to find the six Great Disks to save Metru Nui from ruin, but Onewa says the Great Disks might be just a legend. However, Vakama says they cannot take that chance.40
  • Vakama frantically tells the other Toa about his vision, saying they need to find the Great Disks. Matau dismisses it as a dream, but Vakama insists that using the disks to save Metru Nui from the Morbuzakh would prove they are worthy to be Toa Metru. Some of the Toa doubt him, but some are willing to believe, and Nokama agrees that they should find the disks. Nokama reports seeing a carving in the temple that said something about finding the Great Disks by seeking the unfamiliar within the familiar; the rest of the carving seemed to be riddles.29
  • Vakama frantically tells the other Toa about his vision, saying that he saw Metru Nui destroyed. Onewa and Matau dismiss him as crazy. Vakama insists that finding the Great Disks would prove to Turaga Dume that they are worthy Toa. Although some doubt Vakama's vision, Nokama argues that they cannot ignore the possibility that it is a sign from the Great Spirit. The Toa agree to recover the Great Disks from their own metru and present them to Turaga Dume.29
  • Shortly after becoming a Toa Metru, Vakama has a vision of six Great Kanoka disks and the city of Metru Nui being destroyed. This vision suggests that Metru Nui is in peril and that only finding the six Great Disks can save it from the Morbuzakh.9226819328 However, not all of the Toa take him seriously. Onewa is reluctant to follow along. Nokama insists that as long as the possibility exists that the visions are a message from the Great Spirit, the Toa are obligated to act upon them.7980
  • Vakama has another passing vision, this time of six Matoran, each with a Great Disk. Vakama knows their names – Nuhrii, Orkahm, Vhisola, Ahkmou, Ehrye, and Tehutti – but cannot see their faces. In the shadows behind the Matoran, he sees a pair of fierce red eyes hovering in the darkness, and the four-legged creature [Nidhiki] he saw struggling with Toa Lhikan before. Vakama tells the other Toa the names of the Matoran, believing that the Matoran can decipher the riddles and help them find the Great Disks. He warns them to beware of a four-legged dark hunter.29
  • Onewa dismisses Vakama as a crazy "fire-spitter," but Nokama urges the Toa to trust Vakama. The Toa Metru agree to find the six Matoran and meet back at the Great Temple.29
  • Nokama leads the Toa Metru deeper into the temple. On one wall is an ancient carving that she claims contains clues to the locations of the Great Disks, which Nokama reads for them.24
  • Onewa clashes with Vakama from the start, whom he derisively refers to as "fire-spitter."80 From the start, he is skeptical of Vakama's leadership and quick to insult the Toa of Fire.94
  • From the start, Nokama stands by Vakama even when the others doubt him. It is she who decides that Vakama should be the team leader and talks the others into it. It is also she who realizes that the Toa Metru must work together to defeat the Morbuzakh.95
  • From the beginning, Nuju regards being a Toa and saving the city as something of an inconvenience, since it takes him away from his work as a scholar.8696 His stated reason for helping defeat the Morbuzakh threat is that the sooner the city is out of danger, the sooner he can go back to worrying about Ko-Metru alone.86
  • The Toa Metru say their farewells and go their separate ways. Nokama and Vakama remain behind, staring up at the Great Temple. Nokama wonders if Metru Nui is in danger from something worse than the Morbuzakh. Vakama mentions that Lhikan told him they have to save the "heart of the city."29

The Toa Metru Search for the Missing Matoran

  • Armed with the names of the Matoran who can find the Great Disks, the Toa Metru split up and set out from the Great Temple to find them, thinking that the task will be easy.40
  • The Toa Metru set out on a dangerous quest to find all six Great Disks.9281 Vakama leads the new team on a search for the disks.28
  • The Toa Metru's quest to defeat the Morbuzakh proves meddlesome to Teridax's plan.5
  • Metru Nui faces a danger unlike any it has known before. A mysterious and powerful menace threatens the city, striking from the shadows and then disappearing, leaving rubble in its wake. Six Matoran hold the keys to its defeat, but they have disappeared. Worse, one of them is plotting against all of Metru Nui.97
  • Six Matoran hold the key to defeating [the Morbuzakh]: Orkham of Le-Metru, Vhisola of Ga-Metru, Tehutti of Onu-Metru, Ahkmou of Po-Metru, Ehrye of Ko-Metru, and Nuhrii of Ta-Metru. One of them plans to betray the others, and all six have disappeared. The new team of Toa (Vakama, etc.), untested and still mastering their powers, must find these Matoran to save Metru Nui.44
  • Someone deliberately tries to prevent the Toa Metru from finding the Matoran and the Great Disks. Each one of the Toa faces a problem when looking for his or her Matoran.40
  • Visitors to the Great Temple are now forbidden to approach the Toa suva, allegedly due to a rash of thefts from the chamber prior to Toa Lhikan's disappearance.31

Vhisola Is Trapped

  • Vhisola's plan backfires. Her knowledge attracts the attention of Nidhiki, who pursues her in hopes of getting the disk.72
  • Vhisola receives a note in code from Ahkmou asking her to meet him right away at the protodermis falls because the Toa have betrayed Metru Nui to the Morbuzakh plant. Ahkmou asks Vhisola to bring the Great Kanoka Disk and give it to him so he could keep it safe.71
  • Vhisola receives a note from Ahkmou in the form of two tablets: a coded message and a code key. The message claims that the Toa serve the Morbuzakh and must not find the Great Disks. Ahkmou asks Vhisola to meet him at the protodermis falls with the disk so he can keep it safe. Vhisola obeys the message.29
  • Nidhiki breaks into Vhisola's lab and ransacks the place, stealing almost all of her research notes on the Morbuzakh.2971 He drops a tablet and leaves it behind. Nireta, the lab worker, is there when this happens.71
  • Vhisola goes to the protodermis falls to meet Ahkmou, but he never shows up.71
  • Nidhiki chases Vhisola through the streets of Ga-Metru for the Great Disk. Vhisola hides up on the roof of a tall building near the Great Temple to get away from him.29
  • Marka sees Vhisola running away from a four-legged creature. The creature chases Vhisola to the top of a building, and Vhisola is trapped.71
  • Vhisola is stuck on top of a tall building.40

Nuhrii Looks for His Flawed Mask

  • Nuhrii gets a message from Ko-Metru saying that the mask he made is fine and should not be recast. The message comes from Ahkmou in Po-Metru. Nuhrii tells Brander about the message and says he is going to go to the furnace to try and save the mask.55
  • Someone tells Nuhrii that the mask he made is actually fine. Nuhrii tries and fails to piece the tablet he smashed back together. Nuhrii rushes off to retrieve the mask before it is destroyed.29
  • Nuhrii gets an anonymous message telling him to come to the abandoned Mask-Maker's house in the northern reaches of Ta-Metru, where the sender will teach him how to turn the Great Disk into a mask greater than any ever made.55
  • In the morning, Nuhrii comes to the forge control center looking for the mask, wanting to retrieve it before it goes into the furnace for meltdown. He talks with the control room attendant. Nuhrii says strange things about finding a Kanoka disk that could make the greatest mask anyone anyone has ever worn. Nuhrii's mask is not there, so the attendant sends Nuhrii over to the reject pile.29 Nuhrii goes to the Great Furnace but learns that his mask has not been put through the furnace yet – it must still be in the pile waiting to be fed through. Kapura sees Nuhrii when he stops by. Kapura thinks that Nuhrii is acting funny and hears him say that he knows where there is a Kanoka disk that will make a mask better than any ever created before.55
  • Nuhrii manages to convince the guard at the Protodermis Reclamation Center to let him in to look for the mask.29
  • Nuhrii gets a note telling him to come to a long-abandoned part of Ta-Metru to share the location of the Great Disk in exchange for the secret to making an incredible mask of power.40
  • A short while before Vakama arrives in the yard Nuhrii finds his mask but immediately sees that it is flawed. He takes one look at it, throws it down, and leaves. Nuhrii is carrying a tablet with a message on it. The note tells him to come alone to the abandoned mask maker's house in the northern reaches in order to learn the secret to turning a Great Disk into a powerful Kanohi mask. The reclamation center caretaker overhears Nuhrii muttering about forging the most powerful Kanohi ever made and showing up another crafter named Vakama. On his way out, Nuhrii drops the tablet.29 Kalama runs into Nuhrii while he is looking for his mask. Nuhrii says something about the mask being there by mistake, but Kalama doubts that they would make such a mistake. Sure enough, Nuhrii finds the mask and sees that it is flawed. Nuhrii drops a note telling Nuhrii to come to the abandoned Mask-Maker's house in the northern reaches, where someone will show him how to turn his Kanoka disk into the greatest mask ever made.55

Ehrye Researches the Great Disk

  • Ehrye knows the location of the Kanoka disk but does not know how to retrieve it safely. He goes to a Knowledge Tower for answers.74
  • In a Ko-Metru chute station, Ehrye talks with his friend Ahkmou. As Ehrye later claims (although this is probably a lie), Ahkmou tells Ehrye that he wants to carve replicas of the Great Disks as a gift for Turaga Dume, and he asks Ehrye to get information about them from the Knowledge Towers. The chute station attendant sees Ehrye talking to this Matoran from another metru. The attendant is distracted analyzing chute dynamics at the time, but he hears Ehrye muttering something about a disk. After the meeting, Ehrye jumps in a chute heading for one of the Knowledge Towers. In a hurry, Ahkmou accidentally leaves behind a Po-Metru carving tool in the station.29
  • Not long before Toa Nuju CD-ROM In a Ko-Metru chute station, the attendant, Talvi, sees Ehrye talking in a corner with a Matoran from another Metru (Talvi sees Ehrye come through this station a lot). Right after they finish talking, Ehrye heads for a nearby Knowledge Tower.74
  • The chute Ehrye takes leads to the lower level of a Knowledge Tower, where a small number of junior seers are hard at work in absolute silence. Much to their annoyance, Ehrye interrupts their work to ask them questions about Kanoka disks and the Morbuzakh, among other things. Ehrye then takes a chute to the top of the tower, which is forbidden.29
  • Ehrye takes the chute to the lower level of a Knowledge Tower. He interrupts the work of a few scholars working there, asking questions about Kanoka disks, the Morbuzakh, and how to get up to the higher levels. Finally, even though the scholars tell Ehrye it is forbidden, he takes another chute to the top of the Tower.74
  • Ehrye marks the location of the disk on a chute map, then hides the map in the lower level of the Knowledge Tower.74

Nokama Finds Vhisola

  • Toa Nokama walks through the peaceful streets of Ga-Metru. Ga-Matoran pass her on the street, looking up with awe and wonder. Some are old friends, but no one recognizes Nokama, and the Matoran she does try to talk to shy away. Nokama already starts to miss her old life as a teacher and worries that being a hero may be a lonely role. However, she expects that convincing Vhisola to help her will be easy.29
  • Nokama has an especially hard time dealing with the fact that her Matoran friends feel uncomfortable interacting with her.79
  • Nokama knocks on the door of Vhisola's small home, but no one answers. A neighbor comes out and, overcoming her excitement at seeing a Toa, tells Nokama that she has not seen Vhisola lately. Nokama applies a bit of strength on the locked door and forces it open. As this is the first time she has seen the inside of Vhisola's home, Nokama is shocked to see that the walls are covered with carvings of her, records of her achievements, and copies of awards she has won.29
  • Nokama starts her search in Vhisola's home, in the heart of Ga-Metru. Vhisola is not there, but Nokama is surprised to find that Vhisola's home is all about her: it is filled with carvings of Nokama, proclamations of awards she has won, and so on. She notices a locked safe, as well as a desk with a map of Ga-Metru on its surface. There are flashing lights on the map. When Nokama repeats the order in which they flash, the desk opens up to reveal Vhisola's private journal. In it, Vhisola complains that she has done everything to get Nokama's attention, but now Nokama will have no time for her now that she is a Toa. Vhisola hopes to use her discovery of the Great Disk to overshadow Nokama. Since Vhisola mentions her classes in the journal, Nokama decides to look for Vhisola at her school.71
  • Nokama investigates a set of lights flashing on a table. The lights are part of a map of Ga-Metru, and Nokama moves her hand from section to section as they light up, hoping to find a pattern. With that, the center of the map opens up, and a tablet rises from inside the table: Vhisola's journal. Nokama scans the last few entries looking for clues. In the last entry, Vhisola writes that she heard that Nokama had become a Toa and is jealous over the fact that Nokama will not have time for her anymore. Vhisola is determined to get the Great Disk to earn attention and admiration. Nokama decides to find Vhisola right away; since there is no kolhii [sic] practice scheduled today, Nokama hopes to find her at the school.29
  • Nokama sees a group of Vahki outside. Vhisola's neighbor is talking to the squad leader; suspicious of Nokama's claims of being a Toa, she sent for the Vahki, as was her duty. The Vahki surround Vhisola's house, and the leader charges its stun staff. Not wanting to waste time being taken in for questioning, Nokama bursts out of the door, rushing past the Vahki and diving into the protodermis canal. She extends her hydro blades in front of her and knifes through the liquid, and the Vahki take to the air in pursuit.29
  • Nokama is forced to swim for her life to escape a squad of Vahki.40
  • Nokama uses her knowledge of Ga-Metru to her advantage. Up ahead, the canal continues toward the Great Temple, but when the Vahki are out of sight, Nokama whips around a corner to the left into a narrow branch that feeds into a central reservoir. She plunges into the reservoir chamber far below and appears to have lost the Vahki. She exists through another feeder branch.29
  • Nokama goes to the dome where Vhisola's classes are held. Vhisola's instructor is not very helpful but suggests that Vhisola might be working in the lab.29
  • Nokama goes to Vhisola's school and seeks out her instructor, Amaya. Amaya is also looking for Vhisola and mentions that she was acting very strangely the other day, asking about the Great Temple and the protodermis falls. Amaya suggests that Nokama look through Vhisola's desk for something that might help explain.71
  • Vhisola's desk is locked, with a scrambled image of the protodermis falls on top. Nokama unscrambles the image, which opens the desk. In it, Nokama finds a note reminding Vhisola to finish her lab work, as well as a tablet describing the Great Temple. There is even a figurine of Nokama inside. Nokama sees that the tablet was sent to Vhisola from the Archives by someone named Tehutti. Nokama decides to go to the lab and ask if anyone has seen Vhisola.71
  • Nokama arrives at the lab to find the place ransacked. One piece of equipment looks like it was burned by an energy blast. A lab worker, Nireta, is cleaning up. Nokama asks her what happened. Nireta explains that a four-legged being burst in and stole all of Vhisola's research notes. She points out a tablet that was left behind by the intruder. Nokama pieces the broken tablet back together to form a picture of the six Great Disks, listed beside their codes, surrounding a large Morbuzakh plant. Nokama thinks the codes look important and decides to go back to Vhisola's home to look for copies of her lab notes.71
  • Nokama runs to the lab and finds its door blown off the hinges. The inside of the lab is a mess, with furniture overturned and tablets scattered and smashed. A (male, non-Ga-Matoran) lab worker is trying to straighten things up. The lab worker says that a four-legged creature ransacked the place and took Vhisola's notes. One shattered tablet is left behind. Nokama pieces it back together to form an image of a huge Morbuzakh root and six Great Disks defeating it. Beneath each disk is written the metru it comes from and a three-digit code. Nokama realizes that this supports Vakama's claim that the Morbuzakh and the Great Disks are connected. Among the clutter, Nokama also finds a map of the Le-Metru chute system, stamped with the name Orkahm. The lab worker tells Nokama that Vhisola's notes were all about the Morbuzakh, and that she took copies of everything home.29
  • Nokama returns to Vhisola's home through the canals.29
  • Nokama finds a Vahki still patrolling the area and decides to draw it away with a distraction. With great difficulty, Nokama extends her twin tools and tries to draw moisture from the air, almost blacking out from the effort. Finally, she manages to summon two narrow streams of water, which she uses to knock down a piece of ornamentation on a house. The crash draws the Vahki away.29
  • Nokama bolts into Vhisola's house, looking for her hidden notes. Behind the largest picture of herself, she finds a safe with three dials. She tries using the codes on the tablet she found, and finally the Ga-Metru code opens the safe. Nokama looks through the carvings inside and finds one that shows the Great Disk's location: next to the Great Temple. Nokama races toward the Great Temple at once.29
  • Nokama returns to Vhisola's home and tries to use the codes she found to open Vhisola's safe. The Ga-Metru code, 279, opens the safe. Inside the safe, Nokama sees a tablet with a picture of the Morbuzakh on it, and another tablet that says that all six of the Great Disks must be used to defeat the king root of the Morbuzakh, and that one of these disks is hidden near the Great Temple in Ga-Metru. Nokama realizes that Vhisola must have gone to the Great Temple.71
  • On her way to the Great Temple, Nokama encounters a panicked Ga-Matoran named Marka. Marka says that she saw Vhisola running away from a four-legged creature. He chased her to the top of a building, and now Vhisola is trapped.71
  • Nokama travels through the canals toward the Great Temple. When she emerges near the temple, she sees a crowd of Matoran nearby, looking up at one of the tall buildings. Vhisola is teetering on the edge of the roof and at risk of falling. Thinking fast, Nokama extends her hydro blades and jumps into the canal. Her momentum carries her forward as she skis across the surface. Just before reaching a bridge, she dives beneath the surface and speeds through a winding protodermis pipe, down a grade, and back up at high speed. She flies out of the end of the pipe and lands on the same roof as Vhisola. Vhisola falls, but Nokama grabs her with one arm and the roof with the other, then hauls them up to safety.29
  • Nokama uses her hydro blades to ski across the surface of a dark indoor canal at high speed. Just before reaching a wall, she dives below the surface. She swims into a tube that sucks her up at high speed. Moments later, Nokama is launched out of the tube and into the air, and she lands on the rooftop where Vhisola is trapped.71
  • Nokama reaches the rooftop where Vhisola is trapped. Vhisola is trapped in an alcove behind a pile of rubble. Nokama clears the rubble away.71
  • Vhisola tells Nokama that she received a note in code from Ahkmou asking her to bring the Great Disk to him at the protodermis falls right away, although he never showed up. Vhisola tells Nokama that she learned that the Morbuzakh love heat, so the king root can probably be found by the Great Furnace in Ta-Metru. Nokama is eager to tell the other Toa about this.71
  • Vhisola is sulky when Nokama finds her, still resentful of her transformation into a Toa. Nokama tells her she needs to find the Great Disk, and Vhisola explains how she was chased by a four-legged creature because of it. She shows Nokama the coded message she received from Ahkmou claiming that the Toa Metru serve the Morbuzakh and must not claim the Great Disks. Nokama decides to take Vhisola to meet the others at once.29
  • Toa Nokama rescues Vhisola.72
  • Nokama goes on her way to join the other Toa Metru.71

Vakama Finds Nuhrii

  • Nidhiki breaks into the forge control center and fries the vat controls with a burst of energy. Somehow, Po-Metru protodermis dust with bits of crushed Ko-Metru knowledge crystals mixed in ends up on the floor nearby.29 Someone sabotages the protodermis vat controls with some sort of energy blast.55
  • A four-legged creature sabotages the vat controls.40
  • Vakama looks for Nuhrii at his home and at his forge, but he is not there.29
  • Vakama goes to Nuhrii's home to look for clues to his disappearance.55 When Vakama looks in Nuhrii's home, he finds that the walls are lined with tablets, souvenirs of Nuhrii's work showing the masks he made and the disks from which he made them. Vakama sees the smashed tablet on the floor.2955 Vakama pieces the tablet back together and recognizes the mask on it – he was there the day Nuhrii made it. Vakama decides to go to the forge to see if someone knows why he would break the plaque.29
  • Vakama goes to the forge in Ta-Metru where masks are made and finds Brander, one of Nuhrii's coworkers. Brander does not recognize Vakama and does not believe he is who he says he is. Brander tests Vakama by having him look at a nearby pile of masks and pick out the only mask that does not have some sort of flaw. Vakama picks the correct one. Brander believes Vakama now, and he explains that the last mask Nuhrii worked on was flawed. Nuhrii was hoping to prove he was a better mask-maker than Vakama. Brander says that Nuhrii got a message from Ko-Metru telling him the mask was fine, so Nuhrii went to the furnace to try and save it. Vakama decides to go there right away.29
  • In Ta-Metru, in the place where Nidhiki sabotaged the controls, Morbuzakh vines grab hold of a vat of white-hot molten protodermis being conveyed on a chain to a forge. Morbuzakh vines have never been seen this far inside a metru, and the vat should never have stalled long enough for anything to grab it.29 The vats should have been in a safe place where the Morbuzakh could not reach them.55
  • Toa Vakama dives and carries a Ta-Matoran out of the path of falling molten protodermis.40
  • Vakama, in search of the missing Nuhrii, happens to arrive in the midst of this. He dodges white-hot protodermis spilling from the vat as the vines try to rip it loose, threatening to destroy this part of Ta-Metru. Ta-Matoran workers run for cover.29
  • Vakama arrives at the Great Furnace to find the Morbuzakh threatening the facility. A Morbuzakh vine severs one of the cables holding up a vat of molten protodermis being conveyed along a track. Vakama spots the trouble and leaps onto an object floating down a nearby stream of molten protodermis. He uses it to surf down the stream, which drops at a sheer angle and then levels off, getting him quickly to the lower level. The stream ends abruptly at the edge of a pit of molten protodermis, and Vakama leaps off the edge and dives into the molten protodermis below. Moments later, he emerges riding a vat of protodermis being carried upward, and he launches his red Toa disk at the Morbuzakh vine, ending its threat.55
  • The Matoran shows Vakama that a pair of Morbuzakh vines have taken hold of a vat of molten protodermis traveling along a cable high above. Vakama chooses a Ko-Metru disk with the freeze power and launches it at the vines. Since the disk is from Ko-Metru, it dodges the vines when they try to stop it, and the disk hits the vines where they are holding the vat and freezes them solid.40
  • Since the vines are too high up for Vakama to reach, Vakama is grateful for choosing a Kanoka launcher as his tool. Looking through his Kanoka disks, he finds a level 5 freeze disk from Ko-Metru to fire. He launches the disk at the vat. When the vines swipe at it, the disk dodges them, since it is a Ko-Metru disk. The disk hits the gears above the vat and freezes them solid, stopping the vat from tipping. Noticing that the vines recoil at the touch of the ice, Vakama fires another freeze disk at one of the vines, and the vines retreat back through a crack in the ground. The forge is safe, and Vakama contemplates his discovery that the Morbuzakh hates the cold.29
  • Vakama asks the Matoran what the Morbuzakh was doing this far inside the metru, and why the vats were moving slowly enough to be grabbed. The Matoran shows Vakama the vat controls, which have been damaged. The Matoran says some four-legged creature sabotaged them. Vakama finds it suspicious that this happened just as he came looking for Nuhrii.40
  • Vakama investigates the protodermis vat control room. He notes that the vats should have been safe from the Morbuzakh, and he finds that someone has sabotaged the controls with some sort of energy blast. Also, fragments of white crystals and brown dust can be seen on the floor. Vakama unscrambles the controls to get the vats moving again. Once he does this, Kapura shows up and thanks Vakama for fixing the controls. Kapura tells Vakama that Nuhrii came by earlier, but his mask was not here and was probably still in the pile waiting to be fed through. Kapura mentions that Nuhrii said he knew where there was a Kanoka disk that would make a better mask than ever created before. Vakama hurries over to the protodermis pile to find Nuhrii.55
  • The control room attendant rushes over to Vakama and leads him into the forge control center to show him what happened. One of the panels is burned; the attendant explains that a four-legged creature [Nidhiki] broke in and fried the controls with a burst of energy. Vakama examines the damage and sees that it can be repaired. Interestingly, he also notices protodermis dust on the floor nearby. The dust looks like that found in Po-Metru, but Vakama also notices bits of crushed Ko-Metru knowledge crystals mixed in. Vakama offers to repair the controls if the attendant tells him where Nuhrii is. The attendant says how Nuhrii was there in the morning looking for a mask, and that he sent him to the mask reject pile. Vakama is worried that Nuhrii is walking into a trap.29
  • Vakama walks over to the Protodermis Reclamation Center, where flawed masks are kept. A single guard stands at the gate, but he refuses to let Vakama enter, under orders from Turaga Dume. Not wanting to waste time, Vakama concentrates harder than he ever has in his life and causes a narrow jet of flame to shoot from his hand. It melts the lock to the gate, leaving the guard no choice but to let him in.29
  • Vakama comes to the Protodermis Reclamation Yard while searching for Nuhrii.98
  • Vakama comes to the place where flawed protodermis creations are kept before being melted down. Vakama sees several masks in a pile and spots Nuhrii's mask. When he picks it up, Kalama shows up and says that Nuhrii came by before looking for the same mask, only to see that it was actually flawed. Kalama shows Vakama the note that Nuhrii dropped on his way out, which told Nuhrii to come to the northern reaches. Vakama notices that there are drops of purified liquid protodermis, which is only found in Ga-Metru, on the note. Vakama decides to go to the address in the note to find Nuhrii.55
  • Vakama walks through the quiet yard and soon finds himself tripping over a Mask of Shielding lying in the path. Vakama recognizes it as Nuhrii's work. A Matoran, the reclamation center caretaker, sees him examining the mask and tells him that Nuhrii had been looking for the same mask a little while ago but tossed it aside as worthless. He mentions that Nuhrii was muttering about forging the most powerful Kanohi ever made and showing up another crafter named Vakama. Vakama is surprised to learn that Nuhrii is jealous of him. The caretaker shows Vakama the tablet that Nuhrii dropped, the one telling him to come to the abandoned mask maker's house in the northern reaches. Vakama's mind reels for a moment, and he sees Nuhrii surrounded by tentacles reaching for him, as if it were happening right now. Vakama races off to find Nuhrii, leaving the caretaker alone to talk to the masks.29
  • The Dark Hunters arrange for Nuhrii to be trapped in a house under attack by the Morbuzakh.57 Nuhrii is lured into the trap and is almost killed by Morbuzakh vines.99
  • When Nuhrii gets to the spot where he was told to meet, there is no one there. Then the Morbuzakh brings the ceiling of a small building down on him, leaving Nuhrii pinned under rubble.40
  • Nuhrii comes to the abandoned house, but the Morbuzakh vines bring the ceiling down on him.55
  • Nuhrii is trapped in the abandoned crafter's house by the Morbuzakh. Morbuzakh vines bring down the ceiling, trapping him behind rubble.29
  • Vakama arrives in the abandoned northern reaches of Ta-Metru. He hears Nuhrii calling for help even before he arrives at the house.55
  • Vakama finds Nuhrii in a long-abandoned part of Ta-Metru, half-buried in rubble inside of a small building. Vakama is careful to move the blocks in just the right way so that they do not bring the whole place down.40
  • Vakama arrives in the abandoned northern reaches of Ta-Metru. He soon hears Nuhrii shouting for help from an abandoned crafter's home. Just as Vakama arrives at the house, two Morbuzakh vines are moving toward the building faster than Vakama can run. Vakama fires his last Kanoka disk, a teleport disk [probably from Onu-Metru], at the vines. The disk strikes one vine and rebounds toward Vakama, striking the other vine on the way back. Both vines are teleported somewhere else.29
  • Vakama enters the house and finds Nuhrii pinned under rubble. Vakama clears it away, being careful not to make more rubble fall in the process.55
  • Vakama enters the abandoned house and finds the way in blocked by rubble. Vakama decides not to use his elemental fire power to clear the way, since he is not confident he can control it. Vakama starts removing chunks of protodermis block by block, but he almost causes more of the roof to fall on Nuhrii. Vakama starts again more carefully, making sure not to cause a collapse. After a lot of careful work, he finally creates an opening big enough for Nuhrii to crawl through.29
  • Once Nuhrii is safe outside, Nuhrii tells Vakama that he got a note telling him to come here to share the location of the Great Disk in exchange for the secret to making an incredible mask of power. Vakama is concerned that someone is trying to stop him from getting the Great Disk.40
  • Suddenly, a Morbuzakh vine grabs Vakama and lifts him up. Nuhrii fires an enlarging Kanoka disk at the vine, which causes the vine to thicken and become too big to hold Vakama. Vakama and Nuhrii run away before the vine can get used to its new size. Vakama decides to take Nuhrii to the Great Temple and to consult with the other Toa there.40
  • Once he is safe, Nuhrii admits that he has always been jealous of Vakama's skill and hoped to turn the Great Disk into a mask that would outshine Vakama's work. He mentions that Ahkmou in Po-Metru sent him the message saying that his mask was fine. Seeing that the Morbuzakh is a danger to the whole city, Nuhrii agrees to help Vakama find it, but he warns that it is hidden deep inside a fire pit. Vakama is unsure if he can trust Nuhrii.55
  • Nuhrii climbs out, unharmed. He recognizes Vakama, and he explains that he came here to learn how to outdo Vakama by turning a Great Disk into a Mask of Power he could never dream of making. However, he never once thanks Vakama for saving him. Vakama grows angry with Nuhrii for his selfish behavior, and in a rare display of anger, he shames Nuhrii for thinking of personal glory when the city is threatened by the Morbuzakh. He tells Nuhrii that he needs the Great Disk, since it can save the city. Nuhrii is shocked, but he gladly agrees to help Vakama find the disk.29
  • Vakama and Nuhrii start walking out of the abandoned zone. However, Vakama soon realizes that Nuhrii only agreed to help him to get recognition for saving the city.29
  • Vakama rescues Nuhrii and learns the location of the Ta-Metru Great Disk.57
  • Vakama goes on his way to join the other Toa Metru.55

Whenua Finds Tehutti

  • Tehutti is stalked by a yellow Rahkshi.40
  • When Whenua first finds out that Tehutti is missing, he goes to Tehutti's home. There he finds the note Tehutti received from one "Vhisola."29
  • Whenua arrives at the home of the missing archivist Tehutti to search for clues. Knowing that Tehutti would never wander off on his own, Whenua assumes that someone must have lured him away. Whenua notices a safe on the wall. On the front of the vault is a scrambled image of the Three Virtues symbol. Whenua unscrambles the image and opens Tehutti's vault. Inside, Whenua finds a tablet with a carving of a Nui-Jaga, and a note from someone named "Vhisola" from Ga-Metru. The note tells Tehutti that she will give him a rare Ga-Metru Rahi for the archives if he hands over the Kanoka power disk he has hidden. Whenua decides to go to the archives to check if Tehutti went to hand over the disk.75
  • Outside the entrance to the Archives, Whenua asks the guard, Damek, about Tehutti. Damek tells him that Tehutti showed up yesterday, excited about something. Damek lets Whenua look inside the entrance, but says he is not allowed to give him the combination to the door because a four-legged intruder recently vandalized the Archives. Whenua flips the levers to the right combination and opens the elevator. He goes into the Archives.75
  • Whenua comes to the south gate of the Onu-Metru Archives to look for Tehutti inside. He tells the Matoran guard at the gate repeatedly that he is the archivist Whenua, but the guard does not believe him and refuses to let him in. Whenua grows impatient and is frustrated that he does not even know if his mask power could help in this situation. He pushes past the guard and looks for the hidden levers that will open the door. To the guard's surprise, he throws the levers in the correct order, and the door opens.29
  • Whenua looks around the vandalized Archives for clues. A display case has been shattered, and bits of broken glass and equipment are strewn around the floor. Whenua sees a hammer on the floor like those used by Ta-Metru workers to forge new tools and Masks of Power. He also sees Tehutti's transport cart. Whenua finds pieces of a broken tablet on the floor and puts them back together to reveal a note written by Tehutti. On it is an image of a Nui-Jaga with the caption "Ga-Metru Rahi." However, Tehutti has written a message saying that something is not right, and that the order is a fake. This proves that Tehutti has been here, and Whenua moves on hoping that someone else has seen him.75
  • Whenua walks into the first of the Rahi wings, walking past a well-known Nui-Rama exhibit. He heads toward an exhibit of a Kane-Ra bull, Tehutti's pride and joy. However, the area is damaged and looks like a live Rahi passed through. The Kane-Ra's outer display case has been shattered, and artifacts are scattered around. Whenua sees Tehutti's transport cart in a corner, empty. Lying near it is a hammer like those used in Ta-Metru forges. Whenua begins to think someone wanted to sabotage these relics, possibly someone from Ta-Metru.29
  • Whenua walks deeper into the Rahi section of the Archives. On the floor he sees a tablet with a note for Tehutti. The note is from the Rahi Receiving Dept. telling Tehutti that no one named Vhisola has contacted the department about a Rahi exhibit. On the wall, he also sees a carving of a Nui-Jaga on display. The caption says "Found in Po-Metru near Sculpture Fields," and the carving is signed "Ahkmou." This seems to contradict what Tehutti was told earlier. Whenua thinks that Tehutti might have gone to the Receiving area to solve this mystery.75
  • Whenua moves on to the next exhibit hall, which features more Rahi, even larger ones, and carvings of displays moved into storage. A carving of a four-legged [sic?] Nui-Jaga signed by one "Ahkmou" catches his eye. Whenua doubts that a Ga-Matoran would even know what a Nui-Jaga was, so the offer to Tehutti must have been a fake, probably to lure Tehutti into the Archives so the Great Disk could be stolen from him. Whenua realizes that someone, probably the four-legged hunter Vakama mentioned, is planning an ambush in the Archives right now, and it is up to him to ensure the safety of the Archives.29
  • Whenua runs to the nearest exit to the outer dock. He is so clumsy in his new body that he almost crashes into a display of krana.29
  • Outside the Archives, Whenua finds a receiving official, Nuparu, to answer his questions. Nuparu says he told Tehutti that there were no shipments scheduled for him. Nuparu saw Tehutti head toward the sub-basements with a stranger. Also, the intruder broke the elevator that leads there. Worried that Tehutti is in trouble, Whenua sets out to find him.75
  • Whenua arrives on the dock to find a four-Matoran crew struggling to subdue a Gukko bird, a last-minute find, long enough for it to be put in stasis and archived. The dock leader denies Whenua's help, since he does not want the Matoran to get used to relying on Toa. He tells Whenua that Tehutti came by earlier and headed to the next dock over when he found out there was no shipment from any Vhisola. Whenua tells the Matoran to be cautious with the Gukko and rushes off.29
  • Whenua looks frantically for signs of Tehutti or a trap set for him. He finds a well-concealed hole with a narrow ladder leading down into darkness. He begins to climb down. About halfway down, a rung gives way, and he plunges down the hole, through the sublevels and sub-sublevels of the Archives, and farther still. He lands hard at the bottom, sore but not seriously injured. He finds himself far below the lowest levels of the Archives. Even he has never been this far down before, but he guesses that this is the level rumored to be far below the surface where potentially dangerous exhibits are kept.29 Whenua ends up below the sub-levels.76
  • In an open trench outside the Archives that is buzzing with activity, Whenua uses his quake breakers to dig away at the rocky wall. When the rock beneath his feet gives way, Whenua deliberately falls into the chasm. He lands on a slope and slides down it at high speed. He curls into a ball and rolls into a small tunnel entrance, smashing through a rock wall. Whenua gets up and finds himself inside of a hidden lightstone cavern. He sees a crystal embedded in the wall and brings his quake breakers together, then rams them into the rock to free the stone. Whenua takes the huge crystal out, and all the crystals in the cavern start glowing.75
  • Whenua finds himself stalked by Rahkshi through a sub-basement of the Onu-Metru Archives. This includes a light brown Rahkshi and a light sand-colored Rahkshi.40
  • Whenua starts walking through the dark, narrow hallways and notices bits of broken stasis tube fragments. Twin beams of blazing heat whiz right past Whenua's mask. Whenua turns to see a yellow Rahkshi with the power of heat vision heading right toward him. Dodging more heat beams, Whenua ducks into another corridor. Whenua wishes he knew what his mask power was, but he decides to use his earthshock drills and elemental power to defend himself. He tears up some of the flooring with his drills. The Rahkshi rounds the corner, and Whenua barely dodges more heat beams. Whenua wills the earth to rise and form a wall between himself and the Rahkshi. To his surprise, a mound of earth does rise from the floor and hardens, blocking the Rahkshi. However, the Rahkshi starts to melt its way through with its heat beams. Whenua ducks into a doorway and suddenly remembers Tehutti telling him that a yellow Rahkshi's eyesight became temporarily weakened after using its heat beams. Indeed, after breaking through the barrier, the Rahkshi walks right past Whenua's hiding place without noticing.29
  • Safe for the time being, Whenua thinks hard of a way to get another creature loose in this level to fight the Rahkshi for him. He finds the shattered Rahkshi stasis tube and takes some of the fragments. Then, after a lot of walking through twists and turns, he finds what he hoped for: a door to a Muaka pen. Knowing that Muaka hate Rahkshi, he spreads the fragments of the Rahkshi's tube in front of the door, then breaks the lock with his drill. The Muaka charges through the door and picks up the scent of the Rahkshi, then takes off at a run.29
  • Whenua follows the Muaka deep into the storage level, hoping it finds the Rahkshi before either finds Tehutti. Eventually, the Muaka finds the Rahkshi, and the two start fighting. Beyond the two fighting creatures, Whenua sees an open chamber where Tehutti strains to get out from under a pile of artifacts.29
  • At the right moment, Whenua dives past the fighting creatures and lands by Tehutti. Tehutti pleads to be let out, and Whenua quickly and carefully moves the debris aside. Whenua tells him he needs the Great Disk, and Tehutti explains that he was trapped by a four-legged being who also wanted the disk. Tehutti is just glad to see Whenua and to be safe, so he gladly agrees to let Whenua have it.29
  • With the Rahkshi and Muaka still fighting, Whenua shuts the door and starts drilling a new tunnel out of the chamber. Tehutti explains that he knew the deal was likely fake. Whenua is disappointed that Tehutti would trade the city's safety for an exhibit to put his name on, but Tehutti is sure that Turaga Dume will come up with a way to stop the Morbuzakh. Whenua is convinced that the Morbuzakh is a serious threat. Whenua opens the way to a corridor that seems to lead upward, and the two start the long journey back.29
  • Whenua finds Tehutti trapped behind a pile of artifacts. Whenua carefully moves them aside and frees Tehutti. Tehutti is glad to see Whenua and tells him that a four-legged creature looking for the disk brought him here. When Tehutti refused to tell him where the disk was, the creature trapped him here. Tehutti decides to give Whenua the disk, since it is not safe for him to keep it. Tehutti is not sure why the creature wanted the disk, but Tehutti has heard that the Morbuzakh fear the disks. Tehutti admits he knew something was strange, since his friend Ahkmou told him that Nui-Jaga are not from Ga-Metru at all. Whenua wonders if the note was not actually sent by Vhisola and decides to meet up with the other Toa.75
  • Whenua rescues Tehutti from a wild Rahkshi by setting a Muaka against it.10058
  • Tehutti agrees to help Whenua find the Great Disk.59
  • Whenua goes on his way to rejoin the other Toa.75

Nidhiki Traps Ehrye

  • Nidhiki goes to Ko-Metru and arranges to keep Nuju busy.29
  • Someone [Nidhiki?] breaks the chute that leads to the Knowledge Tower where Ehrye went. They sabotage the control panel by the entrance of the chute by scrambling its circuits. This is at the station where Talvi works as an attendant. Talvi wishes someone would arrive to fix it.74
  • Somehow, Ehrye hears that Nuju has become a Toa.29
  • When Ehrye gets to the top of a Knowledge Tower, a huge creature he has never seen before [Nidhiki] starts tossing energy webs at him and traps him there under a cage of protodermis blocks.74
  • Nidhiki and Krekka trap Ehrye on a rooftop in their efforts to get the Great Disks.61 Ehrye is almost trapped forever by the pair of Dark Hunters.60 Ehrye is trapped behind a wall of protodermis blocks on the roof of a different, nearby Knowledge Tower. The blocks are arranged deliberately, almost like a puzzle, in such a way that moving the wrong one will bring them all down on Ehrye. In addition to this, Nidhiki goes to the alley at the base of the Knowledge Tower and fires a blast of energy at the structure, creating a huge crack that travels up the side of the building and threatens to bring the whole tower down. Somehow, a small, intricate carving signed by Ahkmou is left outside the alley.29
  • A four-footed creature [Nidhiki] damages the tower where Ehrye is trapped, creating cracks starting at the base that threaten to bring it down. He leaves a trail of crushed knowledge crystals.74
  • Ehrye is trapped behind a wall of ice or crystal.40

Nidhiki Threatens Ahkmou

  • Ahkmou is working with his tools when he hears the footsteps of Nidhiki and a lumbering brute (Krekka) behind him. Nidhiki tells Ahkmou menacingly that he has come for the Great Disks, which Ahkmou promised to get for him. Ahkmou explains nervously that he needs more time to get them. Nidhiki introduces Ahkmou to Krekka, using him to intimidate Ahkmou. Nidhiki is unhappy that three of the Toa Metru are already close to finding the Great Disks – Ahkmou's efforts to trap the Matoran and divert the Toa Metru have failed. Nidhiki says he has arranged to keep Nuju busy in Ko-Metru, and he tells Ahkmou to handle Toa Matau and get the Le-Metru disk. Nidhiki warns the terrified Ahkmou that he better have all six Great Disks the next time he visits, then he and Krekka leave. Ahkmou immediately gathers up his things and heads into the street toward the chute station to go to Le-Metru.29
  • Nidhiki and Krekka intimidate Ahkmou into moving along with the plans to obtain the Great Disks.21

Nuju Finds Ehrye

  • Nuju goes looking for the missing Ko-Metru Matoran Ehrye to find the Great Disk. Nuju's first stop is Ehrye's home in Ko-Metru, hoping to find some clue as to where Ehrye has gone. On a desk, Nuju finds a chute station map that is stamped as the property of Orkahm, who Nuju knows works in Le-Metru. A chute station is circled on the map, which is the only clue Nuju has. Nuju also unscrambles a set of tablets on the wall to form a picture of a Ko-Metru Knowledge Tower, which grants him access to a compartment containing Ehrye's journal. In his journal, Ehrye complains how Nuju has not promoted him to a position in a Knowledge Tower, and he plans to trade his knowledge of the location of a special disk he found to someone in exchange for a secret to getting into a Knowledge Tower.74
  • Nuju looks for Ehrye but is unable to find him. Nuju searches Ehrye's home and finds a marked Ko-Metru chute station map and a disturbing entry from Ehrye's journal, the one where Ehrye mentioned that he would turn over the Great Disk in exchange for a secret that would earn him a position in a Knowledge Tower. Nuju takes the map with him and decides to go the station marked on it.29
  • Nuju acknowledges that the Morbuzakh has done serious damage, but he is not sure how far he wishes to trust Vakama's "visions." Nuju expects that Ehrye, the Matoran Vakama claimed to have knowledge of the Great Disk, will be easy to find.29
  • On his way to the station, Nuju looks down on Ko-Metru from high atop a Knowledge Tower. He decides to practice leaping between towers and maneuvering using his crystal spikes, knowing that the experience may save his life one day. He leaps from the top of the Knowledge Tower, aiming for the ledge of another. When he is close enough, he digs into the side of the tower with a crystal spike and swings around the building. He repeats this twice more on the way down to get used to his new Toa tools. Finally, he hits the ground close to the chute station.29
  • Nuju arrives at the chute station and decides to talk to the attendant, Talvi. Various Ko-Matoran are shuffling through the station. Talvi says that he recently saw Ehrye talking to a Matoran from another Metru in a nearby corner of the station. Talvi tells Nuju that Ehrye went to a nearby Knowledge Tower right afterwards, but the chute leading there is broken. In the station, Nuju spots a map of the Onu-Metru Archives left by the wall, as well as a Po-Metru carving tool on the floor. Nuju examines the chute's control panel and finds that someone has sabotaged it. Nuju unscrambles the circuits to get the chute moving again.74
  • Nuju approaches the chute station attendant, who is too deep in thought to notice him at first. The attendant tells Nuju that he saw Ehrye talking to a Matoran from another metru before taking a chute to a Knowledge Tower. The attendant shows Nuju the corner where Ehrye had his conversation. Nuju finds a Po-Metru carving tool and a pass to the Onu-Metru Archives, which could have been dropped by any Matoran passing through. Nuju starts to leave and tells the attendant to look out for Ehrye, but the attendant is lost in thought again, a typical response which annoys Nuju.29
  • Nuju takes the chute Ehrye took earlier, which leads to the lower level of a Knowledge Tower. Here he a finds a small number of Ko-Matoran junior seers hard at work and looking very annoyed. Nuju tries to pull them away from their studies to question them, and finally one agrees to talk to him when he mentions a Great Disk. Nuju learns from the seer that Ehrye barged in earlier, asking questions about Kanoka disks and the Morbuzakh, before taking the forbidden chute to the top of the tower. In exchange for this information, the scholar gives Nuju a knowledge crystal and asks him to throw it from the top level of the tower, so that a new tower can be grown to replace those damaged by the Morbuzakh. Nuju agrees and heads to the top of the Knowledge Tower.29
  • Nuju rides the chute to the lower level of a nearby Knowledge Tower. Although the scholars there hate to be interrupted, one of them, a Matoran named Jaa, agrees to talk to him. Jaa tells him that Ehrye barged in earlier, asking questions about Kanoka disks, the Morbuzakh, and how to get up to the higher levels. Finally, Ehrye took a forbidden chute to the top of the Tower. Jaa gives Nuju a crystal, mentioning that the Morbuzakh has damaged so many of the Knowledge Towers that new ones need to be grown. Jaa asks Nuju to go to the top of tower and toss the crystal to the ground; if it lands in one of the protodermis basins, a new Knowledge Tower will grow.74
  • Nuju needs to hit the parts of a control panel in the right order in order to access the chute to the top of the tower.74
  • High atop the Knowledge Tower, Nuju tosses the knowledge crystal off the edge, and it vanishes into the mist below. Nuju jumps after it, knowing that the rapidly growing tower will stop his fall. Sure enough, Nuju lands on top of the rising structure, which lifts him high into the air and takes its place among the other towers of Ko-Metru.29
  • From an alcove at the top of the Knowledge Tower, Nuju tosses the crystal into the mist below. Nuju then leaps to a ledge on a nearby tower and slides along its surface, then uses one of his crystal spikes to change his direction. He continues to slide, dropping off the ledge and into the mist in the same spot where he tossed the crystal. A moment later, he lands safely on top of the new tower that is rapidly rising from the mist below, and the tower's growth comes to a stop.74
  • Nuju scans the area from atop the new Knowledge Tower and spots Ehrye trapped on top of a nearby tower. Even worse, Nuju notices that that tower is beginning to crack.74
  • Nuju scans the metru from his new vantage point. To the west, he sees something strange: the rooftop of a Knowledge tower littered with protodermis blocks. He soon notices that Ehrye is trapped behind the blocks. Even more alarming, Nuju notices a huge crack traveling up the side of the tower beneath Ehrye, threatening to bring the whole structure down. Nuju runs off the side of the new tower and uses his crystal spikes to swing from chute to chute toward the cracked tower. When he is close enough, he allows himself to fall parallel to the crack in the tower. As he falls, he focuses thin streams of his ice power through his twin spikes, welding the crack shut. Finally, he digs a crystal spike into the side of the tower and comes to a grinding halt near the ground. Nuju muses that the reason they had to be chosen to be Toa Metru is that no one would ever volunteer for the job.29
  • Nuju is forced to rely on his untested ice power and his crystal spikes to save himself from a crashing end, as he falls down the side of a crystal tower.40
  • Nuju once muses that the reason Toa must be chosen by destiny is because no one would ever volunteer for the job.8696
  • Nuju arrives at the top of the tower where Ehrye is trapped under a cage of protodermis blocks. Nuju carefully removes the blocks so they do not collapse on Ehrye. Ehrye admits that he knows where the Kanoka disk is, although he does not know how to retrieve it safely, which is what he came here to find out. Ehrye tells Nuju that when he got here, a huge creature tossed energy webs at him and trapped him. Nuju is not sure if Ehrye is telling the truth. Nuju gets them off the Knowledge Tower before it cracks any more.74
  • Nuju goes to the top of the tower where Ehrye is trapped. Ehrye is still there, stuck behind the protodermis blocks. Nuju finds that the blocks have been deliberately placed like a puzzle in such a way that moving the wrong block will bring all of them down on Ehrye. While Nuju patiently analyzes the barricade, Ehrye shouts at Nuju impatiently to let him out. Having somehow heard that Nuju became a Toa, Ehrye is disappointed that he will not get a promotion after all. The block puzzle proves to be highly intricate, but after a painstakingly long time, Nuju is able to clear enough blocks away for Ehrye to slip out. Nuju points out that Ehrye broke a number of laws and should be turned over to the Vahki, but he tells Ehrye that he needs him for the Great Disk he located. Ehrye still holds out hope to use it to get a Knowledge Tower position, but Nuju reminds him that it almost cost him his life. Ehrye agrees to help Nuju, as long as he gets full credit for the find and does not get in trouble with the Vahki. Ehrye mentions that he still has to worry about the one who trapped him up here.29
  • Nuju and Ehrye head toward the chute leading to the ground level. Still shaken, Ehrye babbles about what he learned when researching the Great Disks and the Morbuzakh. Ehrye tells Nuju that the Morbuzakh has a king root which is the key to stopping its spread, and that all six disks are needed to stop the root. Nuju decides to take Ehrye to the other Toa Metru, and then retrieve the Great Disk. Ehrye warns Nuju that retrieving the disk from its hiding place will be very dangerous.29
  • Nuju takes Ehrye to the safety of an alley at the base of the tower. Ehrye is relieved that they got off the cracking tower in time. Nuju determines that the cracks start down here at the ground. Based on scrapings on the ground, he also determines that a four-footed creature was responsible for the damage. He notices that it left behind a trail of crushed knowledge crystals and follows it.74
  • Nuju spots a carving lying on the ground nearby that looks like it was dropped by someone in a hurry. He unscrambles it to form the Kanoka symbol for Po-Metru as well as the name of the one who carved it, "Ahkmou."74
  • Ehrye remarks that whoever trapped him must have been after the Kanoka disk. Ehrye says he left a map of where it is hidden in the lower level of this Knowledge Tower.74
  • Nuju and Ehrye return to the now empty lower level of the Knowledge Tower to search for the map. Ehrye says he marked the location of the disk on a chute map, then hid the map here, although he does not remember where it is.74
  • Nuju finds the map. He knows the spot marked on the map, but he is puzzled as to how a Kanoka disk could be hidden there. Ehrye explains that in researching the Kanoka disk, he learned that the source of the Morbuzakh plant is a single root, or king root. The disks need to be used against the root to stop the plant. Ehrye remarks that without the disk, he will not be getting a job in a Knowledge Tower, although he admits that he never understood how the Po-Matoran who wrote him could know anything about working in Knowledge Towers in the first place. Nuju is more concerned about finding the disk.74
  • Ehrye shows Nuju records in the Knowledge Tower that refer to a "king root" that can be recognized by the brown stripe that runs up and down its length.37
  • Nuju and Ehrye reach the ground. Nuju leads them to the alley behind the tower to investigate the source of the crack. Along the way, Ehrye peppers him with questions, and as usual, Nuju tells him to be patient. In a shadowed portion of the tower, Nuju finds the beginning of the crack and sees that the damaged area seems to have been created by a surge of energy. Nuju finds crushed knowledge crystals on the pavement and notices four-footed footprints. Although Nuju doubted Vakama's claims about a four-legged dark hunter before, he is now convinced that the warning is true.29
  • Nuju and Ehrye start walking out of the alley. Ehrye is disappointed that he will likely need to go back to running errands and starts wondering if he can trick Nuju into getting the Great Disk for him. Nuju spots a small, intricate carving lying on the ground and stops short. The carving is from Po-Metru and is signed by Ahkmou. Nuju figures out that Ehrye must have been talking to this Ahkmou at the chute station, and Ehrye admits that the two of them are friends. Nuju, growing impatient with Ehrye's dishonesty, asks him sternly what Ahkmou wanted. Without warning, Ehrye breaks and runs, but Nuju easily creates a wall of ice to block his escape. Ehrye claims that Ahkmou wanted information about the Great Disks to carve replicas as a gift to Turaga Dume. Nuju can tell that Ehrye is fibbing, but he decides for now to take Ehrye back to the other Toa Metru in Ga-Metru. Nuju leads them toward the chute station.29
  • Nuju heads back to the other Toa Metru so they can find the disks and stop the Morbuzakh.74
  • Toa Nuju saves Ehrye.61

Nidhiki Traps Orkahm

  • Someone [Nidhiki?] reroutes the same chute and severs it at one end so that it will fling Orkahm into a tangle of transport cables, where he will get stuck.29
  • Despite Sector Three's reputation for danger, Orkahm allows himself to be lured there by Ahkmou into a trap, as part of Ahkmou's plans to get the Great Disks.6351
  • A little while before Matau reaches the same spot in the outskirts of Sector 3 Orkahm hurries through an area on the outskirts of Sector 3. He runs into a transport manager and says that someone might be following him, and that he should not tell anyone where he went. Orkahm heads straight to a long-unused chute that leads deeper into sector 3. Someone [probably Ahkmou] has carved the word "Pewku" [sic], the name of Orkahm's favorite Ussal crab, into a support strut as a sign.29
  • Orkahm races uncontrollably through a chute in a tangled chute network.40
  • The chute has been rerouted and severed at one end, flinging Orkahm into the air and into a tangle of transport cables, where Orkahm becomes stuck. Orkahm hears a voice [Nidhiki?] saying that someone will be along soon to talk to him.29
  • Orkahm is kidnapped by Nidhiki.64
  • [Nidhiki] at some point enters Orkahm's home and leaves four-footed footprints in protodermis.62

Matau Finds Orkahm

  • Matau searches for the missing Le-Metru Orkahm. Matau searches Orkahm's home for clues to his disappearance. Orkahm has several maps in his home. On one particularly large chute station map on the wall, chute stations marked on the map are lighting up in a particular order. Matau touches them in the same order, and then one chute station in particular starts flashing brightly: Orkahm's Moto-Hub. Matau takes this as a clue to his whereabouts. Matau also notices that it looks like Orkahm left in a hurry. Strangely, on the floor are four-footed footprints in protodermis, as well as a chute pass from Ko-Metru.62
  • Matau goes to the station marked on the map: a chute station in the heart of Le-Metru. Matau seeks out a coworker of Orkahm's named Tuuli. Tuuli tells Matau that Orkahm has been acting very strange lately because he found something that he will not show anyone else, and he wanted to hide it because others were after it. Tuuli suggests that Matau look at Orkahm's cart, which should be nearby.62
  • Matau finds Orkahm's cart near a chute entrance. He finds Orkahm's logbook inside, but it is written in code. Matau deciphers the code and reads Orkahm's logbook. The log contains three terse entries which mention that the disk is hidden, that someone called "A." wants the disk, and something about Moto-Hub sector 3. Matau assumes that Orkahm has gone to Sector 3 to hide.62
  • A Le-Matoran named Vira appears and is amazed to meet a Toa in person for the first time, saying he has only seen a Toa before. Vira mentions that he saw Orkahm go through the nearby chute entrance not long ago. He does not no where it goes, since no one ever takes it. Matau hurries into the chute.62
  • Matau speeds through the chute, passing several Matoran. He soon exits the chute mid-stream and uses the aero slicers on his back to soar among the towers and cables of Le-Metru. He dives toward another chute and enters it. When he approaches a support ring encircling the chute, he holds his aero slicers outside the side of the chute. When they hit the ring, he uses them to flip him up out of the chute and onto the ring.62
  • At the end of the chute, Matau finds Orkahm trapped against a rocky wall behind a cage of transport cables. Matau carefully removes the cables and sets Orkahm free. Orkahm explains that he has been followed by two powerful beings, one huge, one with four legs, ever since he found the Kanoka disk. He also show Matau the letter he got asking him to come to Moto-Hub Sector 3. Matau notices that the letter has a protodermis dust smudge on it. Orkahm says he never like the way Matau worked, but he is willing to help him to stop the Morbuzakh. He shows Matau the location of the disk on a chart he is holding. He insists on going with Matau when he retrieves it so he can get credit for finding it. Matau reluctantly agrees.62
  • Matau goes on his way to join the other Toa to find the disks and defeat the Morbuzakh.62
  • In Le-Metru, Matau heads toward Orkahm's Ussal crab pen in a chute.29
  • Matau finds himself trapped and out of control in a Le-Metru chute.40
  • In Le-Metru, Matau hurtles out of control through a chute at high speed. Every time he tries to exit through the walls of the chute, he is thrown back, which effectively traps him inside. Matau is not sure how the walls of the chute could have been sealed, but he is sure that it is an act of sabotage by someone who does not want him to find the Great Disk. Matau heads toward a busy junction and decides to risk steering into a different chute in the hopes that only his current route is sealed. Matau tries his dig his aero slicers into the chute wall to slow down, but they cannot pierce it. Up ahead, Matau sees a transport cart heading for a collision course with him from a side chute. Matau concentrates and manages to use his elemental power to make the air in the chute form a thick cushion that slightly lowers his speed. The transport cart passes by just a split second before Matau would have hit it. Matau grabs the back of the cart and lets it pull him into the side chute, wrenching his arm.29
  • Matau travels some way down the chute before exiting through the wall, then pauses to get his bearings. He finds himself not far from Orkahm's Ussal crab pen. Avoiding the chutes, Matau instead makes his way there via the cables that hang everywhere in Le-Metru.29
  • Matau drops down near one of the crab keepers at the Ussal pen, someone he knew as a Matoran, making a show of his new Toa status. Matau asks the surprised Matoran if he has seen Orkahm. He has not, but he mentions that Orkahm has been acting crazy, saying that he found something on his route that he would not show to anyone. Orkahm said he planned to bury it. Matau realizes that Orkahm was talking about the Great Disk. Orkahm's cart has been left behind, sitting to the side of the pens. Matau retrieves Orkahm's daily log-book from under the seat and finds that it has been written entirely in code. He is tempted to give up trying to read it, but not wanting to return to the other Toa Metru empty-handed, he studies the book carefully. He soon realizes that Orkahm's code is simple and easily deciphered. The log contains three entries, all dated the day before. The terse entries mention that the disk is hidden, that someone called "A." wants the disk, and something about Moto-hub sector 3. Matau assumes that Orkahm has fled to the dangerous Sector 3 to hide.29
  • Matau takes a chute to Sector 3 and gets out at a station on the outskirts of the sector. His appearance draws lots of attention from the Matoran working in the area, who crowd around him in admiration and ask him questions. Matau basks in the attention, until a transport manager walks up to him and asks if he is looking for Orkahm. He mentions that Orkahm ran through here a little while ago, worried that someone was following him. Although Orkahm asked him not to say anything, the transport manager trusts that Matau, as a Toa, will keep Orkahm safe. Matau learns that Orkahm headed toward a long-unused chute that goes even deeper into sector 3.29
  • Matau arrives at the chute and notices that someone has scratched the word "Pewku" [sic], the name of Orkahm's favorite Ussal crab, into the support struts, leaving behind protodermis dust that looks like it came from Po-Metru. Matau is positive that this is a sign meant for Orkahm, so he jumps straight into the chute.29
  • Matau travels further into Sector 3, noticing that his surroundings are getting more run-down and dense with structures. Up ahead, Matau sees that the chute abruptly changes direction up ahead, as if someone has done a shoddy job of rerouting it from its natural path. Matau shoots around the corner and finds that the end of the chute has been severed, sending Matau shooting into the air. He lands in a tangled web of transport cables and soon notices Orkahm caught in the middle of the tangle. Orkahm says someone put him here, and Matau carefully unknots the cables around Orkahm, being careful not to tighten them around him in the process.29
  • Once the exhausted Orkahm is free, Matau asks him what happened and where the Great Disk is. Orkahm does not have the disk, but wishes he did only so he could give it away, after all the trouble it has caused him. Orkahm explains that ever since he found the disk, two beings [Nidhiki and Krekka] have been following him, and Ahkmou has also been on his back about it. Orkahm shows Matau the tablet he received that told him to come here. To Matau's surprise, Orkahm recognizes him, saying that only he would be reckless enough to come after him. Still, Orkahm is grateful, and Matau is left speechless.29
  • Matau spots three Morbuzakh vines winding toward them, but the two of them have no clear way to escape. Matau grabs Orkahm and barely manages to fly them out of the vines' reach using the aero slicers on his back. Matau had no idea this would work, but he pretends he knew what he was doing for Orkahm's sake. Matau flies toward the center of the metru.29
  • Toa Matau rescues Orkahm.635164 After this, Orkahm decides that maybe fame is not worth the risk of exploiting the Great Disk he spotted.64
  • Just before Matau and Orkahm leave for the Great Temple, Orkahm somehow notes the current position of the Great Disk on a map he is carrying.37
  • Matau and Orkahm fly to the Great Temple.37

Ahkmou Stages His Kidnapping

  • Hafu sees Ahkmou meeting with two big beings, one huge, the other with four legs. He notices that Ahkmou looks really nervous. After they leave, Ahkmou heads for the warehouse.70
  • Someone [Ahkmou?] makes a mess in Ahkmou's home, scattering carvings all over the floor and throwing around the furniture.29 It looks like there has been a struggle.70
  • Someone [Ahkmou?] leaves behind a hidden map between Ahkmou's home and workplace for Onewa to find, marking the place in the Sculpture Fields to find Ahkmou.29
  • Someone [Nidhiki?] carves the words "PO-METRU CHUTE 445" into the top of the sculpture where Ahkmou waits for Onewa to find him, telling Ahkmou where to go next.29
  • Ahkmou uses a series of spikes to climb to the top of the tall sculpture in the Sculpture Fields where he will wait for Onewa to find him.29
  • During daylight, Ahkmou is appears stuck on top of a tall obelisk-like sculpture in a large field of sculptures.40

Onewa Finds Ahkmou

  • Onewa stops first at Ahkmou's home, but Ahkmou is not there. Carvings are scattered all over the floor, and furniture has been thrown about. Onewa is worried that Ahkmou has been kidnapped.29
  • Onewa searches for the missing Po-Metru Matoran Ahkmou. Onewa searches Ahkmou's house for clues to his disappearance. When he arrives, it appears that there has been a struggle; furniture and carvings have been knocked over. Onewa notices three notches in the wall where some of the carvings on the floor would fit perfectly. When Onewa places the carvings in the right slots, he unlocks Ahkmou's vault. In it, he finds a list of five names: Vhisola, Nuhrii, Tehutti, Orkahm, and Ehrye – which Onewa remembers are the names of the missing Matoran. Onewa also finds a note telling Ahkmou to be at his worktable at the agreed upon time to receive the gift that he was promised, so Onewa decides to check Ahkmou's worktable. Onewa also finds a map with the Great Furnace in Ta-Metru marked.70
  • Onewa heads to Ahkmou's workplace. On the way, he stumbles on a hidden map of the Sculpture Fields with a particular spot marked.29
  • Onewa goes to Ahkmou's workplace, but he sees no sign of Ahkmou. The other carvers say that Ahkmou has been jumpy lately, especially after he got a visit from two strangers – one of them a four-legged hunter matching Vakama's description from earlier, and the other a large brute. Onewa opens Ahkmou's carver desk and finds a jumble of items, not only Po-Metru carving tools but also equipment from Ta-Metru, maps from Le-Metru, and assorted items from other parts of the city, which raises suspicion. Still, Onewa is skeptical about Vakama's supposed visions and still thinks all of this can be explained.29
  • Onewa travels to the Po-Metru carving area, where Ahkmou works. Onewa unscrambles the blocks on Ahkmou's table to open his work desk. Strangely, he finds tools in Ahkmou's toolbox that are used in Le-Metru and Ga-Metru.70
  • One of Ahkmou's coworkers, Hafu, has some information to share with Onewa. Hafu says that Ahkmou has been falling behind on his work and keeps talking about a secret that will make him the most famous carver in Po-Metru. Hafu last saw Ahkmou talking to two big beings, one huge, the other with four legs. He says Ahkmou headed to the warehouse afterward, so Onewa goes there next.70
  • Onewa goes to the warehouse. In one of the compartments, he finds a curious map of Po-Metru with the Po-Metru Sculpture Fields marked. Since it is not far, Onewa goes there to check it out.70
  • Onewa comes to a protodermis warehouse during his search for Ahkmou.101
  • Onewa spots Ahkmou on top of one of the huge statues in the Po-Metru Sculpture Fields. Ahkmou nonchalantly urges him to hurry up and get him down. Onewa sprints (slowly) toward him; he wishes he had a Mask of Speed, but he has no idea what power his mask has or how to use it. Onewa realizes that Ahkmou is in the exact spot marked on the map he found, and he wonders who wanted him to come to this spot.29
  • Onewa arrives at the Sculpture Fields by nightfall and notices Ahkmou atop one of the massive structures.70
  • Onewa uses his proto pitons to climb up the side of the tall statue. Ahkmou seems surprised to see that Onewa is now a Toa, mentioning that he must be one of the six. Onewa says he came because someone told him Ahkmou had found a Great Disk, but Ahkmou denies knowing anything about it.29
  • Onewa uses his proto pitons to climb up the side of the sculpture. When he reaches the top, the stress caused by his tools causes parts of the statue to fall away, but they leave behind the familiar shape of a carving of a head.70
  • When Onewa reaches the top, Ahkmou seems nervous and cannot explain how he got on top of the statue. Ahkmou sees Nidhiki on the field below and exclaims his name. Onewa catches a glimpse of Nidhiki disappearing behind a statue. Ahkmou takes advantage of the distraction to run away from Onewa, climbing down the series of spikes he used to climb the statue.29
  • Ahkmou leaps from statue to statue toward the exit of the field. Just before climbing down the statue, Onewa spots something carved into the top: "PO-METRU CHUTE 445." Onewa decides to head him off there, since he is too slow to catch up to him.29
  • On top of the huge sculpture, Onewa talks to Ahkmou. Ahkmou claims that he does not know anything about a Kanoka disk and that the missing Morbuzakh probably ran into the Morbuzakh. Onewa notices the words "Po-Metru Chute 445" carved into the top of the statue. However, Ahkmou takes advantage of Onewa's distraction to flee out of the Sculpture Fields.70
  • Onewa starts climbing down the makeshift ladder, then tests out his proto pitons by using them to swing from sculpture to sculpture, which allows him to move much faster.29
  • Onewa heads out of the Sculpture Fields to chase Ahkmou. However, the ground in this area is unstable, so if Onewa steps on the wrong protodermis block, it will sink into the ground, taking him with it. He carefully chooses the right blocks and reaches a chute outside. Onewa thinks that Ahkmou was on the protodermis block to get that chute station number, so he decides to head him off there.70
  • Onewa discovers that even a Po-Metru statue can become a dangerous trap, as he finds himself standing on top of an obelisk sculpture when it suddenly crumbles beneath him.40
  • Onewa pursues Ahkmou through the Sculpture Fields.68
  • Ahkmou makes his way through the crowded Chute Station 445. He realizes that the reason he was led here is because it would be easy for something to happen to him without anyone noticing. He heads toward the chute to Ta-Metru to escape. He wishes he had been able to get the Po-Metru Great Disk before leaving, but with Onewa on his trail, he thinks running is a better idea.29
  • Onewa catches up to Ahkmou at Chute Station 445. 102
  • Ahkmou bumps right into Onewa's legs without looking, and Onewa confronts him. Ahkmou stammers trying to explain himself, but Onewa does not buy it and lifts him up, asking him questions. Ahkmou denies knowing anything about the Great Disk. A Vahki responds to the disturbance they are causing, and the crowd parts to let it through. Onewa decides not to provoke a chase by running. At the same time, Ahkmou notices Nidhiki lurking in a shadowy corner of the station and thinks better of his allegiance to him. Ahkmou agrees to help Onewa find the Great Disk but says they need to leave right now. Onewa turns around and spots Nidhiki withdrawing into the shadows and starts to understand what is going on.29
  • Onewa spots Ahkmou at Chute Station 445 before he can leave. Ahkmou admits that he knows where the disk is hidden, but he tells Onewa that even with all the disks, he will never defeat the Morbuakh. A nearby Po-Matoran, Kivi, tells Ahkmou that two beings, one big, one with four legs, were looking for him before. Suddenly, Ahkmou agrees to take Onewa to the disk, but he says they need to leave right now. Onewa wonders what Ahkmou is so afraid of, and who the two creatures are.70
  • Onewa goes on his way to join the other Toa so they can find the disks and defeat the Morbuzakh.70
  • Ahkmou's plot is foiled, and he is captured by Onewa.69
  • Ahkmou reluctantly joins the Toa Metru in their efforts to find the Great Disks and defeat the Morbuzakh.69

The Toa Metru Gather at the Great Temple

  • The Toa Metru, along with the Matoran they found, meet back by the Great Temple and share the tales of their adventures.29
  • The Toa Metru meet again at the Great Temple, bringing the rescued Matoran along with them. The Toa discuss privately that the Morbuzakh is spreading throughout the city, forcing entire sections of the city to be abandoned. Although the six Matoran can guide them to the Great Disks, they are convinced that one of them plans to betray them. Onewa is still convinced that Vakama is crazy, but if there is a traitor, Onewa is determined to stop him. Whenua suggests that the Toa split into three teams to find the Great Disks, which Nuju agrees would make it easier to keep an eye on the Matoran. The Matoran are standing in a group apart from the Toa. Vakama says that each Matoran claims he or she was lured into a trap, but Vakama is convinced that one of them is lying. Nokama wonders why anyone would want to stop them from defeating the Morbuzakh, and Vakama wonders if there is more to the Morbuzakh than they know.40
  • Once the stories are finished, it is clear that something does not add up. Vakama says that one of the Matoran must be lying. The Matoran are standing off to the side, with Ahkmou standing apart from the others. Vakama points out that their adventures all shared the same pattern: each Matoran was missing, lured away and promised whatever they wanted most in return for a Great Disk. The Toa, on the other hand, ran into sabotage along the way. Nuju wonders if one of the Matoran betrayed the others, and if the two hunters are behind everything. Vakama says he encountered the four-legged hunter before and doubts his methods would have been so elaborate. The Toa start sorting through the clues to figure out which Matoran plotted against the others. They realize that all of the Matoran somehow already knew that they had been transformed into Toa, but Onewa points out that only Ahkmou knew that there were six new Toa. Onewa also says that Ahkmou seemed to know the four-legged hunter by name: Nidhiki. Furthermore, Ahkmou was the only one who lied about knowing the location of a Great Disk, whereas the others practically bragged about it. The Toa list all of the clues that point toward Ahkmou: the note from Ahkmou to Vhisola, the Po-Metru dust near the Ta-Metru vat controls, Ahkmou's conversations with Ehrye and Orkahm, and the way Tehutti was lured with a possible Nui-Jaga exhibit. After an uncomfortable silence, Onewa curtly suggests they confront Ahkmou and turn him over to the Vahki, but Vakama tries to stop him, which only makes Onewa angrier and causes him to question Vakama's leadership. The others back up Vakama, realizing that they need Ahkmou to find the Po-Metru Great Disk. The Toa Metru decide that their next step is to find the Great Disks to stop the Morbuzakh, while keeping an eye on the Matoran and watching out for Nidhiki and his ally. The Toa's conversation is interrupted by the sight of Morbuzakh vines crushing a small Ga-Metru temple and hauling it into the sea.29
  • Meanwhile, the monstrous king root of the Morbuzakh sits in the heart of the Great Furnace in Ta-Metru. It is determined to drive the Matoran to the center of the city as it has been "commanded," then take over Metru Nui for itself.40
  • Nokama finds a series of clues to the locations of the Great Disks carved on the wall of the Great Temple. She translates the writing for the other Toa Metru. According to the inscription, finding the Ta-Metru disk requires "embracing the root of fire," which Vakama and Nuhrii understand to be a reference to the fire pits. The carving advises that "no door must be left unopened" to find the Great Disk in Onu-Metru. It also says, "In Ga-Metru, go beyond the depths of Toa before." It also says, "The Great Disk of Le-Metru will be all around you when you find it." It also says, "In Ko-Metru, find where the sky and ice are joined." Nokama says that they must seek a "mountain in balance" to find the Po-Metru Great Disk.37
  • Nokama uses her Kanohi Rau to translate ancient writings relating to the Great Disks.103
  • Vhisola shares the location of the Great Disk and her theory that the Great Disks could be used to defeat the Morbuzakh.72

The Toa Metru Start Searching for the Great Disks

  • The Toa Metru have succeeded in their first task, to find and rescue the six Matoran who know the locations of the Great Kanoka disks, which the Toa believe are key to defeating the Morbuzakh. However, each of the Matoran secretly wants the disk for himself, and it seems certain that one of the Matoran plans to betray them all. The Great Disks are hidden in places only those with the power of Toa can reach.104
  • The Toa Metru decide to split up into teams to search the city for the Great Disks, bringing the Matoran with them.37
  • The Toa Metru use six Kanoka disks to decide how to split up in teams. The two Toa who have the two lowest codes will work together, then two highest, and so on. Vakama is teamed up with Onewa.37

Nidhiki Attacks Vakama and Onewa in Ta-Metru

  • Vakama and Onewa team up to find the Ta-Metru and Po-Metru Great Disks.80 It is only with great effort that Onewa is able to work together with Vakama to find the Great Disks and defeat the Morbuzakh.94
  • Vakama and Onewa head to Ta-Metru first. Vakama insists that they go on foot rather than taking the chutes, and Onewa agrees; it would be too easy for one of the Matoran to jump out mid-way and disappear into the streets.37
  • Vakama, Nuhrii, Onewa, and Ahkmou travel for the better part of an hour, crossing over the border into Ta-Metru. Onewa is very unhappy about being assigned to team up with Vakama and grumbles about it along the way. Nuhrii is focused on finding the Great Disks, hoping that his deeds will earn him praise for saving the city. He fantasizes about having a Mask of Power named after him or having Turaga Dume ask him to become an advisor. Ahkmou suggests to Onewa that they find the Great Disk on their own, but Onewa knows better than to trust Ahkmou.37
  • The Matoran ask to take a rest from walking. Onewa uses the pause to make Vakama reveal where they are going, and Vakama tells him about the fire pits. When Onewa casts doubt on Vakama's plan, Vakama snaps back at him in anger. However, a Morbuzakh vine suddenly comes out of a chute and snatches up Onewa. Vakama uses his launcher to fire a Kanoka disk at the vine which freezes it solid, allowing Onewa to wriggle free. Even after being saved by Vakama, Onewa grumbles about being able to save himself.37
  • Vakama saves Onewa from a Morbuzakh vine.80
  • Vakama and Onewa travel through Ta-Metru in search of the Great Disk. Vakama rides a chute while Onewa swings from structure to structure with his proto pitons, grumbling that this is the last time he trusts Vakama. Suddenly, Morbuzakh vines reach up from below and grab Onewa. Vakama jumps out of the chute to rescue him. Knowing Morbuzakh love the heat, he launches a freeze Kanoka disk at the vines holding Onewa, allowing Onewa to shatter them. The two walk away through the streets, thinking they are safe from the Morbuzakh for now.105
  • The Toa head back to the Matoran only to find that they are missing. They spot the two of them fleeing in the direction of Po-Metru. Onewa uses a proto piton to snare Ahkmou's legs, and Vakama fires a low-power teleportation disk at Nuhrii which teleports him back in front of them. The group continues walking.37
  • The Toa work their way slowly toward the center of the city, avoiding busy streets. After a while, they sense that they are being followed, presumably by the four-legged creature named Nidhiki. They decide to get off the streets and take a shortcut through the protodermis reclamation furnace, whose rear exit will bring them out near the fire pits.37
  • Vakama leads the way inside the protodermis reclamation furnace, which is automated and so empty of Matoran and Vahki. Onewa and Vakama look out from the catwalk that overlooks the chute that leads into the furnace. Suddenly, Nuhrii shouts out, too late, as Nidhiki fires two blasts of energy at the Toa, sending them falling into the chute. The Matoran flee, and Nidhiki watches as the chute moves the Toa toward the furnace fires.37
  • Momentarily stunned, Onewa and Vakama wake up in the chute, heading into the furnace. Onewa regrets not knowing his mask power. Thinking quickly, Vakama summons enough willpower to absorb the furnace fires into himself, extinguishing them. Right afterward, Vakama needs to unleash white-hot bursts of flame from his hands that burn through the ceiling, leaving him exhausted. Onewa sees Nidhiki retreat into the darkness. Onewa reminds Vakama that the blast of flame will attract the attention of the Nuurakh, and they need to find Nuhrii and Ahkmou again.37
  • Nidhiki attempts to kill Vakama and Onewa at the Protodermis Reclamation Furnace. Vakama saves Onewa's life again when the two of them are about to be incinerated in the Protodermis Reclamation Furnace.80106
  • Onewa finds Nuhrii and Ahkmou hiding among some chutes that are closed for repair; the Matoran were too timid to run off. Vakama reminds the Matoran that they will not be safe until the Great Disks are found.37

Whenua and Nuju Encounter the Mutant Ussal in the Archives

  • Nuju and Whenua team up to find the Ko-Metru and Onu-Metru Great Disks.8681 They take Tehutti and Ehrye with them to Onu-Metru. Ever since leaving Ga-Metru, Whenua and Nuju continually argue over the merits of the Onu-Matoran's focus on the past and expanding the Archives versus the Ko-Matoran's focus on predicting the future.37
  • Whenua and Nuju enter the Onu-Metru Archives. They leave Tehutti and Ehrye in a section of the Archives that Tehutti is not familiar with, which will prevent the Matoran from escaping without getting hopelessly lost. Whenua and Nuju then start searching for the Great Disk. Whenua is able to learn the level on which the Onu-Metru disk is hidden, though not its exact location.37
  • Tehutti leads Whenua and Nuju to the proper section of the Archives where the Onu-Metru Great Disk can be found.58
  • In the Archives, Nuju and Whenua move though a seemingly endless series of hallways lined with dusty display cases. They walk down a dark corridor, continuing to quibble over the merits of studying the past and present, surrounded by fearsome creatures in suspended animation. They turn a corner to a hallway that stretches into the distance, each side lines with large doors that are kept locked tight. Whenua explains that this is where creatures who have resisted being put in stasis are kept.37
  • Whenua and Nuju walk through the sub-basements of the Onu-Metru Archives looking for the Great Disk. The hall is lined with display cases, including a dull grey Krana Za contained in a display case. Nuju is skeptical that the Great Disk is there at all. As they walk through a hallway, a Rahkshi with light brownish-orange armor peers after them.107
  • Whenua and Nuju arrive at a hallway lined with huge doors; Whenua says the disk is hidden behind one of them. They break the lock on one of the doors and open it. They see movement, and before they know it, a huge pincer has grabbed the two of them.107
  • Just after Vakama and Nuhrii retrieve the Ta-Metru Great Disk? While searching for the Onu-Metru Great Disk in the Archives, Whenua and Nuju wind up in the clutches of a giant crab pincer after opening a wrong door. Whenua warns Nuju that this is a rare creature and urges him not to hurt it. Knowing that the creature is almost blind and relies on its hearing, Whenua starts spinning his drills at high speed, creating a head-splitting noise. The crab drops the two of them, and they are able to leave safely.104
  • Although they risk the attention of the Vahki, Whenua and Nuju break the lock of the first door on the left and look inside. A gigantic Ussal crab claw shoots from inside the room and grabs the two of them, and they are unable to escape its grip. Knowing that the creature has sensitive hearing, Whenua spins his earthshock drills at higher and higher speed, creating an intense, painfully loud hum. Eventually, the creature drops them and retreats into its cell. Nuju seals the door shut with ice.37
  • In the Archives, Whenua, Great Disk in hand, struggles to slam a door shut on an angry mutant Ussal crab, which snaps at him with a massive claw. Whenua manages to shut and lock the door.24

Nokama and Matau Retrieve the Ga-Metru Disk

  • Matau and Nokama team up to find the Ga-Metru and Le-Metru Great Disks.8479
  • Matau and Nokama search for the Great Disk in Ga-Metru.84
  • Nokama finds her Great Disk and at one point saves Matau from drowning.104
  • Vhisola leads Nokama, Matau, and Orkahm through Ga-Metru toward the location of the Great Disk, which she claims is at the Great Temple.37
  • As the group approaches the Great Temple, they spot three Ga-Matoran watching them suspiciously up ahead. One of them runs off toward the Great Temple. Nokama points out that they are spies for the Bordakh. Impulsively, Matau tells the others to meet at the spillway soon and starts shouting at the other two Matoran. Once he gets their attention, he swings up into a chute and is gone; the two Matoran follow him.37
  • Taking advantage of the distraction, Nokama runs, pulling Vhisola and Orkahm along, on a winding path through the structures of Ga-Metru. Finally, they arrive at a mini-dam and find Matau already waiting for them in the spillway. Nokama jumps down beside him, and Matau says playfully that no one can catch him, unless he wants someone to, though Nokama does not seem impressed. Nokama has the idea of using the dam's main valve to let in just enough protodermis for them to swim through the canals to the Great Temple, to avoid unwanted attention. Matau goes to the valve control only to find that it is locked in a wide open position. Suddenly, a wave of protodermis gushes into the dam and smashes into Nokama and Matau. Matau is an inexperienced swimmer and starts to drown. Nokama uses her hydro blades to ram into Matau and launch both of them out of the spillway and onto the stone ledge. Matau chokes and gasps but turns out to be fine.37
  • Nokama and Matau walk through a large, dried up protodermis canal. Nokama wonders what could have dried up a canal of such size. Nokama and Matau chat about the tangled mess that is Le-Metru, and Matau playfully offers to show her around sometime, though Nokama is not interested. The two come to the control wheel for the canal and find that it has been locked in position to stop the protodermis flow, which Nokama finds strange. Suddenly, liquid protodermis gushes into the canal and sweeps them away. Nokama gains some control with her hydro blades, and she swims after Matau to try to save him in time.108
  • Nokama, Matau, Vhisola, and Orkahm hurry through the streets toward the Great Temple, catching some attention from Matoran. Vhisola says that the Great Disk is in the sea far below the Great Temple.37
  • The four circle around behind the Great Temple, where only a narrow stone walkway separates the building from the sea. Nokama dives into the turbulent waters alone to retrieve the disk while the other three wait above.37
  • As soon as Nokama leaves, three Bordakh close in on Matau, Vhisola, and Orkahm from either side of the ledge.37
  • Nokama reaches the very foundation of the Great Temple. She spots the disk wedged between what looks like two jagged outcroppings, but what in reality is the massive teeth of an enormous sea creature. Nokama pries the disk loose and confirms that the disk has a power level of 9. Nokama swims toward the surface, but the creature stirs and moves to snap its massive jaws shut on her.37
  • Beneath the protodermis sea, Nokama wrenches the Great Disk free from between two outcroppings, which are actually the teeth of a massive creature. Nokama returns to the surface as the creature stirs and closes in on her from behind.24
  • Nokama heads toward the surface and sees that Vahki have surrounded Matau, Vhisola, and Orkahm. Then she senses the threat behind her and turns to see the massive sea Rahi closing in on her. Nokama bolts toward the surface with the creature in hot pursuit. She bursts out of the water and dives for one group of Vahki; at the last moment, she flips downward, and the creature smashes into the Vahki. Matau blows the other Vahki into the water with a strong wind. The four of them run off.37
  • During her search for the Ga-Metru Great Disk, Nokama dives and finds it in the waters beneath the Great Temple, wedged between two of the Dweller in the Deep's sharp teeth.109110 This incredible beast pursues her to the surface. Witnesses see only a massive, sleek shape and jaws that seem wide enough to swallow the Great Temple whole. It since returns to its home underwater.111
  • Nokama and Matau clash with Bordakh while trying to recover the Ga-Metru Great Disk.112

Vakama and Onewa Retrieve the Ta-Metru Disk

  • As Vakama, Onewa, Nuhrii, and Ahkmou walk through Ta-Metru, Onewa warns the Matoran that the next time they try to run off, he will leave them to the Vahki. Ahkmou argues that the Toa need them to find the disks, but Onewa leans in close to Ahkmou and calls his bluff in a tense confrontation.104
  • Vakama breaks up the tension by pointing out that they have arrived at the fire pits, which is where Nuhrii says the Great Disk is hidden. The fire pits are closed off with a fence and are one of the most highly secured sites in Ta-Metru.104
  • Nuhrii wonders if they could just ask the Vahki for permission to search the fire pits, but Vakama thinks it is a bad idea to involve the Vahki. While Onewa lures the Vahki away, Vakama melts through a part of the fence, allowing him and Nuhrii to sneak inside the fire pits.104
  • Vakama, Onewa, Nuhrii, and Ahkmou arrive outside the site of the fire pits, which is fenced in and guarded by Nuurakh. Onewa agrees to cause a distraction while Vakama and Nuhrii sneak in. When Vakama and Nuhrii get close to the fence, Onewa uses his power to cause stone blocks from a nearby pile to go flying against the fence. The Nuurakh approach to investigate, and Onewa even hits one of them with a block. Vakama melts a hole in the fence for him and Nuhrii to go through.37
  • Nuhrii directs Vakama to the fire pit where the Ta-Metru Great Disk is to be found. Vakama and Nuhrii climb down the shaft using handholds that Vakama melts into the wall, careful to move quickly before the fires erupt again.104
  • Vakama sees the Great Disk lodged in a crack in the wall of the pit. He pulls it free and sees that it has the code 159, indicating a power level of 9, which only a Great Disk would have.104
  • Two Morbuzakh vines reach up from the depths of the fire pit and grab Vakama and Nuhrii.104
  • Nuhrii leads Vakama to the correct fire pit based on a carving he saw. Just after the fires of the pit erupt and subside, Vakama descends into the pit, melting handholds in the sides and carrying Nuhrii on his back. Vakama sees the disk wedged into the wall, somehow intact despite the heat. He pries it loose and confirms that its code indicates a power level of 9. Vakama tells Nuhrii to climb out ahead of him, but two Morbuzakh vines rise out of the pit and grab them both and start pulling them down. Neither is able to free himself, and the fire pit is bound to erupt at any moment.37
  • Vakama tells Nuhrii to load his last disk into his launcher, but Nuhrii notices that it has the code 114, which means it could potentially make the Morbuzakh even more dangerous. Faced with no choice, Nuhrii uses Vakama's disk launcher to fire the disk at the vines. The vines start to transform, allowing Vakama and Nuhrii to slip free and climb out of the pit.104
  • Vakama tells Nuhrii to grab his last Kanoka disk and load it into his launcher. With great effort, Nuhrii grabs Vakama's disk and informs him that it has a power level 4 and a power code of 1 (reconstitutes at random). He manages to put the disk in Vakama's launcher, aim it, and fire the disk at the spot where the vines join. The vines' molecules start to get scrambled, which loosens their grip and allows Vakama and Nuhrii to climb out of the pit.37
  • As Vakama and Nuhrii leave the pit, a transformed Morbuzakh vine emerges in an even more fearsome form, one lined with spikes, with multiple vines sprouting out from a central head with a mouth lined with sharp teeth. Suddenly, the flames erupt from the fire pit and engulf the Morbuzakh, and Vakama and Nuhrii run away and meet up with Onewa and Ahkmou.104
  • The Morbuzakh emerges in a new form: a thick vine with long, sharp thorns and what looks like a mouth lined with razor-sharp teeth. Vakama and Nuhrii run for the fence as the pit erupts again.37
  • Vakama hangs suspended in a Ta-Metru fire pit, Great Disk in hand, trapped in the grip of [Morbuzakh vines], wondering how he will make it out of the pit with the disk.24
  • Toa Vakama and Nuhrii break into the area of the Fire Pits to retrieve the Ta-Metru Great Disk, where they fight a Morbuzakh vine inside one of the pits.11357

Whenua and Nuju Retrieve the Onu-Metru Disk

  • Whenua and Nuju continue to search for the disk in the Archives. Along the way, Nuju gets weakened by a frost leech, steps in something disgusting, and gets hopelessly lost at least twice, much to his annoyance.37
  • At one point, Nuju is curious about a large, metallic door, but Whenua assures him that he knows the disk is not behind it. After trudging around the Archives for so long, Nuju doubts Whenua's knowledge of the place, so he opens it anyway (it turns out to be unlocked). The chamber is dark inside, and Nuju sees something shimmering inside of a tank of liquid protodermis. Suddenly, something slams hard against the glass where Nuju is standing. Nuju catches sight of a two-headed creature as it rams the glass two more times, and the glass starts to crack and leak. Nuju seals the tank with ice, and Whenua reminds Nuju that although the Archives are not as orderly as Ko-Metru, there are still rules – namely, not to disturb the two-headed Tarakava.37
  • Nuju encounters the Two-headed Tarakava in the Archives.114
  • Whenua leads Nuju to another doorway, which has a sign saying "Keep out." Whenua speaks forebodingly of what is kept inside, but he knows they need to check it for the disk anyway. Whenua breaks the lock, and they carefully enter the cell, finding themselves in a large, brightly lit room. It is completely bare, and there is no sign of any creature living there. Suddenly, the door slams behind them, and the hole Whenua made in the door closes. As the lightstones begin to dim, Whenua explains that the Rahi is the room itself. Clawed hands spring out of the stone and grab Nuju's ankles, and a larger hand almost grabs Whenua. They hear a low, ominous rumble that sounds like the breathing of a massive creature. Whenua dives toward Nuju, avoiding spikes that shoot out of the walls, and wrenches him free. The floor rises and threatens to crush them against the ceiling, and Nuju creates pillars of ice to slow it down. At Whenua's suggestion, Nuju, with much effort, starts lowering the temperature of the room to freezing, creating a small snow storm. A gap opens in the wall, and the floor hurls the Toa back into the hallway.37
  • Nuju and Whenua encounter the Archives Beast, which takes on the appearance of an empty room. Nuju prevents it from trapping them by creating a blizzard.115
  • Whenua and Nuju continue to walk through this seemingly endless sub-level of the Archives, although Whenua assures Nuju that they have explored almost the entire level. Suddenly, they hear Rorzakh approaching. Whenua and Nuju start frantically checking behind doors at a rapid pace. When Whenua opens one of the doors, a mess of artifacts (tools, masks, stone tablets, and more) spills out and buries him. At last, Whenua emerges with the Great Disk in hand. Whenua and Nuju head off to gather Tehutti and Ehrye and head to Ko-Metru.37

Matau and Nokama Retrieve the Le-Metru Disk

  • Matau and Nokama search for the Great Disk in Le-Metru.84
  • Nokama, Matau, Vhisola, and Orkahm run from the Great Temple until they reach the borders of Le-Metru. Although Vhisola wants to go home, Nokama insists she stay with them for her safety. Privately, Nokama and Matau think that letting the Matoran go risks more trouble from the Vahki.37
  • Matau leads the group to a strangely quiet section of Le-Metru with broken chutes and supports, the work of the Morbuzakh. Nokama reminds Matau that the disk will be "all around you when you find it." Orkahm reveals the disk is stuck inside a force sphere, meaning that the disk is traveling through the chute system. Matau and Orkahm explain that a force sphere eventually destroys its contents, so they need to act quickly. Orkahm produces his Le-Metru chute map and shows them where he marked the disk's last location before they left for the Great Temple. Tracing the disk's most likely path, Matau and Orkahm figure that the disk is probably now located at a particular tangle of chutes, a place which Matau calls "the Notch."37
  • Orkahm leads Matau to the Le-Metru Great Disk, which is stuck inside a force sphere in one of the chutes.63
  • In Le-Metru, Matau perches on a structure above a tangle of chutes, waiting for the Great Disk to fly through the chutes. Nokama, Orkahm, and Vhisola are standing nearby. Orkahm explains to Nokama that the Great Disk is trapped in a force sphere moving through the chute network, and the force sphere will eventually destroy it.104
  • Matau spots the disk coming and dives into the chute. Once inside the force sphere, Matau spots the disk and strains to reach it, desperate to prove that he can find the disk as Nokama did. Matau manages to grab the disk, but he quickly finds that he has no place to jump from to exit the force sphere. He uses his air power to create a windstorm inside the chute that throws him free. Nokama watches with concern as Matau exits the chute wall only to find himself falling toward the ground far below.104
  • The group arrives at the chaotic tangle of chutes known as "the Notch." Matau perches above one of the chutes, watching closely for the force sphere to come flying by. The plan is for him to slip inside the sphere, grab the disk, and get back out. Soon enough, the sphere comes racing by at high speed, already bigger than a Toa and full of fragments of protodermis. Matau jumps inside and is immediately buffeted by the energies of the sphere and swirling debris. The sphere does not start losing speed for the Notch like he thought. Matau reaches out blindly and grabs hold of a disk, which he confirms is indeed the Le-Metru Great Disk. Matau needs to escape the sphere before it reaches the Notch, but he has nothing to brace himself against. He pushes his elemental powers to the limit and creates a cyclone that helps him gain momentum, but Matau has to fight to remain conscious and is worried about failing to impress Nokama. Soon, Matau is flung out of the force sphere and crashes into a support post. When Nokama, Vhisola, and Orkahm come over to check on him, he produces the Great Disk, still in hand.37
  • Matau finds himself inside a magnetic force sphere hurtling through a chute toward certain destruction. The sphere has absorbed the Great Disk along with other debris around it, and Matau needs to retrieve it to prevent it from being shattered.24
  • Matau frees the Le-Metru Great Disk from a force sphere.116117

Nuju and Whenua Retrieve the Ko-Metru Disk

  • In Ko-Metru, Nuju, Whenua, Ehrye, and Tehutti encounter a patrol of Keerakh. Tehutti makes the mistake of running, and with one swipe of a Keerakh staff, he loses all sense of time and place, believing himself to be cataloging a Fikou exhibit in the Archives.37
  • Ehrye takes them to the area where the disk is hidden, which he claims is atop one of the ice-covered Knowledge Towers. Nuju's first instinct is to retrieve the disk by himself, but he allows Whenua to come with him.37
  • Whenua and Nuju scale the top of an ice-covered Knowledge Tower, fighting strong winds and steep inclines. Ehrye is left to look after Tehutti on a nearby rooftop.37
  • At one point, the two are faced with crossing the gap between this tower and the next. Nuju first attempts to travel by ice slide, but this fails miserably. Also, Whenua somehow slips off the edge of the tower and dangles off the edge, and Nuju has to pull him back up. On his next attempt, Nuju leaps across the gap and arcs close enough to the other tower to dig in with one of his crystal spikes. He then creates a thick beam of ice connecting the towers for Whenua to slide across. Whenua makes it just as the beam breaks apart and strikes the side of the building.37
  • When Whenua and Nuju search for the disk in Ko-Metru, Keerakh climb the side of a snow-covered Knowledge Tower toward Whenua and Nuju, who are standing higher up on the tower.104
  • Nuju points out that a half dozen Keerakh are heading for the Knowledge Tower they are currently clinging to. Nuju and Whenua climb to the top of the tower, and the Keerakh start climbing up the side of the tower as well. Three more Keerakh are waiting on the roof of the next tower.37
  • Nuju and Whenua battle Keerakh on top of a knowledge tower during their search for the Great Disks.118
  • Nuju traps Whenua in ice and pretends that he has caught him after a long pursuit. The three Vahki on the roof, confused, leap down to take custody of Whenua. Then, Nuju freezes them in mid-leap, creating a solid bridge to cross to the next tower. Nuju frees Whenua, and they cross to the next roof.37
  • In one of his most impressive feats as a Toa, Nuju freezes attacking Vahki in mid-leap to create an ice bridge between two Knowledge Towers for himself and Whenua.86
  • Nuju makes sure Ehrye and Tehutti are well-hidden a few towers back. Then, he has he and Whenua lie down flat on the roof and then covers them with a layer of snow and ice for camouflage. The Keerakh reach the top of the other roof. They work on dismantling the bridge, and one crosses over to their hiding place. Nuju explains that since the Keerakh can somehow predict their destination, they should trail them so that the Keerakh lead them to the Great Disk.37
  • Nuju and Whenua leave Ehrye and Tehutti behind as they secretly trail the Keerakh. The Keerakh stop at a central tower. The half dozen Keerakh pause on the roof in waiting. Whenua offers to create a distraction, and Nuju creates a pole of ice to get him to the ground below. Whenua tells Nuju to meet him in Ga-Metru and slides down, disappearing into the mist. Whenua is sliding too fast to reach the ground safely, but Nuju correctly calculates how to create a spiral slide of ice around the pole to slow Whenua's fall near the bottom.37
  • Whenua lands in the midst of a few studying Ko-Matoran. He uses his earthshock drills to dig a hole in the street and purposely disrupts the underground mechanisms designed to keep the metru clean, making his efforts blatantly obvious. Sure enough, the Keerakh above hear the disturbance and climb down to investigate.37
  • With the Keerakh gone, Nuju jumps to that roof and looks around for the Great Disk. He tries to get higher on the inclined roof but slips. He falls over the edge of the tower and grabs a huge icicle hanging from the ledge. Nuju notices that the Great Disk is frozen inside.37
  • Nuju slides down the steep incline of the roof of a Knowledge Tower. He falls off the edge and grabs onto a huge icicle hanging from the ledge to stop his fall. He discovers that the Great Disk is frozen inside the icicle.24
  • One of the Great Disks is found in Ko-Metru, hidden in ice at the top of a Knowledge Tower.119
  • Down below, Whenua notices the Keerakh peering down into his hole, and he digs through to a sub-level of the Archives to escape. He runs toward Ga-Metru in the tunnels.37

Onewa and Vakama Retrieve the Po-Metru Disk

  • Vakama, Onewa, Nuhrii, and Ahkmou head toward the location of the Great Disk in the Po-Metru sculpture fields. The journey is made largely in silence, except for Ahkmou giving directions to the disk's location. Ahkmou leads them down a few wrong turns pretending to have forgotten the way.37
  • In the sculpture fields, Onewa gets fed up with Ahkmou's misdirection and confronts him. Ahkmou admits he wanted the Great Disks for himself but claims he is now willing to help the Toa get them to save the city. Ahkmou also tells Onewa that his four-legged friend [Nidhiki] had been a "business partner" and that he had agreed to get the Great Disks for him in exchange for protection (as well as to avoid angering him).37
  • Suddenly, Ahkmou and Onewa notice Po-Matoran crafters running away from a rogue tunneler. The tunneler has emerged from beneath the surface into the middle of the Sculpture Field. It is bigger than any Onewa has ever seen, and its scales and eyes show signs of madness. Unaware of the tunneler's special ability, Vakama shoots fireballs over the tunneler's head to try to scare it away. However, the tunneler purposely lets itself get hit and transforms into a creature of flame, and it starts melting and charring its surroundings. Onewa lobs a huge boulder at the tunneler to make it more manageable; when the tunneler bats the stone away with its tail, it becomes made of stone.37
  • Vakama comes up with a plan for Nuhrii and Ahkmou to help them against the tunneler but realizes they are gone. Vakama finds them behind a statue; Nuhrii has Ahkmou pinned on the ground, as Ahkmou tried to run away again. Vakama gets them to follow his plan.37
  • Nuhrii and Ahkmou make a commotion to get the tunneler's attention, while Vakama and Onewa perch on a nearby statue high above. When the tunneler approaches the Matoran, Onewa uses his proto piton to allow the two of them to swing over the tunneler, and Vakama shoots a blast of fire at the sandy ground that creates glass right in front of the tunneler. The startled tunneler touches it and turns to glass. The tunneler quickly realizes that moving causes it to start cracking, so it stays still. Vakama and Onewa leave the tunneler behind for the Vahki and archivists to deal with.37
  • Vakama and Onewa defeat a tunneler by tricking it into turning itself to glass.120
  • Ahkmou leads the group to the sculpture where the Great Disk is hidden. It is the tallest sculpture Onewa has ever seen; it looks like an upside-down mountain balancing on its peak, just like the "mountain in balance" clue suggested. Ahkmou tells Onewa that the disk is embedded in a jagged hole near the top. The climb looks particularly daunting, even to Onewa. He decides not to allow Vakama to accompany him on the climb, so as not to risk both of their lives.37
  • Onewa uses his proto pitons to climb the sculpture slowly but steadily. Along the way, Onewa ponders why he and the others were chosen to become Toa, and he wonders if there had been a mistake that led to the wrong Matoran becoming Toa. The thought disturbs him so much that he almost slips off the sculpture.37
  • Onewa reaches the disk at the top of the sculpture. Getting it out without bringing the slab of protodermis down on his head looks like it will require great care. While hanging onto one proto piton, Onewa tries to pull the disk free with one hand, but it will not budge. Onewa climbs up as far to the top of the sculpture as he can and lets go of the piton, then grabs the disk with both hands. Pulling with all his strength, he is able to pull it free. However, he is sent falling toward the ground far below, and the sculpture also starts falling in his direction. Onewa manages to grab one of his pitons as he falls. Vakama also heats the air beneath Onewa to create an updraft to slow his fall. Onewa catches his proto piton on the sculpture. However, the slab of protodermis is still falling right toward him. Onewa dives off the sculpture and catches his proto piton on the sculpture, using it to swing around and down and hit the ground safely. Still, the huge slab of protodermis falls down on Onewa with a huge crash that sends tremors throughout Po-Metru. Miraculously, the portion of the sculpture that comes down on Onewa contains the hole that held the disk, and Onewa emerges unharmed.37
  • Onewa finds himself falling through the skies above the Po-Metru Sculpture Fields, clutching the Po-Metru Great Disk.104
  • High above the Sculpture Fields of Po-Metru, Onewa finds the Great Disk embedded in a large triangular slab of protodermis that is delicately balanced on one point. Onewa wrenches it free, but the slab begins to topple toward him.24
  • Sometime after the incident with Vakama and Onewa in the Protodermis Reclamation Furnace [sic?] Onewa identifies Ahkmou as the Matoran who betrayed the city to the Dark Hunters.80

The Toa Metru Return to the Great Temple with the Great Disks

  • At last, the Toa-Metru successfully retrieve all six Great Disks. Meanwhile, the Morbuzakh has continued to cause destruction throughout Metru Nui. Matoran are unable to stop it using Kanoka disks, and not even the Vahki can overcome its power.104
  • The Toa Metru successfully find all six Great Disks despite efforts by Nidhiki, Krekka, Ahkmou, and the Vahki to stop them.9226
  • Vakama, Onewa, Nuhrii, and Ahkmou are the first to make it back to the Great Temple. They see a squad of Bordakh circling the place in the air and assume that they are looking for Matau and Nokama. They decide to have Nuhrii distract the Vahki by telling them that he saw all six of the Toa Metru causing trouble on the other end of the metru.37
  • A nervous Nuhrii runs straight toward the Great Temple, and the Bordakh fly down and surround him. Nuhrii sticks to the script, and the Vahki immediately fly off in the direction Nuhrii points.37
  • Vakama runs over to Nuhrii, and soon Nokama, Whenua, Matau, and Nuju all appear. Vakama is relieved to see that each is carrying a Great Disk. Now that they have found the disks, the Toa demand that Vakama explain how to use them to save the city, but he has no idea. Nokama comes to Vakama's rescue and proposes they share what they know in order to decide on a plan. Vhisola's researches confirmed that the six Great Disks can defeat the Morbuzakh when used together, and that there is a single root at the center of it. Nuju says that Ehrye showed him records in the Knowledge Tower that refer to a "king root" that can be recognized by the brown stripe that runs up and down its length. Onewa suggests that it might be hiding in the Archives, but Whenua doubts this. Vakama points out that the Morbuzakh dislikes cold and thrives in heat. Nuhrii is the first to suggest that the king root might be in the Great Furnace, and Vakama agrees that this would be a suitable place for it. Nokama decides that Vakama should lead them to the Great Furnace. Matau immediately second-guesses Vakama's leadership, but Vakama barks that although he is not interested in being a leader, he knows Ta-Metru best.37
  • The Toa Metru and six Matoran gather again at the Great Temple. Nokama reports that Vhisola's researches revealed that there is a single king root of the Morbuzakh. If they can defeat it, the whole plant should die. Vakama points out that Morbuzakh vines thrive on heat. Nuhrii exclaims that the king root must be hiding in the Great Furnace in Ta-Metru. Nokama says their duty is clear: to find the king root and stop it once and for all.104
  • The Toa Metru bring the Matoran along on the journey to Ta-Metru, despite their strong objections. Matau jokes that they will use the Matoran as bait to distract the Morbuzakh, which disturbs them so much that Nokama has to step in to calm them down and ask Matau to keep his jokes to himself.37
  • By now, the Vahki in all six metru have been stirred up and are surely watching the chutes. The Toa Metru travel along back paths through the city.37
  • The group reaches the borders of Ga-Metru. Nokama notices Vhisola looking around nervously, and Vhisola confides in her the saying that when the Morbuzakh knows you are looking for it, it comes looking for you.37
  • Nokama notices that Vhisola looks nervous and reassures her that she will be safe. Vhisola doubts her and tells her that it is said that when the Morbuzakh knows you are looking for it, it comes looking for you.104
  • The Toa Metru have gathered the six Great Disks from their hiding places throughout Metru Nui. They now prepare to confront the king root of the Morbuzakh in the depths of the Great Furnace. Up to now, the Vahki have fallen before the Morbuzakh vines.121

The Toa Metru Are Attacked by Morbuzakh Seeds

  • The Toa Metru head toward the Great Furnace to confront the king root of the Morbuzakh. The six Matoran walk behind the Toa. Ahkmou's frequent attempts to flee result in his being kept in front, where he can be watched by the others.121
  • The group crosses the northern border of Ta-Metru and enters the deserted neighborhood which was the site of the first Morbuzakh attacks.37
  • As the group walks down an empty street in Ta-Metru, a group of Vahki watches them from the shadows of a nearby alley. They Vahki decide that their presence is unauthorized and that they must be pacified. Onewa spots the Vahki, and the Toa and Matoran immediately run away, looking for a hiding place.121
  • The Toa and Matoran take refuge in an abandoned forge. The fires are still active, and it looks like the workers left in a hurry. Suddenly, what look like large seeds start falling from the ceiling. Nokama looks up and sees the ceiling lined with seeds ready to fall on them and realizes with horror that they are Morbuzakh seeds.121
  • The Toa Metru see a Vahki squad up ahead, so Vakama melts the lock on an old door and leads everyone into a building. Inside they find a forge. Although there are no Matoran there, it is extremely hot and seems to be active. There are signs that the Matoran left in a hurry. Something small falls and bounces of Nuju, then once more. Nokama examines one of the objects and realizes that it is some sort of seed. More of the seeds fall, and Nokama realizes in horror that the ceiling is covered in what must be Morbuzakh seeds.37
  • The Morbuzakh seeds rain down on the Toa and Matoran. Wherever the seeds strike them, they break apart and sprout vines that begin to envelop them. Thinking ahead, when Nuju sees what is happening, he takes a deep breath to expand his chest. Soon, all of them are bound tightly in vines, and the vines start to reach for their masks. However, Nuju lets his breath out and has enough slack to move a little. Nuju manages to cut himself free with an icicle, then rushes to free Nokama, who helps him free the other Toa and Matoran.121
  • The seeds rain down on the Toa and Matoran. When the seeds strike, tiny vines spring forth and wrap around whatever is closest with unnatural strength. All of the Toa and Matoran quickly become ensnared in vines and struggle desperately to escape. However, when Nuju first sees what is happening, he takes a big breath and expands his chest. Once the vines ensnare him, he lets the breath out, giving him a little bit of room to move. Nuju is the first to escape, cutting himself free with an icicle, and helps free Nokama. Nokama frees the Matoran, and Nuju frees the other Toa, then they all rush out of the door.37
  • The Toa and Matoran claw their way back outside the building, and Vakama slams the door shut behind them. For good measure, he tells Nuju and Onewa to bring the building down. Nuju and Onewa create huge pillars of ice and rock, then cause them to topple into the building, demolishing it. Vakama and Nokama make the disturbing realization that the Morbuzakh is reproducing itself.121
  • Vakama slams the door shut and has Nuju and Onewa use their powers to create huge pillars of stone and ice, which they then allow to fall on the building, destroying it. The Toa realize that the Morbuzakh is reproducing and agree that there is no time to waste before it overruns the city.37
  • Suddenly, Vakama realizes that Ahkmou is missing. Onewa spots him running away and causes a slab of stone to rise in front of Ahkmou, trapping him. Onewa confronts Ahkmou and accuses him of planning to take all the Great Disks before, but Ahkmou denies it. Onewa points out that out of all the Matoran, only Ahkmou was not in real danger, since he climbs statues for fun. Onewa threatens him to stay in line.121
  • While they walk, Nuju reveals to Nokama the trick he used to get free.37121
  • The Toa Metru are almost smothered by baby vines from Morbuzakh seeds.45

The Matoran Nui Saves the Toa Metru

  • The group comes to the entrance of the Great Furnace. Vakama tells the Matoran to accompany them inside but to stay back. Ahkmou makes an obvious ploy to avoid danger by offering to wait outside to call for help if needed, and Onewa rejects him. Knowing the challenge that lies ahead, the Toa's mood turns solemn. Vakama melts the lock on the massive door and opens the way inside.37
  • The Toa and Matoran enter the Great Furnace. They first come into the small chamber that leads to the outer ring, where they do not see any sign of the Morbuzakh yet. Vakama then leads the way into the door to the outer ring, disk launcher at the ready. In the long, narrow chamber beyond, they hear a soft sound like whispering. They notice that the floor is cracked with small, twisted plants growing from the cracks with buds that stink of rot. They realize these are young Morbuzakh vines. Nuju spends a few minutes trying to freeze the plants, only to have the heat of the Great Furnace repeatedly melt the ice. Nuju almost exhausts his power, and Vakama realizes it is a mistake to waste energy on these plants before facing the real threat.37
  • Suddenly, volleys of thorns shoot from the walls at the Toa Metru. The Toa defend themselves, and Onewa uses his body to shield the Matoran. However, the thorns are thickest near the exit, blocking the Matoran's escape. Tehutti, remembering something he once saw in the Archives, tells the Matoran to join hands and concentrate on their unity. After a burst of light, the six of them form the Matoran Nui. Understanding that one Matoran's ambitions are not more important than Metru Nui, the Matoran Nui rushes to aid the Toa, moving fast enough to dodge the thorns and demolishing the door to the inner chamber with one blow. An amazed Vakama leads the Toa into the heart of the Great Furnace while the Matoran Nui stays outside.37
  • Nuhrii, Ahkmou, Orkahm, Vhisola, Tehutti, and Ehrye briefly merge into a Matoran Nui to help the Toa Metru defeat the Morbuzakh.696112257635872
  • Outside the Great Furnace, the Matoran Nui splits apart again. The Matoran are drained from the experience, but Ehrye and Vhisola found it exhilarating are eager to do it again to help Metru Nui. Ahkmou, on the other hand, scoffs at the idea of risking his life and runs off on his own to look out for himself.37
  • Afterwards, Ahkmou leaves to pursue his own interests.69

The Toa Metru Battle the Morbuzakh in the Great Furnace

  • Vakama leads the Toa Metru into a battle with the giant, intelligent plant called the Morbuzakh.28
  • After braving many dangers and seeing the Matoran to safety, the Toa Metru at last enter the inferno that is Great Furnace.121
  • The Toa Metru enter the chamber in the Great Furnace where the king root of the Morbuzakh resides. Nokama staggers from the intense heat. Inside the chamber, the Toa see an unbelievably huge plant root grafted to the ceiling and walls, situated in a huge pool of molten protodermis. The Toa Metru prepare to use the Great Disks against the root when the king root starts speaking to the Toa telepathically. It tells the Toa that they will not destroy it, and that the Matoran live and work only because it chooses to let them. In a show of force, a branch of the king root wraps around a large pillar and crushes it. The Morbuzakh says it will drive the Matoran into the heart of the city, as it was "commanded," and then claim Metru Nui as its own.121
  • The Toa Metru find that the inner chamber of the Great Furnace has been transformed into a sanctuary for the king root of the Morbuzakh, a huge, thick stalk winding from ground to ceiling with a telltale stripe down its length. The heat is intense and begins to weaken Nuju and Whenua. Vakama has Nokama create a cooling mist for them, although the effort puts enormous drain on her. Vakama is about to have the Toa ready the Great Disks when the Toa Metru hear a voice in their minds coming from the Morbuzakh, which reveals that it can speak, think, and feel. The Toa Metru can even sense the Morbuzakh's feelings – an overwhelming hunger to take over the city. They also sense traces of another intelligence, but they are too vague to comprehend. The Morbuzakh says that it wants to drive the Matoran away from the outskirts of the city so they cannot escape, and force those who survive to serve it. The Toa Metru realize with horror that the Morbuzakh is more intelligent and cunning than they ever imagined.37
  • A Morbuzakh vine sneaks up behind Whenua and snatches away the Great Disk he is carrying. Whenua leaps up and grabs the vine as it lifts the disk away, and Nuju grabs Whenua's ankle. As the vine lifts the two of them up, Nokama uses her power to shoot a hook-shaped stream of water by Nuju, who freezes it in mid-air. Nuju grabs the solid ice hook and uses it to cut off the end of the vine holding the disk, and Nokama catches the disk.121
  • A vine creeps up behind Whenua and snatches his Great Disk. Whenua grabs the vine as it rises into the air, and Nuju grabs Whenua's legs, taking them both into the air. Vines wrap themselves around Vakama and Onewa, who struggle in vain to escape using their powers. Matau avoids the vines and charges at the king root, but a vine shoots out of the root and swats him into a wall. Nokama sees the battles unfolding and realizes the Toa must work as a team. Nokama diverts her power away from keeping them cool and shoots a stream of water at Nuju and Whenua for Nuju to freeze. This forms an ice hook which Nuju uses to bring the end of the vine close, which Whenua severs with his earthshock drill. The piece of vine with the disk falls, and Matau gets up and uses his air power to blow it toward Nokama.37
  • In defiance, the Morbuzakh tells the Toa it cannot be defeated. Matau's winds help free Nuju and Whenua. Hundreds of Morbuzakh vines then attack the Toa Metru, trying to steal the Great Disks from them. The Toa do their best to hold them off with their tools and powers. The Morbuzakh says it intends to make the Toa its slaves. It seems that the Toa's defeat is inevitable.121
  • The vine holding Vakama brings him closer to the root, and Vakama hurls fireballs at the root, which only feeds it. Whenua and Nuju let go of the vine they are hanging from, and Matau blows them at the vines holding Vakama and Onewa, freeing them. Morbuzakh vines surround the six Toa from every side, and the Toa put up a desperate struggle to fight them off with their elemental powers. They begin to tire and run low on elemental energies, having no practice in controlling and rationing them. The vines slowly drive the Toa away from the root.37
  • Vakama realizes that their only chance of victory is to surrender. He tells the Toa to stop struggling and allow the vines to drag them closer to the king root. When the Morbuzakh pulls all six of the Toa closer, the Toa hold out the Great Disks, struggling to stay conscious despite the extreme pressure from the vines. The Great Disks glow and each shoot out a beam of energy, which join together to form a large, bright sphere of energy in mid-air. The beams then stop, but the sphere remains. The Morbuzakh frees the Toa and cries out in dismay as the sphere of energy approaches the king root. The Morbuzakh tries to escape the Great Furnace, but it is so tightly integrated with the building that it only manages to start bringing it down.121
  • Vakama tells the Toa to stop struggling against the vines so that they will drag them closer to the king root, where they can activate the Great Disks. The Toa drop their tools, and the Morbuzakh reacts with confusion. The Toa taunt the Morbuzakh, and its vines grab the Toa and bring them closer to the root, squeezing them with tremendous pressure. The Toa Metru hold up their Great Disks, and bright bands of energy shoot out from the disks and then blend together, forming a sphere in mid-air that moves toward the Morbuzakh. The king root tries desperately tries to escape, bringing down pieces of the Great Furnace in the process, but it is firmly rooted in place. With the Morbuzakh distracted, the Toa escape from the vines. Power no longer flows from the disks, but the sphere still exists, growing larger and larger. The Toa hear the unforgettable sound of the Morbuzakh screaming, and they pick up their tools and race out of the Great Furnace before it collapses on them.37
  • As the building crumbles, the sphere of energy envelops the king root, cutting it off from the fires that fed it and the vines it controlled. As the root sends its telepathic rage against the Toa, the Toa run out of the Great Furnace while the building collapses around them.121
  • Once the Toa are outside, they see the king root still trapped in the energy sphere hovering over the wreckage of the Great Furnace. Suddenly, the energy sphere vanishes, and the king root crumbles into dust.121
  • Amid the crumbling Great Furnace, the energy sphere encompasses the king root, its walls slicing through the multitude of branches and roots that anchored it to the Great Furnace. All around, the parts of the Morbuzakh extending from the Great Furnace start crumbling to dust. The king root hangs suspended in mid-air within the energy sphere, and with its sources of energy cut off, its howling and struggling cease. The Great Furnace is completely reduced to rubble and flames. The energy sphere suddenly disappears, and the king root strikes the ground and crumbles to nothing.37
  • The Toa Metru battle the Morbuzakh in the Great Furnace123 and use the Great Disks to defeat it5, even as the Morbuzakh brings the Great Furnace down around itself. Shortly before its death, the Morbuzakh claims that its ultimate purpose is to conquer the city and enslave the Matoran (which is not in line with Makuta's plans). Both the Morbuzakh and the Great Furnace are destroyed as a result. The king root and all its vines crumble to dust. No further sign of the Morbuzakh is ever seen.924284457986802681 The Great Furnace is destroyed during the battle between the Toa Metru and the Morbuzakh.41
  • All over the city, with no king root to feed them, the Morbuzakh vines wither, die, and crumble to dust all over the city. It seems that Metru Nui is safe once more.121
  • All around the city, Matoran look on in wonder as the Morbuzakh vines turn to dust.37
  • Back at the ruins of the Great Furnace, the Toa Metru congratulate themselves for passing their first test as Toa. Matau suggests that they go straight to the Coliseum with the Great Disks and announce to the world that they are heroes. However, Nokama points out that the Morbuzakh said that it had been "commanded" to drive the Matoran into the heart of the city. She wonders who could possibly control the Morbuzakh, and if this menace will strike again.121
  • Back at the ruins of the Great Furnace, the Toa Metru celebrate their victory. Matau suggests that they take the Great Disks to the Coliseum and announce themselves to the world. The others like the idea, since they have proven themselves as heroes.37

Aftermath of the Defeat of the Morbuzakh

  • Soon, there is no sign of the Morbuzakh plant left, except for the damage it caused. However, this does not bring back all the Matoran who vanished since the vines first appeared in Metru Nui.37
  • Shortly after the defeat of the Morbuzakh, Nuhrii disappears.99 Nuhrii is captured by Vahki and put into a Matoran sphere which renders him comatose.57
  • Shortly after the defeat of the Morbuzakh, Ahkmou disappears.66
  • After this, Tehutti departs for Onu-Metru. On the way, he is captured by Vahki and placed in a Matoran sphere.58 His whereabouts become unknown.59
  • After the defeat of the Morbuzakh, Orkahm disappears and is not seen since.64 Shortly after the defeat of the Morbuzakh, Orkahm is captured by Vahki and put into a Matoran sphere which renders him comatose.63
  • Shortly after this, Ehrye is captured by the Vahki and put into a sphere which renders him comatose.61 Ehrye goes missing.60
  • Shortly after this, Vhisola is captured by Vahki and placed in a Matoran sphere that renders her comatose.72
  • To the public, the Great Furnace is "closed for renovations."31
  • Due to the extensive damage suffered by the chute station citywide due to the Morbuzakh vines, citizens are advised that chutes may be closed without notice for repair work. Those who spot a damaged chute or a force sphere forming are encouraged to notify authorities at their local chute station. Citizens are warned that riding in closed chutes is both highly dangerous and illegal.31

Nuparu Discovers a Leak in the Archives

  • Nuparu's curiosity leads him into the Archives sub-levels searching for Rahkshi pieces. He stumbles upon a large crack in one of the sea walls through which liquid protodermis is leaking. He returns to the surface and warns Toa Whenua.124
  • Nuparu hears that a yellow Rahkshi [this must be the one encountered by Tehutti and Whenua] was defeated below the sub-levels of the Archives. He goes down there hoping to salvage parts for his inventions.76
  • Nuparu does not find the Rahkshi parts, but he does find a hatch in the floor, which he enters. He finds a whole maze of tunnels that he never knew existed. He explores the tunnels using his lightstone and does not find anything of interest until he finds himself walking in protodermis, evidence that the sea is leaking in. Nuparu considers turning back, but he decides to look for the source of the leak to see how serious the situation is.76
  • Nuparu discovers that a whole wall has a huge crack, and the sea is pouring right through it. Nuparu realizes with dread that the crack is spreading, and if it is not repaired, the whole sea wall will breach, wrecking the Archives.76
  • When Nuparu reports the danger, no repair crews want to go down there, since they have heard too many stories. When Nuparu hears that there is a new Toa of Earth [Whenua], he goes looking for him for help.76

Nuparu Warns the Toa Metru

  • The Toa Metru walk through Ta-Metru toward the Coliseum. For once, they do not feel the need to hide from the Vahki by traveling through back alleys. The Toa expect that their victory over the Morbuzakh and their finding the Great Disks will convince Turaga Dume and the Matoran that they are worthy heroes. Whenua wonders if they will not have many dangers to face now that the Morbuzakh is gone. Onewa plans to take advantage of the best tools and materials to build statues like never before. Matau talks about doing heroic deeds worthy of remembering. Nokama wants to explore the sea, beyond the sky, and to see where the creatures that end up in the Archives come from. Nuju simply wants to return to his work in Ko-Metru, hoping that others will be less likely to interrupt him now that he is a Toa. Vakama is silent until Nokama asks his opinion, and Vakama says he wishes he could go back to the simple life of working at his forge in Ta-Metru. Onewa and Matau immediately offer to take over as leader. Vakama offers them to take his place, although Nokama notices that Vakama seems hurt by the suggestion. The Toa debate who is best qualified to lead them, but there is no clear consensus, and Nokama is disappointed with their bickering.76
  • Nuparu, an Onu-Matoran whom Whenua does not know well, runs up to the Toa Metru, looking worried. Nuparu warns them that the sea is threatening to flood the Archives and destroy the exhibits. Whenua waves the other Toa away and starts talking to Nuparu alone, treating it as an Onu-Metru matter. Nuparu admits that he was below the sub-levels looking for yellow Rahkshi parts when he discovered a crack in the wall through which the sea was flooding in. No repair crews were willing to go down there, so Nuparu came looking for the new Toa of Earth. Whenua asks Nuparu for even more details of what Nuparu saw and where.76
  • When Whenua is done talking to Nuparu, he tells the other Toa Metru to go on to the Coliseum while he takes care of the emergency. Gradually, however, the Toa agree that they will all help Whenua in the Archives, and then go to the Coliseum together afterwards. Vakama notes that his flame power is weak after the fight with the Morbuzakh. Whenua leads the way as the Toa change course for Onu-Metru. Nokama points out to Vakama that the team needs a leader who can make quick decisions, but Vakama seems a bit offended.76
  • Because of his special feelings for the Archives, Whenua urges the Toa Metru to explore them and find the source of the water leak which might be threatening the exhibits.82

The Toa Metru Enter the Archives

  • Whenua leads the Toa Metru and Nuparu to a desolate spot just inside the border of Onu-Metru. Most of the chutes and much of the aboveground structure of the Archives have been damaged by Morbuzakh vines, and Onu-Matoran are now hard at work doing repairs. All of them stop working at the sight of the Toa and crowd around, and Matau soaks in the attention. Meanwhile, Whenua leads the others into an alleyway and pulls open a trapdoor in the ground, which opens to a dingy passageway. Whenua explains that it is a shortcut to the maintenance tunnels, which are nicknamed the "Fikou web," where Nuparu claims the damage is. Whenua warns the other Toa not to get lost down there. Matau comes over with six lightstones for them to use below. Nuparu offers to come with the Toa, but Whenua tells him to warn the archivists and let them know that they will do their best to fix the damage, although they should still prepare to move exhibits out of the sub-basements. Nuparu agrees and runs off, but he is still frustrated that he cannot be of help, and he vows to someday invent something to help Matoran defend their homes from danger [sic, didn't he already invent the freaking Vahki?]. Whenua leads the Toa down the shaft.76
  • The Toa Metru descend into the Archives in response to Nuparu's report.124
  • Whenua leads the Toa into the maintenance tunnels beneath the Archives to stop a possible flood.81

The Toa Metru Encounter Two Rahkshi

  • As Whenua leads the Toa into the tunnels, he feels uneasy taking the lead, since he does not actually have much first-hand experience in the Fikou web.76
  • Whenua feels a strange breeze and drop in temperature in the tunnel and senses that something bad is waiting for them up ahead. A thick fog comes out of nowhere and surrounds the Toa, making it impossible for them to see each other. A bolt of lightning from the unnatural cloud hits Whenua and knocks him into the other Toa. Onewa dodges another lightning bolt.76
  • Unable to find their way back because of the fog, the Toa hear a buzzing sound closing in on them. Vakama reassures the Toa that if they stay together, they can overcome whatever it is. Vakama recognizes the sound as a swarm of fireflyers. Matau uses his weakened elemental power to blow away the fog. This reveals two Rahkshi clutching their staffs. One of them is gold in color, meaning it can manipulate the weather. The other is bright orange in color and is surrounded by a swarm of fireflyers under its control.76
  • Nuju sends a blast of ice at the gold Rahkshi, but his powers are too weak to affect it. The gold Rahkshi unleashes a blizzard in the Toa's direction, pushing them back. However, the cold hurts the fireflyers controlled by the orange Rahkshi, and the orange Rahkshi advances on the gold one in anger. The Toa watch as the gold Rahkshi hurls lightning bolts at the orange one, while the orange Rahkshi summons devourers from nearby cracks to threaten the gold one.76
  • Based on information from Whenua, Nuju comes up with a plan to make the tunnel so unlivable that the Rahkshi will not consider it worth defending as their territory. Vakama sends heat waves through the stone, and Nuju uses the remains of his power to create icicles. Whenua uses his earthshock drills to create a crevasse in the ground that runs straight toward the Rahkshi.76
  • Although the Rahkshi are uncomfortable, they do not run away. Vakama shoots an enlarging Kanoka disk at the gold Rahkshi, and its head smashes into the ceiling. The orange Rahkshi charges at the Toa, and Vakama and Nokaka mistakenly blast it with fire and water at the same time, resulting in a cloud of steam. When the steam clears, the Rahkshi is gone. Nokama snaps at Vakama for getting in her way, then softens her tone and reminds him of the need for leadership. The Toa continue into the tunnels.76
  • Meanwhile, Krahka silently observes the Toa from the darkness nearby and starts hunting them. Her goal is to impersonate the Toa and convince them to leave the tunnels she calls her home.76
  • In the tunnels, Krahka attacks the orange Rahkshi and stuns the kraata inside, leaving the Rahkshi lying on the ground. Krahka assumes its form.76

The Toa Metru Enter the Fikou Web

  • The Toa Metru pass into the outer edges of the maintenance tunnels without incident, moving deeper into the maze of tunnels. They come to the end of the wide tunnel they are walking through, where there are six narrow passageways in the rock: the beginning of the Fikou web. Whenua explains that they lead to a network of crisscrossing tunnels that lead to the main tunnel on the other side, where the major crack in the seawall is. Whenua wants each Toa to take a tunnel to check for damage there as well; they will likely run into each other along the way.76
  • Nokama takes the left-most tunnel and starts scouring it for signs of leaks. After a while of finding nothing, she grows bored and wonders if Nuparu was wrong.76

The Krahka Attacks the Toa Metru

  • Nokama rounds a corner and is shocked to see the orange Rahkshi again (it is actually Krahka disguise). The Rahkshi's armored head is open, but no sound comes from inside. The two stand off for a moment, and then the Rahkshi raises its staff and sends a swarm of fireflyers at Nokama. The Rahkshi seems strangely surprised by its own power. The fireflyers sting Nokama repeatedly, and although her armor blunts their stings, she is driven to the ground and knocked unconscious. The fireflyers leave, leaving the Rahkshi standing over Nokama.76
  • In another tunnel, Vakama searches for signs of cracks while contemplating his sudden transition from life as a Matoran to life as a Toa. At one point, Vakama hears suspicious footsteps up ahead. He moves toward them cautiously with his disk launcher raised, only to find Nokama (who is actually Krahka in disguise). Vakama is surprised to see her so soon and asks her if she has seen anything. Nokama, speaking in simple sentences, replies that she has not. Nokama/Krahka is still learning the Matoran language at this point and can only repeat words that Vakama has said. Suddenly, Vakama has a vision of Onewa lying on the ground, unconscious, with Vakama standing over him. Vakama snaps out of it when, without warning, Nokama sends Vakama flying against the wall with a blast of water. Nokama keeps Vakama pinned down with more water bursts. Vakama wonders why Nokama has betrayed him and also how her elemental energies have been restored to full power. However, Vakama is unable to get up and is knocked unconscious.76
  • Onewa is exploring the tunnel when Vakama (Krahka in disguise) comes up behind him. Vakama agrees to help Onewa search the side passages, but when Onewa turns his back, Vakama uses his power to make stalactites fall on Onewa, knocking him unconscious.76
  • The gold Rahkshi finds the stunned orange Rahkshi and picks up the scent of Krahka, which makes it afraid.76
  • The Toa Metru encounter Rahkshi and Krahka in the Fikou Web beneath the Archives while attempting to repair a leak which threatens the facility.125126124
  • The Toa Metru first encounter Krahka while investigating a possible flood in the Archives.127
  • The Toa Metru once fight Krahka, a shapeshifting Rahi, down in the Archives.128
  • Krahka disguised as Onewa takes Whenua by surprise and knocks him unconscious.76
  • Krahka captures Whenua and then impersonates him to lead the other Toa Metru into a trap.81126
  • Krahka takes Whenua to a large chamber with a pit of molten protodermis. She turns into an awful creature and sticks Whenua to the ceiling above the pit with some sort of webbing so that he is barely able to move. Whenua wakes up stuck to the ceiling and sees Krahka in her new form.76
  • Onewa wakes up and realizes that Vakama attacked him. Furious, he goes off to find him.76
  • Nokama wakes up following the fireflyer attack, sore but not injured. Nokama goes over the details of her encounter with the Rahkshi, and she realizes that it had no kraata. With dread, she realizes that it might have been a creature that can assume the forms and powers of others, and she runs off to find the other Toa.76
  • Nokama realizes that the Rahkshi she encountered has to be Krahka in disguise because the armor lacked a controlling Kraata.129
  • Vakama wakes up after his fight with the false Nokama and storms off to find Nokama.76
  • Matau encounters Onewa (Krahka in disguise). When Matau tries to say hello, Onewa brings a rock wall down on Matau. Strangely, Matau also sees Onewa shoot flame at the wall. Onewa leaves Matau half-buried and unconscious.76
  • While searching his own tunnel, Nuju feels a tremor that shakes the entire tunnel network, caused by Krahka's attacking Matau. He races ahead and finds Matau half buried in stone. Too weak to use his ice power, Nuju removes the rocks by hand. Matau wakes up and, startled, hurls a mini-cyclone at Nuju, though it does not hurt him. Matau tells Nuju that Onewa attacked him, and Nuju remarks that that is not like him. The two go off to find Onewa.76

The Krahka Infiltrates the Toa Metru

  • Nokama races through the tunnels to find the other Toa. She happens to come by Vakama, who fires a warning fireball past her and emerges from the darkness, disk launcher at the ready. Vakama thinks Nokama betrayed him. Before Nokama can explain herself, Vakama fires a shrink Kanoka disk at her, which she barely dodges. They fight, until Vakama manages to hit Nokama with a weaken disk. Vakama is about to launch another disk at her when Onewa appears and rocks the tunnel with a tremor, knocking Vakama down. Onewa thinks that Vakama has betrayed him and Nokama.76
  • Matau and Nuju feel the tremor and quicken their pace toward the scene of the battle.76
  • Nokama recovers from her weakness, and she and Onewa fight against Vakama. They knock Vakama down, but Matau and Nuju appear, and Matau blows Onewa down the tunnel with a gust of wind. Nuju realizes that the Toa's claims about who betrayed whom do not add up, and he convinces them to stop fighting and figure things out. Then Whenua [Krahka in diguise] appears, and he explains to everyone that what they thought was another Toa attacking them was actually a Rahi called a Krahka, a female creature that can mimic the appearance and powers of others. Whenua suggests that the Krahka is trying to drive them out of her territory, and he even recommends that they leave for fear of what the Krahka can do. However, the others gradually agree that they should confront the Krahka and then take care of the leak as they planned. Whenua is the last to agree, and he takes the lead as they continue through the tunnels.76
  • Whenua guides the Toa Metru through the maze of tunnels with an uncanny sense of direction, while the others lose track of where they are. The small Rahi they encounter flee from them; Vakama thinks he even sees the gold Rahkshi at one point, which disappears. Nokama remarks to Nuju that although she is grateful for her new powers, she misses some things about life as a Matoran.76

The Toa Metru Cross a Pit of Stone Rats

  • The Toa Metru come to a section of tunnel where the floor has collapsed. A flimsy bridge of Le-Metru cable made for Matoran to cross is suspended across the gap, and the Toa Metru decide to cross one by one. Whenua makes it halfway across when the Toa notice what looks like hundreds of thousands of stone rats moving in the darkness. Whenua, unfazed, reaches the other side. Next, Nokama walks across, remembering her Ga-Metru training in keeping balance. Matau makes a show of crossing the bridge by walking on his hands.76
  • The Toa Metru encounter stone rats while searching for Krahka.130
  • Vakama crosses next, but when he has almost reached the end, a ghostly figure rises from the throng of stone rats. It passes through the bridge and hovers in the air, and the Toa see that it is a black and dark green Rahkshi. The Rahkshi turns solid and lands on the bridge, tearing one end loose. Vakama dangles from the remains of the bridge, and the Rahkshi avoids falling into the stone rats by changing its density again. The stone rats start to climb the loose cable toward Vakama, who tries to climb away. Vakama realizes that the stone rats are too fast and will reach the Toa Metru above, so he severs the cable above him by hitting it with a weakening Kanoka, sending them all falling. Nuju's ice powers are too exhausted to help Vakama, so Matau dives into the pit and catches Vakama in mid-air. Matau uses his wind power to lift them back up, but their course passes right through the intangible Rahkshi, which turns solid and grabs Vakama's leg, dragging them down again. Vakama tries to dislodge the Rahkshi with what flame power he has left, but it simply turns intangible. Matau summons another strong wind which sends them toward the rock wall, and at the last moment he veers upward, whipping the Rahkshi against the wall and forcing it to turn intangible and pass inside the rock. His wind powers failing, Matau manages to get himself and Vakama back to the far ledge. Nokama tells Vakama that he did not need to sacrifice himself, and with a pang of regret Vakama realizes that she is right.76
  • This leaves just Onewa and Nuju on the other side of the pit. Impatient, Onewa grabs Nuju and pulls both of them off the ledge, much to Nuju's displeasure. Onewa uses his stone power to make a pillar rise from the ground and catches it with his proto piton, allowing him to swing them to the other side. When they land on the other side, Nuju gets up, furious, and charges at Onewa, forcing Vakama to step in and keep them apart. Whenua leads the way into the tunnels, saying they are almost at the end. Nokama watches Whenua suspiciously as he walks ahead.76

The Toa Metru Are Ambushed by Rahkshi

  • The Toa Metru pass a point where the path narrows and then widens again. The darkness around them grows unnaturally thicker, until not even the Toa's lightstones can pierce it [this must be the work of a Rahkshi with the darkness power]. The Toa blindly try to find their way back, and at one point Onewa's voice is cut off, and he is not heard from again. Rahkshi with the powers of teleportation and silence start causing the Toa to abruptly lose contact. Whenua guides the Toa forward with his voice. Something quietly wraps around Vakama and cuts off his air, forcing him to black out and dragging him away. This is, in fact, a Rahkshi coiling its elastic body around Vakama. Nokama realizes that Vakama is missing, and when she starts talking to Nuju, he gets cut off too. In fact, Nuju has been trapped in a stasis field by a Rahkshi. Nokama reaches out to touch Nuju and instead feels an energy field that starts to turn her arm numb and limp. A moment later, Nuju is gone entirely. Nokama notices that Whenua is surprisingly unconcerned. Nokama links hands with Whenua, but when she reaches for Matau, he is also gone. Nokama fights hard not to panic.76
  • As Whenua tugs Nokama forward, the oppressive darkness around them dissipates. Nokama and Whenua find themselves in a cavern, and there is no sign of the other Toa. Whenua is surprisingly dismissive about the missing Toa, at which point Nokama realizes that Whenua must be an impostor – Krahka in disguise. Nokama raises her tools, and Whenua/Krahka morphs into the form of Vakama. Krahka explains how she posed as each of the Toa and tried to convince them to leave the tunnels, morphing into each of the Toa Metru and the yellow Rahkshi while she talks. Rahkshi explains how Rahkshi caused the other Toa to disappear. Nokama tries to strengthen her elemental powers while Krahka talks. Nokama learns that the Krahka wants nothing more than to defend her home from "top-dwellers" and that Krahka could fool those who come looking for the missing Toa into thinking that they are safe.76

Nokama Defeats Three Rahkshi

  • Three Rahkshi emerge from the tunnels into the cave: one silver [chain lightning], one black and white [cyclone], and one tan and blue [illusion]. Krahka leaves so the Rahkshi can finish Nokama off. The Rahkshi surround Nokama, and Nokama feints back and forth. She dives for the tan-blue Rahkshi, but it disappears, and Nokama realizes it has the power of illusion. Nokama is buffeted by attacks by the silver Rahkshi's lighting bolts and the black-white Rahkshi's cyclone. Nokama staggers to her feet and does her best to seem confident. Nokama notices liquid protodermis dripping from a crack nearby, forming a puddle behind the black-white Rahkshi. She distracts the black-white Rahkshi while using her power to draw a stream of liquid protodermis from the puddle, beneath the Rahkshi's feet, to her. Nokama taunts the silver Rahkshi into hurling a lightning bolt at her. She dodges it, and the lightning hits the stream, and it travels through the liquid and hits the black-white Rahkshi hard. Nokama smashes open the crack and causes liquid protodermis to gush through it. The waters that flood into the cavern allow Nokama to see the real location of the tan-blue Rahkshi. Nokama knocks it down with a powerful wave. The silver Rahkshi wades toward Nokama, and Nokama dives into the water and swims around the Rahkshi at high speed, catching it in a waterspout that smacks it into the ceiling. The Rahkshi ends up floating in the liquid, with its kraata trying to escape. Nokama takes this moment to escape.76
  • In perhaps her greatest victory, Nokama single-handedly defeats three powerful Rahkshi.7995

The Toa Metru Look for Whenua

  • Nokama is the only Toa Metru to avoid capture. She later finds and regroups the rest of the team.95
  • Nokama easily finds Vakama, Matau, and Onewa, each one of them unconscious but unharmed and tucked away in alcoves by the Rahkshi.76
  • Nokama, Vakama, Matau, and Onewa find Nuju trapped in suspended animation inside an energy field that cannot be pierced. Matau comes up with the idea of using a teleportation Kanoka that Vakama has to teleport the field around Nuju away. Onewa argues against it, but Nokama assures him that it is worth the risk. Vakama launches the disk at Nuju, and sure enough, the field disappears, freeing him.76
  • Nokama leads the Toa deeper into the tunnels, operating on a hunch that the Krahka hid Whenua on the other side of the tunnel maze as protection against them. After a while, Nokama admits that she does not know exactly where she is going.76
  • The Toa notice that the tunnels are getting hotter, and Vakama points out that the pipes overhead are carrying molten protodermis, meaning they may be under Ta-Metru. The Toa also see a small number of creatures which Vakama identifies as lava eels. More curious lava eels gather around the Toa and surround them. A loud roar shakes the tunnel, which agitates the lava eels and causes them to melt through the floor. The tunnel floor falls away to reveal a pit, and the Toa hang on to the searing hot pipes overhead. The Toa see the dark shape of a huge creature pacing at the bottom of the pit. The Toa manage to swing from the pipes to the other side of the pit and move on.76
  • The battle between the Toa Metru and Krahka disturbs the Tahtorak which resides in the unexplored area beneath the Archives maintenance tunnels.131 The Tahtorak is awakened by the Toa Metru's battle with Krahka.132
  • The Toa Metru see a massive creature beneath the maintenance tunnels in Onu-Metru. Their battle with the Krahka awakens him.133
  • Nuju volunteers to scout ahead by himself, eager to be alone. Around a bend in the tunnel, he comes to a large chamber with a huge pit in the center filled with bubbling molten protodermis. Nuju sees Rahkshi occasionally passing though the chamber. When the cave is empty, Nuju sneaks inside and sees that the room is lit with mounted lightstones, though it looks like no one is living there currently. Whenua is pasted to the ceiling above the pit by some sort of webbing, barely able to move, and gets Nuju's attention. Whenua explains that he was captured by the Krahka.76
  • Krahka disguised as Nokama enters the cavern and tells Nuju to guard the other exit. Krahka takes the form of Onewa and takes Nuju by surprise with her stone power, encasing him in a cocoon of rock.76
  • Nuju makes a failed rescue attempt of Whenua.81

The Toa Metru Try to Trap the Krahka

  • Back in the tunnels, after a while without hearing back from Nuju, Nokama starts to grow worried. Vakama fully expects Krahka to return soon posing as Nuju and lets Nokama, Onewa, and Matau in on a plan to stop Krahka once and for all.76
  • Sure enough, "Nuju" returns to the other Toa. Vakama tells Nuju that they sent Matau to bring six squads of Vahki down to the tunnels to search for Whenua. Nuju immediately offers to catch up to Matau and help him. Nokama uses this as an opportunity to confirm that Nuju is a fake – she baits Nuju into saying that he always stresses the importance of teamwork (when in fact the opposite is true). Matau drops onto Nuju/Krahka from the ceiling and firmly pins her to the ground, trapping her. Onewa demands that Krahka lead them to Whenua and Nuju, but Krahka transforms into a lava eel and escapes from Matau. She slithers away into a tunnel, leaving behind a scorched trail.76
  • The Toa follow the Krahka's scorched trail for a long way until it eventually disappears. Without a way to track Krahka, the Toa decide to make a scene of trying to dig up through the rock towards the Archives. They hope that Krahka will appear and try to stop them from returning to the surface.76
  • After a while of digging, the Toa notice that a creature that seems to be made of black smoke is winding toward them, which is Krahka in disguise. Hoping that Krahka will take them to Whenua and Nuju, the Toa allow Krahka to grab them in her tendrils of smoke and carry them off.76

The Toa Metru Fight the Krahka

  • When the Toa enter the maintenance tunnels, Krahka attempts to use her talents to make them destroy each other. When that fails, she plans to lure the population of Metru Nui into the tunnels, seal them up, and rule the city herself.134
  • Believing the Toa and Matoran to be a threat to her domain, Krahka intends to lure the Matoran into the tunnels and trap them, then claim the city for herself.126
  • The Toa awake to find themselves dumped on the floor of the chamber where Whenua and Nuju are held. Krahka has taken on the form of Nokama. Krahka believes that the Toa came to invade her home, and she resents the "top-dwellers" and their drills, tools, and fires. She has decided that there will be no peace as long as there are dwellers above. Krahka partially changes form into a creature that can weave a nest of regenerating crystal and tells the Toa she plans to seal the exits and trap them there forever. She plans to lure the Matoran into the Archives and imprison them there, then claim the surface as her new home. Krahka fully transforms into the hideous crystal-weaving creature and starts sealing the exits.76
  • The Toa's energies are low, whereas Krahka possesses all of their powers at full strength. Onewa comes up with an idea to fight Krahka that requires all six Toa, so they need to free Whenua and Nuju. Meanwhile, Whenua works on freeing himself from the ceiling, although he risks falling into the molten protodermis. When Whenua breaks loose, Matau uses his tools to fly up and catch him. At the same time, Vakama fires his last Kanoka disk, a reconstitute at random disk, at Krahka, who struggles to cope with her body going through multiple changes at once. Onewa and Nokama hurry to Nuju's stone prison and break him free. After Matau catches Whenua, he dives at the Krahka. The Krahka uses Vakama to protect herself with a wall of flame, but Vakama just barely manages to absorb the flames into himself, then use the absorbed power to blast away the wall behind the Krahka. Matau and Whenua hit the Krahka, who transforms into a gelatinous creature and lets them pass through harmlessly. The Krahka transforms into a purple Rahkshi and uses a powerful scream to knock the Toa off their feet and then slam Matau and Whenua into a wall.76
  • Whenua and Nuju are saved by the other Toa.81
  • The Krahka transforms into Vakama and shows signs of tiring, which infuriates Vakama. Despite his exhaustion, Vakama marches toward her and denounces her as a monster, while the other Toa move to surround the Krahka. Vakama goads the Krahka into transforming into the most powerful form she can, even ignoring blasts of fire and ice from her.76
  • The Krahka transforms into a towering, frightening combination of all six Toa Metru with six arms. Nokama suggests to the Krahka that they do not need to fight, but the Krahka refuses. Then, the Krahka starts growing confused as the knowledge from the minds of all six Toa floods her own, but she manages to steady herself. Krahka is now determined to destroy the Toa Metru. The Toa Metru charge at her, but the Krahka drives them back with all six of their elemental powers. However, the Toa Metru see that the Krahka is becoming exhausted, and the Toa rise up again and again against the Krahka's onslaught.76
  • Realizing they cannot win with sheer might, Nokama tries to strike at the Krahka's willpower. The Toa Metru tell Krahka that after she wins, she will be alone in Metru Nui, since even other creatures are afraid of her. The Krahka grows more agitated and expends even more power trying to fight the Toa Metru. Whenua, struggling against the Krahka's water power, uses his earthshock drills to make a hole in the ground. He dives into it, and the waters flow into it. The Krahka notices that Whenua is missing, and Whenua drills to the surface for only a moment, confusing her even more. Whenua drills directly beneath the Krahka and knocks her off balance. At the same time, the Krahka starts taking the Toa's comments to heart, realizing she would be left the ruler of nothing. Sensing that the Krahka is weakening, the Toa gather together so the Krahka will focus maximum power on one spot. The Krahka fires six beams of all six elemental powers at the Toa, but Whenua erupts from the ground behind her and breaks her concentration. The beans miss the Toa Metru and for an instant combine into one blast. Vakama notices that it looks like solid protodermis has formed where the blast hits. Finally, the Krahka is overwhelmed and collapses, slowly transforming into something else.76
  • Krahka almost succeeds in defeating the Toa Metru, only to fail when she tries to duplicate the powers of all six Toa at once.127
  • The Toa gather around the Krahka, and Whenua suggests putting her in stasis. The Krahka seems to hate the idea of being trapped, and she transforms into a lava eel. Only Vakama is close enough to stop her, but he allows her to escape into the pool of molten protodermis. Vakama explains that the Krahka was just trying to defend her home but had been corrupted by too much power, though Onewa disagrees with Vakama's decision. Nokama is concerned if the Krahka will return some day.76
  • Krahka is defeated after using her power to take on aspects of all six Toa Metru, as the mental strain proves too much for her. She turns herself into a lava eel and escapes, with Vakama making no effort to stop her.126 The Toa Metru defeat Krahka, who threatens the city, but she escapes.13428

The Toa Metru Seal the Crack in the Archives

  • The Toa Metru seal the cracks they came to find, then leave the tunnels.76
  • On their way out of the tunnels, the Toa Metru decide not to share details of this adventure with others, namely about the Krahka, since the Krahka was just defending her home. They believe the Krahka will not threaten the surface again. Whenua offers to warn the Matoran to be careful where they dig in the future.76

The Toa Metru Return to Their Metru

  • After the Toa Metru emerge from the tunnels, they decide to return to their own metru briefly to make sure their Matoran friends are safe. They also need to secure some of the loose ends of their old lives before leaving them behind forever.76
  • Despite the disappearance of Morbuzakh vines throughout the city, most Matoran refuse to return to outlying areas for fear that the Morbuzakh will return.39

Legends of Metru Nui

The Toa Metru Present the Great Disks at the Coliseum

  • The Toa have used up most of their elemental powers following their quest to find the Great Disks. None of them know for sure how long it will take the powers to recharge.24
  • At last, the Toa Metru come to the Coliseum to present themselves to Turaga Dume and the Matoran assembled.76
  • After emerging from the tunnels, the Toa Metru go to the Coliseum to present the Great Disks to Turaga Dume.8184 Matau is convinced that they will be hailed as heroes.84
  • After many adventures together and separately, the Toa Metru meet outside the Coliseum with the Great Disks. They walk together toward the massive door of the Metru Nui Coliseum.24
  • The Toa Metru travel to the Coliseum, expecting to be hailed as heroes for finding the Great Disks and defeating the Morbuzakh.46
  • The Toa Metru enter the Coliseum arena in the middle of a Kanoka Disk [akilini] tournament. All around, Matoran are surfing on disks over the undulating floor, trying to launch Kanoka into hoops mounted on the walls. The Matoran immediately stop the game and move aside, and the arena floor settles back to its natural shape. The Toa Metru move into the middle of the stadium, holding the Great Disks high. Gradually, the Matoran start cheering for the new Toa.24
  • The false Dume watches the Toa's arrival from high in his box, accompanied by two Rorzakh and also Nivawk. He recognizes Vakama in disbelief and points out to him that he has clearly been too busy to complete the Mask of Time, for which Vakama apologizes. Nokama offers Dume the Great Disks as proof of their Toa stature, but Dume dismisses them, saying Toa must prove themselves with deeds, not gifts. Dume excites the crowd of Matoran by announcing that the Toa will demonstrate their worthiness on the field. The Toa stand stunned and disappointed, and they hand the Great Disks to Vakama in disgust.24
  • Matoran in the Coliseum's control box activate the field, and Dume challenges the Toa to "cross the Sea of Protodermis" and be honored as Toa. The floor begins to move and undulate beneath the Toa, who struggle to keep their balance. Silver columns start erupting randomly out of the field, threatening to hit the Toa. The Toa make a poor show of dodging them and even get in each other's way, drawing laughter from the crowd.24
  • Nokama directs the Toa to an archway on the far side of the field. A massive wave of solid protodermis rises behind them, and the Toa slide toward the exit. However, larger and larger waves buffet them, frustrating their progress. Finally, an even larger wave nearly crushes them.24
  • Dume puts a stop to the Toa's embarrassing display, and the field is deactivated. Dume denounces them as impostors who may be responsible for Lhikan's demise, pointing out that Vakama was the last to see him. Dume orders the Toa seized. Vakama sees Nidhiki and Krekka appear beside Dume and insists they were the ones responsible.24
  • Instead of hailing the Toa Metru as heroes, Turaga Dume brands them as impostors and blames them for the disappearance of Toa Lhikan.46
  • Squads of Rorzakh close in on the Toa, and the center of the field is turned into a huge, metallic whirlpool that threatens to suck Onewa, Whenua, and Nuju in. Whenua and Nuju lose their grip and fall in. Matau and Nokama dig their tools into the floor and catch Vakama before he falls in, but Onewa also falls into the whirlpool.24
  • The Rorzakh close in on Vakama, Matau, and Nokama. Nokama directs Vakama to use his disk launcher to topple the massive sculpture of Toa Lhikan onto them. Vakama fires a combination of weakness and reconstitute at random disks at the base, which causes it to explode. The Rorzakh scatter, either crushed by the statue or knocked into the vortex. The three Toa take this chance to run out of the Coliseum.24
  • Furious at the Toa's escape, the false Dume orders Nidhiki and Krekka to stop them from interfering with his plan.24
  • Believing that the recovery of the Great Disks will prove them worthy Toa to the Matoran, the Toa Metru make their first major public appearance at the Coliseum. Turaga Dume (Makuta Teridax in disguise) is not persuaded and challenges them to prove themselves to be Toa. The Coliseum floor is activated, causing its surface to undulate like ocean waves and huge pillars of protodermis to rise in irregular patterns. The Toa fail to keep their footing; they are branded as impostors, and Dume orders their arrest. The Toa Metru battle Vahki Rorzakh in the Coliseum.135 Onewa, Whenua, and Nuju are caught in a whirlpool, and Vakama, Matau, and Nokama are forced to flee, with Nidhiki and Krekka in pursuit.13684217986802681 Makuta Teridax is able to take advantage of the Toa Metru's victory over the Morbuzakh; they have temporarily used up their elemental powers in the fight and have not yet mastered their mask powers. When they are unable to show either to a crowd of assembled Matoran, he brands them as frauds and orders their arrest. The Vahki and the Dark Hunters are only able to capture three, leaving Vakama, Nokama, and Matau free.5

Vakama, Matau, and Nokama Flee from the Coliseum

  • Outside the Coliseum, Vakama, Onewa, and Nokama pause to catch their breath. Vakama points out that Nidhiki and Krekka are in league with Dume, who will surely send them in pursuit. Matau remarks that Vakama stood by while they captured Lhikan, and Vakama feels a pang of guilt.24
  • Nokama sees a chute far below and leads the way by diving into it through its outer layer. Vakama hesitates, so Matau gives him a shove, and Vakama lands safely in the chute. Nidhiki and Krekka emerge from the Coliseum behind Matau and shift into an aerodynamic form. Nervous, Matau leaps into the chute with much less grace than he usually does.24
  • The false Dume walks through his private chamber, which is dark despite being lit by numerous lightstones. He opens a secret door in the rear wall and enters a hidden chamber. Inside, sunlight is hitting a pair of huge sundials. Their great circular plates rotate rhythmically, bringing the shadows of their posts closer and closer. The false Dume approaches a pair of sinister red eyes looming in the dark recesses of the room and reports that the Mask of Time will not be completed, but that the Vahki will ensure the Matoran's fate when the "Great Shadow falls."24

Aftermath of the Coliseum Battle

  • Onewa, Whenua, and Nuju have been captured. Vakama, Matau, and Nokama find themselves fugitives, hunted through the city. Their only hope is to find Lhikan and clear their names. However, they must escape the Vahki.46
  • Matau is on the run from the Vahki.83
  • The akilini field in the Coliseum is to be closed temporarily while workers repair the damage done by the Toa Metru, who are branded as wanted criminals pretending to be Toa.31
  • A special advisory is issued in Metru Nui saying that three strange, powerful beings calling themselves Toa are currently at large. Matoran are told that Turaga Dume considers them to be dangerous impostors who may be responsible for the disappearance of Toa Lhikan. Matoran are advised to use extreme caution around these beings and to report their whereabouts to the Vahki immediately.31
  • Unwilling to allow any delay in his plans, Teridax has some Vahki pursue the three escaped Toa, while the rest capture Metru Nui's Matoran and put them into canisters where they will be forced into a deep sleep. Over time, they will lose their memories of how they have been imprisoned. Teridax plans to then free them, at which point they will hail him as their rescuer, gladly giving him their loyalty and complete control of Metru Nui. However, this will take many centuries to happen, which is why Teridax wants the Kanohi Vahki, the Mask of Time – to speed up time for the sleeping Matoran.5
  • Turaga Dume [Makuta in disguise] dispatches the Dark Hunters, Nidhiki and Krekka, to capture the Toa "outlaws" and bring them in alive.36
  • This week, in the Archives, there is a special Po-Matoran "Rahi Sculptures" exhibition on Level 2 and an "Art of Mask Making" display on Level 4.31

Vakama, Matau, and Nokama Fight Vahki

  • Not far from the Coliseum, in an area with lots of towers and vegetation, Vakama, Matau, and Nokama find themselves on top of a very tall chute support tower. They have been spotted by three Vahki Bordakh flying above them, which consider the Toa a threat to Metru Nui and start firing their stun staffs at them. One of the stun staff blasts hits Nokama, who instantly turns against her allies. She shoves Vakama off the top of the tower, sending him plunging toward the ground far below.46
  • As he falls, Vakama is unable to call upon his flame powers, since he exhausted them while fighting the Morbuzakh. Two Bordakh are waiting for Vakama on the ground below. Vakama desperately tries to think of a way to save himself. Just before Vakama hits the ground, the disk launcher on his back spontaneously activates a jet pack feature, which allows Vakama to fly back up unharmed. Vakama realizes he must have triggered its special power with his thoughts. While airborne, Vakama hurls two shrinking Kanoka disks at the two Bordakh down below, causing them to shrink to a tiny size.46
  • Meanwhile, on top of the tower, Matau wrestles with Nokama, who is determined to hand him over to the Vahki. Matau manages to flip her over the edge of the tower and grabs her by the ankle. While deflecting stun staff blasts with his blade, Matau tries to dangle Nokama off the edge until she returns to normal. However, he loses his grip, and Nokama falls toward the ground. Vakama flies up and catches her safely. Nokama seems to have returned to normal, as the shock of the fall has broken the Bordakh's hold on her.46
  • Matau jumps off the tower and into the chute passing through it below as the Bordakh fly toward him. The Bordakh follow him into the chute, and Matau tries to lead them away from the others. Up ahead, Matau notices that Vahki Vorzakh have completely shattered a section of the chute up ahead, and four are standing on top of the now open end of the chute. Matau uses his aero slicers to dig into the upper wall of the chute and stop himself before flying out of the severed chute. The three Bordakh, on the other hand, fly uncontrollably out the end of the chute.46
  • A group of Vorzakh destroy a chute in an effort to capture Toa Matau.137

Onewa, Whenua, and Nuju Are Imprisoned

  • Meanwhile, Onewa, Whenua, and Nuju are marched through underground tunnels by Vahki Rorzakh to an unknown destination. Onewa quietly suggests making a break for the surface, but Whenua warns him that the Rorzakh have never failed to capture a runner. Still, Nuju urges them to bolt down a side passage coming up ahead. Unbeknownst to the Toa, one of the Rorzakh secretly strikes Whenua in the back with a beam from its Staff of Presence, allowing it to track the Toa's movements.46
  • As one, the three Toa run down the side passage, and Vahki chase after them.46
  • The Toa run, circle back, and run again for hours.46
  • Finally, Whenua notices that the Vahki are still searching but do not know where they are. The Toa work their way through the maze of tunnels, narrowly avoiding Vahki all the way, and avoiding passages where they see Vahki. Unbeknownst to the Toa, the Rorzakh are intentionally guiding them toward the prison cell where they were meant to go.46
  • Onewa remarks that their escape seems too easy. Whenua, hearing Vahki to the left, leads the Toa to the right, only to run into a dead end. A door slams shut behind them, trapping them inside a cell. Nuju realizes that the Rorzakh must have tracked their movements by using their Staffs of Presence on one of them. Onewa points out that they still have their Toa tools to help them break out, but Nuju despondently reminds him that the whole city is against them, and he wonders if they really are just impostor Toa.46
  • Rorzakh use the power of the Staff of Presence on Whenua to lead him, Nuju, and Onewa into a trap in the Prison of the Dark Hunters.135

Vakama, Matau, and Nokama Fight Nidhiki and Krekka on an Airship

  • Meanwhile, Matau has thought of a way to get out of Le-Metru safely: to stow away on an airship while the Vahki are busy watching the chutes and streets. The Toa come across an airship parked on the ground, about to take off. Matau leads the way through a hatch into the cargo hold.46
  • Up front, the Le-Matoran pilots trigger the airship's network of levitation disks, causing it to rise into the air. Inside, the Toa look for a place to hide and figure out a plan. Nokama wonders if the Vahki will find Lhikan and prove their innocence, but Vakama insinuates that perhaps Turaga Dume already knows where Lhikan is. Matau leads the Toa through a door deeper into the ship. Vakama continues to explain that something feels wrong, and that perhaps the appearance of the Morbuzakh and the disappearance of Matoran are not connected. He suggests that the Morbuzakh attacks were a cover for something else, something that Lhikan suspected but did not have time to prove. The Toa realize he may have been captured by the Dark Hunters before he could share it. Vakama suggests that maybe their destiny is to find Toa Lhikan so he can solve this mystery.46
  • While the Toa think they are safe and have time to think and plan, three Nuurakh creep up on them climbing on cargo above their heads.46
  • Hunted as impostors and suspected in Toa Lhikan's disappearance, the Toa Metru are forced to flee for their lives. They stow away aboard a Le-Metru airship, mistakenly believing themselves to be beyond the reach of the Vahki.36
  • Nidhiki and Krekka walk through Le-Metru, looking for the Toa Metru. Nidhiki spots the Toa Metru's airship passing overhead. Knowing how Toa think, Nidhiki guesses (correctly) that the Toa are aboard the ship, thinking they have made a clean escape. Nidhiki and Krekka fly up toward the airship.36
  • Aboard the airship, Vakama plans for the Toa to head underground and make their way through the Archives as soon as they land.36
  • Suddenly, a Nuurakh drops into the Toa's midst and attacks. Two more Nuurakh appear, firing their stun staffs at them. Matau uses his aero slicers to fly into the air, and the Nuurakh try to hit him with blasts from their stun staffs. Nokama strikes a piece of cargo and the wall of the ship hard with her hydro blades. [I honestly can't tell what the heck is supposed to be going on.] The two Nuurakh chasing Matau come crashing down. Vakama tries explaining to one of the Nuurakh that they did not kidnap Toa Lhikan, but Matau causes a huge piece of metal to fall on the Nuurakh and crush it.36
  • Nidhiki rips a hole in the hull of the ship and spots the Toa. Vakama recognizes him as the one who captured Toa Lhikan. Krekka appears beside Nidhiki. Nidhiki taunts Vakama to try to make him angry. Vakama uses his disk launcher thruster pack to launch himself at Nidhiki, but Krekka launches a freeze Kanoka disk at him. Vakama is frozen solid, and Matau catches him in mid air to prevent him from shattering. Nidhiki spits an energy blast at them, causing them to fall. Matau twists desperately so he takes the fall for Vakama when they land on the floor. Nidhiki is worried about finishing their task quickly, since [the false] Turaga Dume is likely growing impatient.36
  • Turaga Dume [Makuta in disguise] stands on a balcony high atop the Coliseum, with a Zadakh standing next to him. He says that although "the time is drawing near," three of the Toa are still interfering. Dume tells the Zadakh that the Toa will attempt to free their friends and instructs it to stop them from doing so, so that they will not "block the destiny of the Matoran."36
  • Nivawk returns to Dume at the top of the Coliseum and reports that Nidhiki and Krekka are fighting the Toa on an airship. Dume sternly tells Nivawk to return to the airship and ensure that the Dark Hunters succeed, for the sake of all Matoran.36
  • Nidhiki tells Krekka to smash Vakama while he fights against Nokama. Nidhiki spits a barrage of energy blasts at Nokama. Nokama deflects them with her hydro blades and hurls one of her hydro blades at the support beneath the platform Nidhiki is standing on. The platform collapses, catching Nidhiki by surprise as he falls to the floor among the wreckage.36
  • Matau faces Krekka, who is preparing to fire a Kanoka disk with the code 688 at him. [The comic presumably shows the code upside-down by mistake, since otherwise it would read 889, an invalid code.] Vakama finally generates enough heat to thaw himself. Matau ducks out of the way as Krekka fires the disk. Vakama launches a teleportation Kanoka disk at Krekka, who is teleported outside the airship into the open air. Krekka plummets and crashes hard into the ground.36
  • The three Toa find Nidhiki stuck under the wreckage of the platform, but he stands between them and the way out of the ship. The Toa say they will deal with Nidhiki after they have found Toa Lhikan. Matau and Vakama use their power of flight to lift the three of them over Nidhiki and through the hole torn in the hull of the airship.36
  • Although Nidhiki could pursue the Toa, he decides to find Krekka first, since he already knows where the Toa are going and can get there before they do. Nidhiki spots Nivawk watching from afar, who will no doubt report their failure.36
  • Sometime after their escape from the Coliseum, Matau, Nokama, and Vakama survive a battle with Vahki and the Dark Hunters on an airship.84217926

Vakama, Matau, and Nokama fight the Tahtorak

  • Branded criminals by Turaga Dume, the Toa Metru are pursued by the Dark Hunters and the Vahki. Three of them have been imprisoned, along with Toa Lhikan. Every second brings Metru Nui and the Matoran closer to final disaster. The excitement and joy over becoming Toa Metru has been replaced by grim resolve in the face of such overwhelming danger.133
  • After escaping the airship, Vakama, Matau, and Nokama travel through Ta-Metru looking for the other Toa Metru and Toa Lhikan.133
  • Vakama has a nightmarish vision. In it, he stands alone against an armored colossus [Makuta in Ultimate Dume form], who has already defeated the other Toa Metru. The other Toa Metru are scattered around them, lying unconscious. Vakama tries to fire a disk from his launcher at his opponent, but it does not work. A big red hand of energy erupts out of the colossus' chest and grabs Vakama tight. Vakama starts to black out from the squeezing. Suddenly, Vakama finds himself stuck in some sort of cocoon made of webbing, hanging upside down in a spider web. Nidhiki appears on the web above him and tells him he is delusional for thinking he can save Metru Nui. The next moment, Vakama finds himself kneeling in what looks like Nuhrii's living room. Toa Lhikan appears in front of Vakama and tells him to heed the warnings of his visions, or else "this is the fate that awaits the Toa." Vakama now finds himself standing in a cave next to Turaga Dume, who is holding a lightstone. Although Dume has ordered the arrest of the Toa in the outside world, Dume says that inside the vision he is still the voice of wisdom that Vakama remembers. Dume says Vakama does not see what is "right in front of him," and he shows him a huge web in the cave with six cocoons suspended in it. Dume says that this is where Vakama's path leads. Vakama watches in horror as the other Toa Metru emerge from five of the cocoons. They all blame him for leading them here, and that he should have been wary. Nokama says there is one cocoon left and suggests Vakama look inside. Instead, Nuju creates a mirror of ice and has Vakama look into it to "see the future you will make." Vakama is horrified to see his mask distorted into a grotesque, beast-like image.133
  • Vakama suddenly snaps out of his vision, and Nokama and Matau help him come back to reality. Suddenly, the ground starts shaking violently, which seems to be coming from the ruins of the Great Furnace.133
  • A huge green creature bursts up from underground in front of the Toa. It starts speaking Matoran, asking, "Who dares disturb the slumber of the Tahtorak?" Vakama, remembering the massive creature the Toa saw beneath the maintenance tunnels in Onu-Metru, realizes that their battle with the Krahka must have awakened him.133
  • The Tahtorak tears its way through to the surface of Metru Nui, demanding to know "the answer."132
  • The Tahtorak smashes some nearby structures with a sweep of his tail. He demands that the Toa tell him "the answer" or else he will crush the place around them to rubble, but the Toa do not seem to know what the question is. Matau flies toward the Tahtorak, while Vakama readies his disk launcher. Matau flies around the Tahtorak, who tries to swipe at him. The Tahtorak snaps off the top of a nearby chimney and hurls it at Matau, barely missing him. Vakama fires a Kanoka disk at the Tahtorak. At the same time, Nokama spots six Nuurakh flying toward them. The Tahtorak effortlessly deflects Vakama's disk with its tail, sending it flying back at the Toa and almost hitting them.133
  • The Nuurakh fly toward the Tahtorak, moving to subdue it. However, with a sweep of its tail, the Tahtorak brings a nearby factory building crumbling down on top of the Nuurakh, smashing them to bits.133
  • Vakama decides that it is up to them to stop the Tahtorak from rampaging unchecked, even though the other Toa and Lhikan will have to wait. Vakama has three weakness disks left and comes up with the idea of using them on the ground beneath the Tahtorak. All at once, Vakama, Nokama, and Matau each throw one of the disks at the ground beneath the Tahtorak. The Tahtorak's weight, combined with the damage he has already done, causes the ground beneath him to crumble. The Tahtorak falls deep underground, demanding to know "the answer" as he disappears below, smashing through level after level.133
  • The Toa Metru defeat the Tahtorak by weakening the ground beneath its feet, sending it plunging back down below.132
  • With the Tahtorak managed for the time being, the Toa move on from the scene of destruction he has left behind before more Vahki show up. Remembering the Tahtorak's demand for "the answer" and the horrible vision he saw of his reflection, Vakama remarks to Nokama that sometimes one if better off not finding an answer.133

Vakama, Matau, and Nokama Flee through the Chutes

  • Vakama, Matau, and Nokama make their way through the chutes, maneuvering around cargo flying by during the height of the Metru Nui traffic rush.24
  • Inside the Le-Metru control room that governs the chutes, Nidhiki and Krekka threaten a frightened Matoran, Kongu, to reverse the flow of the chute. Kongu warns them that the system could explode if he does so, but they threaten him into doing it anyway.24
  • Nidhiki and Krekka capture Kongu and force him to reverse the flow of a chute in an effort to capture the Toa Metru.138139
  • The chute that Vakama, Matau, and Nokama are traveling in comes to a stop, leaving them, Matoran, and freight suspended inside. Then the chute flow flows backward, and the Toa lose all control as they bounce off the walls of the chute in the direction they came from. The Toa narrowly avoid being crushed by a freight sled. Nokama digs her hyrdo blades into the bottom of the chute, allowing the others to hang onto her in a chain. Matau uses an aero slicer to cut a hole in the bottom of the tube, and the Toa escape through it before another freight sled almost crushes them.24
  • The Toa find themselves hanging from the chute high above the ground. Nokama hangs from the chute with her hydro blades, while Vakama holds onto her ankle and holds up Matau with his other hand.24
  • Suddenly, Vakama is overcome by another vision. In it, he finds himself standing by Toa Lhikan, who turns into a burst of energy that streaks into the night sky, resembling a shooting star. Vakama realizes that it seems to be pointing toward something.24
  • Vakama snaps out of his vision, still holding onto a concerned Nokama and Matau. Nokama's hydro blades start to slip, so she starts swinging the chain of Toa, hoping to build up enough momentum to swing to a nearby support tower. The Toa finally swing toward the tower, and Nokama grabs onto the tower with her tools. However, the jolt causes Vakama to lose his grip on Matau, who falls toward the ground.24
  • Matau falls toward the ground far below, wishing he knew how to use his mask power. However, Matau's aero slicers catch the wind, allowing him to enter a controlled glide, which causes Matau to think he has activated his mask power. Then the wind changes, and Matau smacks into a massive screen, although he is not seriously hurt. The screen shows Turaga Dume, who says that all Matoran should be on the lookout for the false Toa. [The book suggests this is Matau's first time flying, but this contradicts earlier material.]24

Vakama, Matau, and Nokama Get on a Vahki Transport

  • After leaving the chutes, Vakama, Matau, and Nokama find themselves in a secluded area with few Matoran and no Vahki Keerakh, where they can collect themselves [this suggests that they are in Ko-Metru]. Vakama spends some time tinkering with a couple of the Great Disks. Nokama watches as Vakama touches the two of them together, and the disks soften and begin to merge together. Vakama quickly pulls them apart, puzzled and intrigued. Nokama asks Vakama about his vision, and Vakama points out Toa Lhikan's spirit star streaking through the night sky, which indicates that Lhikan is still alive. They note that it is heading toward Po-Metru. The Toa decide to work toward finding Toa Lhikan, since only he can stop Turaga Dume and free the other Toa Metru.24
  • The Toa see a Vahki transport down the road slowly passing by, with only a single Vahki present as its driver, and decide to hitch a ride to Po-Metru. Nokama needs to prod Vakama to stop playing with the disks, and Vakama puts the disks in his backpack and joins them in jumping into the back of the transport without being seen.24
  • Once aboard, the Toa find themselves standing among tall stacks of strange silver spheres that resemble storage containers. Vakama brushes against one of the spheres and is seized by another vision. In it, the sphere springs open, revealing a Matoran in a coma-like slumber. The Matoran's heartlight fades to black, and the Matoran's mask morphs into that of Turaga Dume. A pair of red eyes blazes at Vakama from Dume's mask. Vakama snaps out of the vision and throws open the nearest sphere, only to find nothing inside. Matau is convinced that Vakama is "cross-wired," but Nokama trusts her instincts that Vakama's visions hint at a deeper problem in Metru Nui.24
  • Fleeing the Dark Hunters after their battle on the airship, Matau, Nokama, and Vakama stow away on a Vahki transport into Po-Metru.847914026
  • Vakama, Matau, and Nokama follow a spirit star in the night sky above Metru Nui in order to find the prison where Lhikan is being held.141
  • Vahki transports are being used to carry Matoran spheres to the Coliseum.140

Onewa, Whenua, and Nuju Meet Turaga Lhikan

  • Onewa, Nuju, and Whenua awaken in a cell with thick rock walls and a solid metal door. Their Toa tools are missing. Whenua repeatedly tries the door, and Onewa is unable to find any weak points in the rock. With the three of them stuck together, soon enough, they start to make each other miserable, especially Onewa and Whenua.24
  • Nuju seems to have lost hope when, to the Toa's surprise, a previously unseen figure in a darkened corner of the cell reveals himself and speaks up (this figure is actually Turaga Lhikan in disguise). The figure, who is evidently a Turaga, is sitting in a meditative pose and is wearing a robe with an oversized hood that hides his mask. The Toa do not recognize the Turaga. The Turaga advises them that in order to escape, they must discover their mask powers. Lhikan purposely does not reveal his identity so that the Toa can focus on discovering their own identities, which he believes will allow their mask powers to reveal themselves.24
  • Onewa, Whenua, and Nuju are captured and locked up in the Prison of the Dark Hunters. There they meet a mysterious Turaga (Lhikan in disguise) who counsels them on what it means to be Toa. The Turaga helps Onewa and Nuju discover their mask powers.8680658781
  • Whenua, Onewa, and Nuju are thrown into the cell with Turaga Lhikan. Lhikan uses the time to teach the three of them new ways of thinking and approaching problems. This helps all three of them to focus and discover how to use their Kanohi mask powers.3287 Lhikan's wisdom and experience help the new Toa master their powers.23

Vakama, Matau, and Nokama Fight Nidhiki and Krekka in an Assemblers' Village

  • The Vahki transport takes Vakama, Matau, and Nokama through the Sculpture Fields of Po-Metru. In the back of the transport, Vakama has succeeded in merging three of the six Great Disks. Using his firestaff, he has begun to shape the combined disks into the rough shape of a mask. Nokama reminds Vakama that his destiny no longer lies in sculpting masks, but Vakama says he does not feel like a Toa.24
  • Vakama merges the Great Disks into the Disk of Time.922628
  • Now that they are deep in Po-Metru, as the Vahki transport goes around a sharp curve, Vakama, Onewa, and Nokama jump out. They find themselves in an assemblers' village. However, the village is abandoned, and Vakama sees a stack of silver spheres near one of the buildings.24
  • Suddenly, Krekka bursts out of hiding from one of the buildings, launching energy bolts at the Toa. Nokama deflects them by spinning her hydro blades at high speed, and the Toa head to cover. Matau recklessly charges at Krekka and dodges one of his blasts, but Nidhiki appears from behind a building and hits Matau with an energy web, trapping him. Nidhiki and Krekka close in on Matau while Vakama and Nokama circle around to try to help him.24
  • Once in Po-Metru, Matau, Nokama, and Vakama fight a major skirmish with the Dark Hunters again.8421796526
  • Suddenly, a loud rumble grows as the ground begins to shake. A fearsome herd of Kikanalo bears down on the Toa and Dark Hunters from the far side of the village. Krekka scrambles up a nearby tower to escape, but Nidhiki tells him in vain to stay low and dives into a construction trench. Vakama and Nokama take Matau into a small building. The Kikanalo reach Krekka's tower and casually knock it over, and Krekka lands on Nidhiki in the trench. Nokama cuts loose a nearby stack of silver spheres and sends them rolling into the Dark Hunters in the ditch.24
  • The Kikanalo start trampling the assemblers' huts in the village to bits. Matau tells the Toa to flee, but Nokama urges them to stay in the building where they are hiding, since it is the sturdiest structure. Three Kikanalo crash through the ceiling and start panicking because they feel closed in. They leap around wildly and hit the Toa again and again, and Matau hurls Vakama and Nokama out a window before following himself. Right afterward, the building explodes as the Kikanalo break free and join the herd. Nokama admits with some humility that Matau was right.24
  • More Kikanalo stampede toward the Toa, and the Toa barely manage to run and stay ahead of them. The lead beast is an aged Kikanalo covered with markings and old scars. The leader gives an impatient snort, and Nokama suddenly realizes she can understand what the creature is saying. Matau notices that Nokama's mask is glowing.24
  • Nokama stops running and turns around to face the herd. She responds to the Kikanalo with a snorting sound of her own, and the lead Kikanalo brings the herd to a sudden stop just in front of Nokama. Nokama realizes excitedly that her mask power allows her to communicate with the Kikanalo. The Kikanalo snorts aggressively and asks Nokama why they are allied with the Dark Hunters, which Nokama interprets for Vakama and Matau. Vakama has Nokama tell them that they are not with the Dark Hunters but are looking for a friend that they have taken. The Kikanalo chief says the Toa are free to pass, since they are both against the Dark Hunters who "trespass the beauty of the Herdlands." Hoping to find Lhikan, Vakama has Nokama ask if the Kikanalo have seen the Dark Hunters trespass with a "tall Matoran," and the chief says that they have, and that the Dark Hunters take many things to the "place of unending whispers." The Kikanalo agree to show the Toa the way there.24
  • The Toa Metru fight Nidhiki and Krekka in an assembers' village, which is destroyed by a Kikanalo stampede.142
  • Shortly after the battle, Nokama discovers the power of her Mask of Translation and uses it to communicate with Kikanalo.79103 Nokama courageously stands alone against a rampaging herd of Kikanalo, using her Kanohi mask to communicate with the Rahi's lead animal.95
  • Vakama, Matau, and Nokama ride across the plains of Po-Metru on Kikanalo, with the rest of the herd following behind. For the first time, Vakama feels some hope of finding Lhikan. Matau playfully shows off by standing up on the back of his Kikanalo, but the beast bucks him onto the ground, as Vakama and Nokama watch in amusement.24
  • Matau, Nokama, and Vakama form an alliance with the Kikanalo.8426 A Kikanalo herd aids the Toa Metru against the Vahki in Po-Metru. Nokama uses her Kanohi Rau to communicate with the Kikanalo, discovering that they are in fact quite intelligent.14379144

Lhikan Trains Onewa, Whenua, and Nuju

  • Turaga Lhikan tasks Whenua with walking around the small cell with a blindfold on. On the other side of the room, he tasks Nuju with transferring stones from one large pile to another, which he does for hours. Onewa watches them while sitting on the floor.24
  • While walking around blindfolded, Whenua keeps bumping into walls and other Toa, which causes his temper to rise. Lhikan tells him not to rely on his memory of the past. Lhikan quietly puts a stool in Whenua's path, and Whenua trips over it, which Onewa finds highly amusing. Nuju complains that he is learning nothing about the future from his task. Lhikan tells him that building a tower begins with placing a single stone. Onewa mocks Nuju, saying a thinker would never lay hands on stone. Lhikan tasks Onewa with helping both Whenua and Nuju, and he gives him a blindfold and a rock, to Onewa's dismay.24

Vakama, Matau, and Nokama Reach the Canyon of Unending Whispers

  • As dawn breaks over Po-Metru, Vakama, Matau, and Nokama lay flat on a ridge, surveying the area. Unlike other parts of Metru Nui, the place is largely barren and uninhabited, and echoes emanate from the canyon in a peculiar way. The Kikanalo elder, via Nokama, confirms that this is the place of unending whispers. Down below, twenty Zadakh are guarding an entrance to Onu-Metru. There are too many for the Toa to face head-on, so Vakama comes up with an alternate plan.24

Onewa, Whenua, and Nuju Escape from Their Cell

  • Onewa has a hard time moving while blindfolded. At one point he slams into Whenua, at which point Whenua rips off his blindfold and loses his temper at Lhikan. Onewa calmly takes off his blindfold and tells Whenua to sit down. After a tense moment between the two of them, Onewa's mask starts to glow, and Whenua loses control of his body and sits down against his will. Whenua seethes at Onewa, but Nuju steps in to stop them from fighting. Nuju's mask also starts glowing, and big stones tear loose from the prison cell wall, floating across the room to form a barrier between Onewa and Whenua. The stones happen to leave behind a gap in the wall which the Toa and Turaga can use to escape. The Toa realize they have activated their mask powers, and Lhikan invites them to leave through the hole in the wall.24
  • Onewa uses the power of his Kanohi Komau to make Whenua sit down on the stone floor.8087
  • Toa Nuju uses the power of his Great Kanohi Matatu to tear stones out of the wall of the Prison of the Dark Hunters, freeing himself, Onewa, Whenua, and Lhikan.14586808781

Vakama, Matau, and Nokama Ally with the Kikanalo

  • Nokama approaches the Vahki guards from the hills riding a Kikanalo, which surprises even the Vahki. A squad of Zadakh immediately breaks off and pursues her. A second squad of Zadakh spots Matau on a Kikanalo and immediately chases him.24
  • Matau's Kikanalo is able to keep out of reach of the Zadakh. Matau and the Kikanalo suddenly turn around. The Zadakh fire their stun staffs, but the Kikanalo jumps over the blasts and slams into the Zadakh, sending them flying.24
  • Vakama has dismounted his Kikanalo and approaches the entrance on foot. Although he hoped all of the Vahki would have been distracted, there are still three Vahki waiting for him. They fire their stun staffs at him, and Vakama blocks them by launching disk after disk.24
  • The elder Kikanalo drops down from above between Vakama and the Vahki. It lets out a long, low cry, and is soon joined by other Kikanalo emerging from the rocks. The strange sound grows louder and disturbs the rocky ground, creating a wave that smashes into the Vahki and hurtles them away.24
  • High on a ridge, Nokama and her Kikanalo have backed up to the edge of a cliff, pressed hard by the Vahki squad. Nokama deflects stun blasts with her hydro blades. The Vahki charge at full speed, but the Kikanalo jumps high into the air, sending the Vahki running right off the cliff. The Kikanalo and Nokama land again safely.24
  • Nidhiki and Krekka appear just as Matau and his Kikanalo have managed to bring down a squad of Vahki. Krekka is still angry at the Kikanalo after the incident in the assemblers' village, and Nidhiki has to explain to him to focus on the Toa, not the Kikanalo. Matau stands alone in a dead-end canyon, and Nidhiki tells Krekka to sneak up on him by circling right while he circles left. Krekka reaches Matau first just as Matau walks behind some rocks. However, Matau uses his mask power to shapeshift into the form of Nidhiki. When Krekka looks around the rocks, he sees Matau disguised as Nidhiki, who convinces Krekka that he let the Toa slip past and should circle back. Soon, Nidhiki approaches, and Matau impersonates Krekka to convince Nidhiki to turn back. Once he is gone, Matau returns to normal and rides out of the canyon on his Kikanalo.24
  • Nidhiki and Krekka spot each other across the canyon and start arguing about losing the Toa.24
  • Kikanalo surround the last remaining Zadakh units and smash them to bits.24
  • Riding on their Kikanalo, Vakama, Nokama, and Matau regroup. Vakama is still tinkering with the mask he has created from the Great Disks. Via Nokama, the elder Kikanalo says they will cover the Toa's tracks, and Vakama thanks him for helping them. With the Vahki driven off, the Toa dismount and enter the dark cave. Behind them, the Kikanalo use their legs to start a rockslide that seals the cavern shut in order to block pursuers.24
  • Nivawk, who has been watching events while circling in the sky, flies toward the center of the city to bring back news to the false Turaga Dume.24
  • While attempting to save the other Toa Metru, Vakama, Nokama, Matau, and the Kikanalo battle Vahki Zadakh in the Canyon of Unending Whispers.146147
  • During the battle, Toa Matau discovers his mask power and uses his Kanohi Mahiki to impersonate a Vahki, Nidhiki, and Krekka in order to confuse the Dark Hunters.14884

Onewa, Whenua, Nuju, and Lhikan Encounter a Troller

  • Onewa, Whenua, Nuju, and Lhikan exit through the hole in their cell to find themselves in a huge underground cavern, with their cell resting on an island in the middle of a sea of sand. There appears to be nothing guarding their surroundings. Cautiously, they begin to cross the sand.24
  • After a short time, the sands ahead of them shift, and a massive troller breaches the sand and rushes toward them, mouth gaping wide. The Toa and Turaga are unable to outrun it, but Onewa's mask is activated, and he takes control of the creature's mind.24

The False Dume Summons the Matoran to the Coliseum

  • Nivawk alights on his perch in the sundial chamber of the Coliseum. Nivawk, in its language of screeches and squawks, tells the false Dume that Vakama, Matau, and Nokama are making their way to the prison.24
  • The false Dume (Makuta) goes to the shadowed mirror in the corner of the chamber. He takes off Dume's Kanohi mask to reveal the Mask of Shadows underneath. He decides it is time to use Dume's mask for its "final task," saying that "no one must alter our destiny."24
  • Turaga Dume's face appears on kinetic displays all over the city. Matoran pause in their work to pay attention to what he has to say. The false Dume tells the Matoran that they are required to gather at the Coliseum.24

The Toa Metru Are Reunited

  • Onewa takes control of the mind of the troller with his mask power, allowing him, Whenua, Nuju, and Lhikan to ride inside of the huge maw of the troller as it transports them across the sea of sand.24
  • Onewa makes the troller beach itself on the "coast" of the sea of sand, and the Toa and Turaga emerge from its mouth. They find a tunnel that leads to an unknown destination, but they decide to take it before Vahki patrols show up. The Toa and Turaga find all of their equipment stacked neatly by the tunnel entrance, including a compact item that Lhikan takes. Onewa vows never to let anyone take his proto pitons away again.24
  • The Toa peer into the dark tunnel. Whenua steps into the tunnel, and to his surprise, the tunnel becomes bright as day. He soon realizes that his mask is glowing brightly and lighting the way in front of him. Whenua leads the way as his mask lights up the dark tunnel.24
  • After their escape, Whenua discovers that his mask lights up the darkness and so leads the way.81
  • Onewa, Whenua, Nuju, and Lhikan walk for some time through the strange tunnel, which is lined with doors on either side. At one point they hear a noise around a corner, and Whenua investigates. Whenua runs into what appears to be a Vahki (actually Matau in disguise), and the two grapple for a moment until Matau reveals himself. Reunited, the Toa exchange greetings and brief accounts of the adventures that brought them to the tunnels. Vakama, however, stands aloof, disappointed that he is the only one who has not discovered his mask power.24
  • Shortly afterward, the Toa Metru are reunited when Matau, Nokama, and Vakama help to free the other Toa Metru and Turaga Lhikan.847986802681
  • When the Toa mention that they came looking for Toa Lhikan, Turaga Lhikan finally removes his cloak and reveals his true identity. Lhikan explains that his power has passed on to the rest of them. Lhikan asks Vakama directly if he has the "heart of Metru Nui" safe. Vakama, thinking that the phrase refers to Lhikan, responds with confusion. Lhikan calls Vakama misguided, and that the Matoran are Metru Nui's heart, not he. Vakama takes the news of his failure very hard, saying he has wasted everyone's time and is not even a good mask-maker.24
  • Having rescued Lhikan, Vakama believes that the Toa Metru have achieved what they set out to do. He is crushed to find out that Lhikan wanted him to save the Matoran, not him. With Vakama already plagued with self-doubt, discovering he has made such a serious error is a blow to his confidence.26
  • The Toa hear Vahki coming down the tunnel and flee down a side corridor. They see huge doors of the kind seen in the Archives, but since they are in Po-Metru, it is not clear what purpose they serve. A despondent Vakama lags behind. Lhikan stops Nokama from waiting behind for him, saying that only Vakama can convince himself of his worth.24
  • Vakama spots something in the tunnel the others missed: a silver sphere like those seen before. Vakama opens the hatch of the sphere and is horrified to discover Turaga Dume asleep inside, missing his mask. It is obvious that Dume is is not in ordinary sleep and cannot be awakened. Lhikan concludes that this is the true Turaga Dume, and that an impostor has taken his place, as he feared. Vakama is seized by another brief vision. He sees hundreds of silver spheres, sinister red eyes, and hears whispers of evils to come.24
  • Vakama discovers a Matoran sphere containing the sleeping form of the real Turaga Dume, confirming Lhikan's suspicions that the Dume who had ordered the Toa out of the city and branded the Toa Metru as criminals was an impostor.32
  • The Toa hear Vahki coming from another corridor, threatening to trap them between two Vahki squads. Whenua leads them into one of the massive doors just in time to avoid them. The Vahki start breaking the door down. The Toa find themselves in a Po-Metru storage facility littered with tools and unfinished carvings. There the Toa find a long-unused Vahki transport, a model that is larger than the one Vakama, etc. stowed aboard before. The transport offers them a good way to escape.24
  • When the Toa try to approach the transport, a swarm of Lohrak flies out of the darkest corner of the room and attacks the Toa and Turaga. Some of the Lohrak wrap themselves around Lhikan and some of the Toa's tools. The scene devolves into chaos as the Toa try to regroup amid the swooping Lohrak while the Vahki continue breaking down the door. Vakama, Matau, and Nuju manage to regroup, but they are blinded by the light from Whenua's mask. At Whenua's suggestion, Onewa tries to mind-control the Lohrak, but there are too many of them.24
  • Lhikan says that someone must take charge. At that moment, Vakama casts aside his doubts and becomes determined to take control of the situation, for the sake of everyone depending on them. Vakama orders the other Toa to use their elemental powers, knowing they still might not have recharged since being expended during the quest for the Great Disks. Matau unleashes a blast of wind that blows the Lohrak off himself, Nokama, Lhikan, Vakama, and Whenua. Nokama uses a blast of water to scatter the Lohrak attacking Nuju and Onewa. In order to trap the Lohrak, Whenua and Onewa use their powers to carve out a holde in the stone wall. Vakama's elemental powers have not yet returned in force, but he uses his mask-making tool, which generates some heat and flame, to drive the Lohrak into the gap. Once they are inside, Nuju seals them inside with a layer of ice.24
  • The Toa Metru fight and defeat a swarm of Lohrak after escaping the Prison of the Dark Hunters.149
  • The Vahki have almost broken the door down, and the Toa Metru get in the Vahki transport. With the Vahki blocking their only exit, Vakama declares they will create their own. Vakama decides that they will have to leave Turaga Dume behind until they return. Matau drives the Vahki transport straight at the stone wall, and Whenua stands on the hood, using his earthshock drills to easily bore a tunnel for the transport to pass through. The Vahki break into the chamber just as the Toa make their escape. Matau eases the transport up toward the surface as Whenua continues to dig.24

The Matoran of Metru Nui Are Placed in the Spheres

  • The Toa's Vahki transport explodes out of the ground onto the surface of the city. The Toa are shocked to see that there is not a single Matoran in sight. Worrying that they might be too late, Matau races the transport toward the center of the city. Up front, Whenua collapses from fatigue. Onewa, instead of offering an insult like he usually does, actually congratulates Whenua for a job well done.24
  • In the transport, Vakama is absorbed in mask-making once again. For some reason, he has a strong feeling that the mask he is making will be vital to saving the city.24
  • In answer to the false Turaga Dume's city-wide call, Matoran stream into the Coliseum from all over the city under the watch of the Vahki. Most Matoran look confused, some look worried, but a few are simply happy for a break from work. The disguised Makuta watches the innocent, unsuspecting Matoran file in. Makuta believes that it is better to shield the Matoran from the changes to come until he decides they can resume their lives again. He looks at the massive sundial and is pleased to see that the shadows of the twin suns have begun to partially overlap. Glancing at a Kanohi Mask of Power on the wall symbolizing Mata Nui, he says that "twilight" has arrived.24
  • The Toa speed through the streets of Metru Nui in their Vahki transport. The Toa look in awe, and fear, at the spectacle of the city completely emptied of its residents. On screens all over the city, the image of Turaga Dume repeats the same message over and over, ordering the Matoran of Metru Nui to gather at the Coliseum for an important announcement.24
  • Vakama remembers that Lhikan told him to "stop the darkness," but he points out that it is not close to sunsfall. In the sky, the two suns arc toward each other. Whenua and Nuju see this as a sign of the legend of eternal shadow, when the light of the Great Spirit will be lost. Nokama understands now that the situation is worse than she ever imagined.24
  • In the Coliseum, the Matoran sit expectantly in their seats, engaging in nervous conversation with each other. The false Turaga Dume appears on the huge Coliseum screen and in a benevolent tone tells the Matoran, "rejoice, for today will be a momentous climax to your history." The Matoran grow confused as Vahki transports pull into the arena, carrying scores of shiny silver capsules.24
  • According to Makuta Teridax's plans, the Matoran population of Metru Nui is placed in spheres and rendered comatose, then loaded into the storage area beneath the arena of the Coliseum.13610 They are captured by Makuta and forced into Matoran spheres, where they are thrown into a form of suspended animation.15015120
  • 1,001 years ago The Matoran of Metru Nui are captured and placed comatose into pods.6

THE GREAT CATACLYSM

  • The Toa reach the Coliseum in their Vahki transport. Matau drives the transport straight through the entrance gates, forcing the Vahki guards to dive out of the way. Matau brings the transport to a skidding stop on the arena floor.24
  • The Toa arrive just in time to see the Vahki closing the last of the capsules, which now contain the entire Matoran population of Metru Nui. Matau notices that the number of capsules they see does not account for all of the Matoran.24
  • The dark, chilling voice of Makuta comes from the giant screen. Makuta tells the Toa they are too late, and that "the shadow has arrived." Makuta removes Turaga Dume's mask from his face and reveals his true self. The Toa and Lhikan recognize him as Makuta, a being who was once trusted and respected by all. Stunned, Lhikan tells Makuta that he was sworn to protect the Matoran. Makuta says that he will, and when they awake, he will be their Great Spirit. Vakama can hardly believe that someone would do something so monstrous as trying to replace the Great Spirit Mata Nui, and he rebukes Makuta. A rumble begins to grow, slowly at first, then faster, becoming deafeningly loud. Triumphantly, Makuta tells the heroes that "even the Great Spirit will soon sleep."24
  • The Toa Metru return to the Coliseum to confront the impostor Dume and attempt to save the Matoran. The impostor reveals himself to be Makuta.1368 Lhikan is furious, reminding him that he had sworn at one time to protect the Matoran.32
  • The Toa Metru discover how Makuta has tricked them and captured all of the city's Matoran and imprisoned them in canisters.28
  • The Toa and Lhikan watch the sky as a darkness passes over them, cutting off the light. Shadow reaches down like a great hand to seize Metru Nui, engulfing the city in all-consuming blackness and turning midday to midnight. Forked lightning bolts stab down from the Coliseum's energy pylons. The Coliseum shakes violently, and cracks appear in the walls. A great fissure forms in the arena floor. It is clear to the Toa that the legend of eternal shadow has come true: the end of all is near.24
  • 1,000 years ago Finally, Mata Nui's journey draws to its close. As he travels back to the planet of his construction (Spherus Magna) to fulfill his final destiny, one ambitious Makuta attacks. Teridax crashes Mata Nui's systems and sends his robotic body plummeting into the ocean moon of Aqua Magna. There, Mata Nui sleeps for a thousand years.152
  • Teridax leads an attack on Mata Nui that results in the Great Spirit falling into an unending sleep.153
  • 1,001 years ago The Great Spirit Mata Nui succumbs to Makuta's attack and goes into a coma.6 Mata Nui lapses into unconsciousness.10
  • A little more than 1,000 years ago154; 1,001 Years Ago7 The Great Cataclysm. Mata Nui finally succumbs to unending slumber as a result of the Brotherhood of Makuta's attack.1557 An earthquake occurs throughout the entire Matoran universe, causing massive destruction in Metru Nui, the splitting of Voya Nui from its continent, and the shattering of the Pit.156155
  • 1,001 years ago The Great Cataclysm destroys much of Metru Nui and rocks the entire universe.6
  • 1,001 years ago Makuta attempts to seize power in Metru Nui.6

Makuta Gathers Strength

  • At the same time as Mata Nui succumbs to the Brotherhood of Makuta's attack, Teridax strikes in Metru Nui, imprisoning the Matoran population. At this point, the treachery of the Brotherhood is truly revealed.7
  • The Vahki, unfazed by the disaster, advance toward the Toa's transport. Vakama tells Whenua to find the Matoran. Concentrating as never before, Whenua causes his mask to glow so bright that he can see through solid matter. He manages to see into a storage hold far beneath the Coliseum, where he sees Vahki stacking silver containers on huge metal racks stretching from floor to ceiling. Whenua reports that the Matoran are beneath the Coliseum, and Matau drives the transport toward an underground access tunnel, sending Vahki flying. One Vahki manages to hold on to the rear of the transport. Nokama quickly slices off that section of the transport, sending the Vahki tumbling away.24
  • Makuta causes Dume's box to ascend. The energy pylons bend to his will and send their lightning discharges into his body. He absorbs the energy until his frail Turaga body cannot bear it. At this point he transforms into a larger form, a moment he has been waiting for.24
  • The Toa's Vahki transport races through the tunnel toward the storage facility. Three Vahki drop onto the transport from above. Matau extends the transport's legs and causes to rise toward the ceiling, scraping the Vahki off the top.24
  • The transport comes to a stop in the middle of the storage facility. The Toa find a horrifying sight: all around them are silver spheres stacked as high as they can see, each one containing a Matoran. Nokama looks inside one of the spheres to find the Matoran within sleeping an unnatural sleep, his eyes dark, and his heartlight faintly pulsating. He is still alive, but for all the Toa know, his sleep is endless. Although the Toa cannot save all the Matoran right now, Vakama decides to bring a few of them along to safety, to save hope for the rest. The Toa quickly load six of the spheres into the transport.24
  • While Makuta drains the energy from the city's power plant, the Toa Metru manage to recover six Matoran spheres. Ahkmou is one of the six Matoran initially rescued from the Coliseum by the Toa Metru.6913684792681
  • High above the Coliseum, Makuta has transformed from his Turaga body into a swirling vortex of dark energy, with his red eyes gleaming in the center. The energy pylons continue to feed him power.24
  • Nivawk circles the vortex. Makuta reaches out with a black tendril of energy and drags Nivawk into the vortex.24
  • Even after Turaga Dume is revealed to be Makuta in disguise, Nidhiki and Krekka continue to follow his orders without question.24
  • Hidden by the shadows, the Toa's Vahki transport accelerates away from the Coliseum and heads toward Ga-Metru. Matau struggles to keep the transport on the road as earth tremors rock the city. Towers crumble, and chutes buckle and fall.24
  • Suddenly, Nidhiki and Krekka flank the transport, traveling in their flight mode. They land in the vehicle, and Krekka grabs Matau, fighting for control of the transport. Nidhiki heads straight for Lhikan, given his hatred for him. Nidhiki shoots an energy web at Lhikan, but Nuju stops it in midair with his mask power. Onewa takes control of Krekka's mind and causes him to grab Nidhiki and jump off the speeding transport with him.24
  • The Toa Metru ward off an attack by Nidhiki and Krekka outside the Coliseum.21 Onewa uses his mask power to make Krekka attack Nidhiki, stopping the two.8094
  • After Nidhiki and Krekka hit the road, Makuta's coils of dark energy grab them and drag them toward the Coliseum.24
  • Matau drives the transport across the bridge leading to Ga-Metru. The Toa do their best to focus on the task at hand despite witnessing the destruction of the city around them, which they thought would stand forever. A storm has formed over the sea. Vakama continues to tinker with the Mask of Power he is crafting. Up ahead, hundreds of Vahki, with twenty abreast, are blocking the bridge. Vakama says with confidence that their future lies beyond Metru Nui. Matau takes this to mean that they should take to the sea. He drives the craft straight through the railing of the bridge and plunges it into the stormy waters below. The Vahki watch as the transport remains submerged for a few moments. The six Matoran spheres strapped to the transport make the vehicle buoyant enough to float, and the transport comes back to the surface intact. Nokama remarks that after they saved the Matoran, now the Matoran have saved them.24
  • Nidhiki and Krekka are drawn toward Makuta's dark vortex. They are confused that they are being attacked even though they served Dume/Makuta faithfully even after revealing his true identity. The two vanish into the vortex.24
  • In a desperate bid to restore lost energies quickly, Makuta absorbs Nidhiki and Krekka into his own substance, killing them.22
  • Needing more power for the coming fight with the Toa Metru, Teridax absorbs the energies of the Metru Nui power plant, along with the bodies and minds of Nidhiki, Krekka, and Nivawk.5 Makuta drains the power plant and absorbs Nidhiki, Krekka, and Nivawk into his substance. He absorbs Nivawk into his substance using a shadow claw.13 With Nidhiki having failed to stop the Toa Metru, Teridax absorbs him into his own body, killing him.157 All three are killed15815 in the process and become part of Makuta's new body, enhancing his power. He regains his full power as a result.17191021 He gains Nivawk's wings growing from his back as part of his new body.4913 The power plant is meanwhile destroyed. Most of the Vahki are blown to pieces and destroyed by a power surge.20137159
  • The Metru Nui power plant is destroyed, and the resulting energy surge wrecks the Vahki hives.160 This power surge which strikes the Vahki hives destroys most of the Vahki. Those that survive are altered for the worse. Their speech centers slow down enough for other beings to understand them, and their stun staffs become incredibly destructive. In addition, their fundamental mission is warped: they now believe that living things create disorder, and that therefore the way to maintain order is to eliminate anything that lives.161
  • Many lightstones are doused when the Metru Nui power plant is wrecked, suggesting that the belief that lightstones have a self-contained power source is incorrect.162

The Great Cataclysm in Metru Nui

  • In Metru Nui, a strange double eclipse occurs163, and an ensuing earthquake destroys much of the city.1637 This major earthquake damages buildings throughout the Metru.20
  • Spillage from the molten protodermis vats of Ta-Metru melts much of the district. Only small portions remain habitable.7
  • Po-Metru is the district least damaged during the earthquake.7
  • A massive earthquake shatters the Archives, releasing the creatures held captive there all over the city.1647163 Hundreds of stasis tubes are cracked open by tremors, freeing the creatures contained within. Predators and prey alike escape from the Archives into the ruined city, frightened and hungry.163 The massive earthquake that strikes Metru Nui shatters the Archives and releases dozens of dangerous species of Rahi.165
  • Le-Metru7, the Moto-Hub166, and the Test Track85 are all badly damaged in the quake.
  • The quake topples and shatters the Knowledge Towers in Ko-Metru.7
  • Amazingly, the Great Temple survives the earthquake relatively intact.77

The Great Cataclysm on Mata Nui

  • Originally, the island of Mata Nui is completely barren. During the terrible earthquakes triggered by Makuta, a leak of energized protodermis causes incredibly rapid plant growth. By the time the Toa Metru arrive there for the first time, there are great jungles and more on what was once nothing but rock.167
  • A passage to the island of Mata Nui opens during the Great Cataclysm.168
  • 1,000 years ago Automatic systems camouflage Mata Nui's face, one of the only parts of his body above the waterline. A fake volcano is created, along with lush jungles, icy mountains, deep lakes, deserts, and caverns.152

The Great Cataclysm at Voya Nui

  • During the Great Cataclysm, the landmass of Voya Nui, a portion of one of the much larger mainland continents, breaks loose. The Great Cataclysm causes Voya Nui's landmass to split off from its continent, rocket up through its dome and through the roof of the Matoran universe, and surface on the waters of a strange ocean above (the same ocean in which the island of Mata Nui is situated).169170 Its Turaga, Turaga Jovan, is killed in this disaster.171172173150170174 Many of Voya Nui's Matoran are also killed.170 Voya Nui is originally located in the center of a huge continent within the Matoran domes, but it is torn free by a massive earthquake and sent rocketing up through its dome and into the open ocean above.175 Voya Nui is ripped from its continent and ends up in the outer ocean.176
  • 1,001 years ago The Great Cataclysm causes Voya Nui to tear free from its continent and rocket to the surface. Turaga Jovan dies in the disaster.6
  • Axonn and Brutaka are on Voya Nui when a great cataclysm tears it loose from its continent and sends it hurtling up to where it comes to float.177
  • Gafna are among the few Rahi to survive the Great Cataclysm on Voya Nui.178

The Great Cataclysm in the Pit

  • 1,000 years ago179180 The Great Cataclysm shatters the walls of the Pit, freeing its prisoners, including the Barraki and Nocturn, who flee out of the dome into the black water.181182183 The Great Cataclysm shatters the Pit's enclosure, releasing its inhabitants into the waters outside of it.184 The terrible earthquake that rocks the entire universe splits open the roof of the Pit, allowing water from the ocean outside to flood in, and damages the prison cells.179 The Barraki escape the Pit.180
  • 1,001 years ago The Pit is shattered by an undersea quake. The Barraki and other inmates escape.6
  • The inmates of the Pit escape, overwhelming and killing Hydraxon and making their way to the ocean above.179
  • Tuyet dies in the Pit, perhaps trying to escape.185
  • Tuyet is among the prisoners who perish when the Great Cataclysm shatters the Pit. Some escapees later claim that she fought beside Hydraxon, trying to stop the inmates from fleeing, while others insist she was trying to break out and just got unlucky. The truth is shrouded in mystery.186
  • Hydraxon is badly wounded as a result of the quake and is later killed by Takadox.187183188 Hydraxon is killed when the prisoners of the Pit escape.189
  • Over 1,000 years ago The original Hydraxon dies in an earthquake.190
  • What the escapees do not realize is that the disaster has resulted in the waters becoming charged with an energy that can cause mutations in anyone exposed to it. Most of them find themselves transformed into water-breathers, and many suffer shocking physical changes. Now trapped in the ocean due to their inability to breathe air, the escaped prisoners call their new home "the Pit" as well.179 The Barraki are mutated by the waters into monstrous creatures.180
  • The Barraki escape the Pit, but they are mutated by a strange substance in the sea water into new forms. They are no longer able to breathe air, so they have to live underwater.191
  • The escapees of the Pit find that they are stuck at the bottom of a strange ocean, apparently doomed to drown. However, the mutagenic seawater of the region severely mutates all of them, with the exception of Nocturn, and allows them to breathe underwater and survive at the ocean's great depths. At the same time, they lose the ability to breathe air and can no longer survive on land. Carapar is transformed into a crab-like creature. Ehlek is the least affected of the Barraki, since he is already a water-breather, but he is still radically changed, growing electrified spines on his back. His air-breathing equipment is destroyed and cannot be use to let him leave the waters. Kalmah is mutated by the seawater to have a squid-like appearance. Takadox is mutated into an insectoid form.181192193194195183196188188
  • Nocturn, being already amphibious, has no problem surviving in the depths and in fact proves to be immune to the mutagenic effects of the water.182
  • Because their escape into the black water hardly results in their freedom, the prisoners of the Pit come to know the surrounding ocean area as the Pit as well.183
  • Pridak retains his leadership of the Barraki after their escape from Prison.197

The Great Cataclysm in Karda Nui

  • 1,000 years ago198 After the cataclysmic earthquake that shakes the universe, great stalactites break off from the ceiling of Karda Nui and bury themselves in the ground. Av-Matoran are displaced from their homes by the quake.198 When the Great Cataclysm strikes, portions of the roof of Karda Nui break off, carrying many Av-Matoran down with them. Massive stalactites are impaled in the floor of the core, and flood waters begin to spill in, turning the lower level into a swamp.199
  • When the quake strikes, water from outside of the domed universe floods into Karda Nui, turning the ground into a vast swamp. The murky waters are mutagenic, transforming any living thing that comes in contact with them.200

The Great Cataclysm on Destral

  • Chirox and Mutran are bickering on Destral about Mutran's new Lohrak specimen when they feel the effects of the Great Cataclysm. A violent earthquake strikes the island, and Mutran barely manages to brace himself against the shaking. The fortress on Destral is reduced to ruins. Some of its prisoners are killed or wounded. At least one Makuta's armor is damaged so badly that his essence is released into the open air. After the shaking stops, the other Makuta help him into an Exo-Toa so that he can survive until his armor is repaired. Chirox and Mutran realize that the cataclysm means that Mata Nui has fallen and that the Plan is working.4

The Toa Mata Are Deployed

  • When Mata Nui is struck down and falls asleep, the Toa Mata's canisters are automatically launched from the Codrex in Karda Nui into the world above. The plan is for them to land in the ocean outside of the domes, immediately make landfall on the island of Mata Nui, and then journey down to Metru Nui to carry out their mission. However, something goes wrong, and the canisters malfunction. They remain floating in the waters around Mata Nui with the Toa sleeping inside for 1,000 years.201202
  • The Toa Mata ride Toa canisters toward the island of Mata Nui, but the craft malfunction. The Toa Mata, inside unique canisters and partially disassembled, drift in the ocean around Mata Nui for 1,000 years.203204205206207208209210211

The Toa Metru Fight Makuta

  • The Toa Metru make their escape from Metru Nui. They are unable to rescue Turaga Dume before leaving.1368
  • The Toa Metru leave Metru Nui aboard the Lhikan, a Vahki transport which they have re-purposed for sea travel by strapping the six Matoran spheres to the bottom for buoyancy.212 Matau acts as pilot for the Lhikan.84140
  • The Toa's Vahki transport makes its way through the silver sea by using its insectoid legs as oars. Up ahead lies the Great Barrier.24
  • Vakama has another vision. In it he sees bright light, then darkness like that which now shrouds Metru Nui. He wonders how he will ever escape the darkness, and then a sliver of illumination appears, like a crack in the shadows. It beckons him to go forward, for on the other side is a place of safety. The vision ends, and although Vakama is not exactly sure what it means, he takes it as a sign of hope. It is the same kind of instinct that has driven him to create the mask he is working on.24
  • Vakama goes back to work on the mask. Matau scoffs at Vakama for continuing to play mask-maker. Something Matau says makes Vakama suddenly realize that the false Turaga Dume wanted the mask in order to give him more time. Almost done with the mask, Vakama works on it even more frantically.24
  • Vakama carves the Disk of Time into the Kanohi Vahi using the mask-making tool which he used as a Matoran and will later be his firestaff.2132149221528216
  • 1,001 years ago Vakama creates the Mask of Time.6
  • Suddenly, the Toa see a colossal winged figure land hard on a rocky outcropping of the Great Barrier nearby. It is Makuta, whose huge, powerful form has now incorporated the wings of Nivawk and the tools of Nidhiki and Krekka. Looking down on the Toa, he intends to bring their journey to an end, but Vakama defiantly tells him it has just begun.24
  • With a wave of his arm, Makuta causes great pillars of crystalline protodermis to rise from the sea, forming obstacles for the Toa's transport. Matau struggles to steer the craft around them.24
  • Up ahead, Vakama sees a narrow gap in the Great Barrier through which light is shining, matching what he saw in his vision. Vakama tells Matau to head toward the light.24
  • Vakama has Nuju use his telekinetic power to lift him up toward Makuta. Meanwhile, Onewa jumps from the craft and smashes an oncoming pillar with his proto pitons. Two more appear in front of the transport. Nokama slings her hydro blade into the side of another pillar and hangs on with all her strength, helping the transport make a sharp turn to avoid the pillars. Another pillar rises up abruptly and crashes into the transport, sending the silver spheres flying into the sea.24
  • Nuju uses his mask power to lift Vakama onto a plateau on the Great Barrier for a showdown with Makuta.86
  • The loss of the spheres distracts Nuju, and Vakama drops into the sea. Vakama drags himself out of the sea and scales the cliffside to face Makuta.24
  • Vakama reaches Makuta and pulls the completed Mask of Power he fashioned from the Great Disks, the Mask of Time, out of his pack. Makuta is intrigued by the Mask of Time and calls Vakama a great mask-maker who "could have many destinies." Vakama hesitates, and Makuta approaches Vakama. He offers Vakama to join his "brothers" and him. Vakama rejects him and places the Mask of Time over his own mask. Makuta attacks, sending a winding stream of dark energy from his chest straight toward Vakama. The Mask of Time glows, and a wave of temporal force flows from it and strikes Makuta. The movements of Makuta and the energy stream slow to a near standstill.24
  • Having shapeshifted into a large, winged form, Teridax challenges Vakama for possession of the Vahi, even as earthquakes crumble the city around them.5
  • When Vakama uses the Kanohi Vahi, Voporak senses its power and begins heading for Metru Nui.217
  • Free of Makuta's control, the sea calms. The five other Toa go to work retrieving the Matoran spheres. Turaga Lhikan, however, has secretly joined Vakama and Makuta on the cliff.24
  • Vakama's control of the Mask of Time is imperfect, so he is unable to stop the same temporal wave that affects Makuta from slowing him down as well. Because of this, he has no way to avoid Makuta's attack. Suddenly, Turaga Lhikan jumps into the midst of the temporal wave right in front of Makuta's dark energy. The bolt strikes Lhikan head-on, breaking the shield created by his own mask. Lhikan is drained of all color as the darkness takes hold. The disruption of the temporal wave breaks off its effect and sends the Mask of Time flying into the sea.24
  • The Vahi is lost to the sea around Metru Nui during the battle between Vakama and Makuta.215
  • During Vakama's confrontation with Makuta at the Great Barrier, Vakama uses the Vahi against Makuta.217216 Teridax would have absorbed him if Vakama did not suddenly realize how to use the Vahi. He slows down time around Teridax, delaying his revenge. However, he is not able to control the Vahi's power and traps himself in the time slowdown as well. Teridax knows that he only needs to wait until Vakama's will weakens to finish him off. Teridax never sees Turaga Lhikan run toward them and leap in between them. When time at last flows normally, it is Lhikan that takes the blast meant for Vakama, and he dies as a result.5 Lhikan sees that Vakama is unable to properly control the Kanohi Vahi and is in mortal danger. At the last possible moment, Lhikan leaps in the path of Makuta's attack, his body wracked by dark energies powerful enough to harm a Toa. They are too much for his weakened Turaga form, and Lhikan dies.9032102026 During the final battle with Makuta Teridax, Lhikan leaps in front of a blast meant for Toa Vakama and is killed.23
  • Vakama kneels over the dying Turaga Lhikan. Lhikan assures Vakama that he has reached the end of his lifetime's journey, but Vakama's lies beyond. Lhikan gestures toward the Great Barrier. He tells Vakama to trust his visions and that he is proud to have called him brother. Then, Lhikan dies. Broken-hearted, Vakama removes Lhikan's mask.24
  • 1,001 years ago Turaga Lhikan is killed by Makuta.6
  • Makuta approaches Vakama again, furious about losing the Mask of Time, saying that it will take a lifetime to achieve what destiny demands without it. Makuta sends another tendril of energy at Vakama, and he scrambles to safety. Then, Vakama's mask begins to glow, and his body turns invisible.24
  • Makuta fires more blasts wildly but misses by a wide margin. Vakama hurls a rock, prompting Makuta to hurl a blast at the point where it strikes. Then Makuta fires at the place Vakama threw the rock from, forcing Vakama to retreat into a hollow of the cliff.24
  • Vakama is tricky, ducking and dodging and hiding from sight until his friends can arrive.5
  • Now that Lhikan has bought Vakama a second chance, Vakama and Makuta battle to a stalemate until the other Toa Metru arrive.265
  • Vakama wedges his disk launcher hard into a crevice on the cliff face, and it becomes visible when he lets go. Makuta grabs it with a dark tendril, but the launcher is wedged in too deeply to be removed. Instead, Makuta is dragged toward the Great Barrier, and he slams into the cliff.24
  • Makuta is dazed but still defiant. The other Toa join Vakama, and they all raise their tools, with Vakama substituting his firestaff for his disk launcher. Their six elemental powers flow together and form a beam of pure white energy aimed at Makuta. The beam leeches Makuta's shadow power from him. A shell of protodermis forms around Makuta, sealing him inside. With a final burst of power, the beam marks his prison with the sign of the Toa.24
  • The Toa Metru attack and defeat Makuta, combining their powers to imprison him behind solid protodermis branded with a Toa seal.218108420798680219265
  • Teridax is unexpectedly defeated by Turaga Lhikan and the novice Toa Metru.47
  • 1,001 years ago The Toa Metru defeat and imprison Makuta.6
  • Makuta Teridax tries and fails to seize power in Metru Nui and is imprisoned by the Toa Metru.220
  • Vakama still holds on to Lhikan's mask. The Toa look to the sky and see Lhikan's spirit star shooting across the darkness. It explodes into six new stars. Nuju takes this to mean that the Great Spirit proclaims that they are Toa.24
  • After the Toa Metru defeat Makuta, Lhikan's spirit star splits into six new ones, representing the Toa Metru.141
  • The six Matoran spheres have been attached once more to the Vahki transport, which is waiting below the cliff. Vakama decides that the Toa will return for the rest of the Matoran soon, but that they will ensure the safety of the six Matoran they have with them first.24
  • Vakama takes Lhikan's mask as a reminder of his heroic sacrifice.32 The Toa Metru retrieve Lhikan's mask.23
  • The Toa Metru mistakenly believe that Teridax is defeated and helpless.5 Makuta's body is trapped, but not his mind. He reaches out mentally and summons Roodaka, Sidorak, and the Visorak hordes to come to Metru Nui and avenge his defeat.102195

The Journey to Mata Nui

The Toa Metru Journey to Mata Nui

  • The Toa Metru leave Metru Nui to seek out a land for the Matoran to settle in.220
  • Eliminator knows nothing of the deaths of Nidhiki and Krekka at the hands of Makuta, nor does any other Dark Hunter. All they know is that Nidhiki and Krekka never returned from their mission.22
  • Toa Metru Matau fights a particular breed of fish in an underground cavern. Noting that the faces of the grotesque fish remind him of Makuta, the name "Makuta fish" sticks.221
  • During the initial voyage to Mata Nui, Toa Nokama fashions a trident out of Makuta fish bones which she will later carry with her as a Turaga.22179222
  • Nokama carves an image of the six Toa Metru into the side of a tunnel.79
  • The Manas are first spotted by the Toa Metru while sailing from Metru Nui to Mata Nui. They do not play a large role in the battle that follows.223 The Toa Metru spot only two specimens while sailing from Metru Nui. Because of their size, appearance, and savage manner, they dub them "Manas," the Matoran word for "monster."224
  • The Toa Metru battle Nuurakh on the way to Mata Nui.225
  • The Toa Metru witness Takea sharks attacking prehistoric beasts along the underground river linking Metru Nui to Mata Nui.226
  • The Toa Metru travel the river where Mavrah lives, taking their six Matoran spheres as they search for a new land where the Matoran can live.2278081
  • The arrival of the Toa Metru, journeying by water to find a new home for the Matoran, shatters the peace in Mavrah's hideout. Suspecting that the Toa Metru have come to harm the Rahi, Mavrah orders the Rahi to attack them.163
  • Believing the Toa Metru to be agents of Dume sent to take him back, Mavrah unleashes his monstrous sea Rahi and powerful Kralhi on them and attempts to kill them.2278081
  • Whenua is deeply disturbed by the fact that his old companion is now either badly misguided or insane.81
  • The Kralhi which fled to the tunnels connecting Metru Nui to Mata Nui ally with Mavrah against the Toa Metru and are consequently destroyed.22880
  • In the middle of a multi-way battle between Toa, Rahi, Vahki, and Kralhi, Toa Onewa forces Mavrah to see the destruction his methods are causing. Guilt-ridden and dismayed, Mavrah rushes to the water's edge, calling for the fighting to cease. However, the battle has turned the river waters violent, and Mavrah is washed away by a sudden wave into the underground river. Onewa prevents Whenua from sacrificing his life in a vain attempt to save Mavrah. Mavrah is presumed dead.227808182
  • Mavrah realizes his mistake in the end, but he apparently perishes when he is swept into the water during the battle. The fate of the Rahi is unknown.163
  • During the voyage to Mata Nui, Ahkmou's sphere is lost, coming to rest at the bottom of an underground river.69

The Visorak Invade Metru Nui

  • Led by Sidorak and Roodaka, the Visorak hordes invade Metru Nui.2197229
  • 1,001 years ago The Visorak horde invades Metru Nui.6
  • While the Toa Metru are gone on their journey, disaster strikes Metru Nui. The Brotherhood of Makuta servants Sidorak and Roodaka atlead an army of Visorak in an invasion of Metru Nui. The Visorak army attacks and conquers the city, capturing Rahi and mutating them into mutant beasts with Visorak venom. Those Vahki which still survive are destroyed by the Visorak as well, leaving the city defenseless.220
  • The Visorak reach Metru Nui through the derelict underwater chutes which lead to the city.138
  • The Visorak invade Metru Nui following the initial departure of the Toa Metru for Mata Nui. Their primary focus seems to be the capture and either containment or mutation of Rahi.230 They quickly take over the Coliseum and spread out through the Metru, weaving their webs and capturing Rahi.229
  • The Visorak destroy all of the airships in the Moto-Hub when they invade Metru Nui.231
  • The Visorak horde successfully invades Metru Nui under Sidorak's leadership, shrouding it in webs.20232 While the Visorak attack and capture Metru Nui's Rahi, Roodaka works on a way to free Makuta.10
  • Once in Metru Nui, Roodaka begins scheming how to win favor with Makuta by freeing him from the Toa Metru's protodermis prison.219
  • Roodaka rides a Nui-Kopen to visit Makuta's protodermis prison on the Great Barrier.233

The Toa Metru Arrive on Mata Nui

  • After much time, the Toa Metru first set foot on the island that lies far beyond the Great Barrier.24
  • After a dangerous journey, the Toa Metru complete the trip to Mata Nui.8426 The Toa Metru discover the island shortly after their defeat of Teridax. The island is wild and untamed, but beautiful as well, and the Toa Metru consider it a place where the Matoran can live in peace and safety. The Toa Metru name it Mata Nui after the Great Spirit.167
  • The Toa Metru were already aware that they were going to a world outside their own, so when they arrive on Mata Nui, they have already been expecting there to be some differences from what they were familiar with inside the Matoran universe.234
  • Vakama suggests that the Toa Metru create Toa stones and hide them in places only one with the heart of a true Toa could reach. This, he believes, will ensure that a new generation of Toa will follow the Toa Metru someday.26 The Toa Metru put a portion of their power into six stones, creating Toa stones.78
  • The Toa Metru hide the Toa Stones on Mata Nui in places they believe only a true Toa could reach.21078
  • On his first visit to Mata Nui and Le-Wahi, Matau promptly gets lost in the Fau Swamp. He often complains about its terrain afterward.23584
  • Nuju names a mountain on Mata Nui in Ihu's honor.236237

The Toa Metru Journey Back to Metru Nui

  • Learning that the Toa Metru have defeated Makuta, Karzahni shifts its hatred toward them.218
  • On the return journey to Metru Nui to rescue the rest of the Matoran, Vakama grows short-tempered and frustrated. He blames himself for Lhikan's death and the fate of the Matoran.26 Matau grows increasingly annoyed with Vakama's harsh attitude.84
  • Vakama has visions of the Bohrok attacking and destroying the island of Mata Nui.238
  • The Toa Metru encounter a Kranua on their initial journey back to Metru Nui. In a brief but furious battle, Vakama uses his fire power to fuse the sandy grains of the Kranua into glass. Matau tips it over and shatters it.239
  • The Toa Metru encounter the Rahi Nui, which severely injures Nokama.218792240
  • What is perhaps Nuju's finest moment as a Toa happens when the Toa Metru are returning to Metru Nui following their discovery of the island of Mata Nui. The Toa Metru encounter a monstrous beast called the Rahi Nui. It badly wounds Nokama, and its ability to feed on the Toa's elemental energies makes it extremely dangerous. Nuju notices that although the creature grows when it feeds, it does not grow heavier. He convinces Vakama to join with him in feeding the creature more and more elemental energy until its size is so much greater than its mass that is atoms drift apart and disperse.96
  • Vakama and Nuju team up to defeat the Rahi Nui. The Rahi Nui's atoms are dispersed.862
  • According to Vakama much later, Vakama and his allies fight the Rahi Nui. It howls and roars and even succeeds in harming some of Vakama's friends. However, its rage proves to be its undoing. Vakama is able to exploit its limited intelligence to trap it in a cavern far beneath Mata Nui. He traps it be tricking it into charging into the stone wall, causing its horns to become stuck fast to the wall.241
  • Karzahni strikes a bargain with the Toa Metru, agreeing to provide the herbs necessary to cure Nokama if they would retrieve a sample of energized protodermis from Makuta's lair. Karzahni wants the energized protodermis because it believes that it will transform it into a far more powerful being.2187986
  • Onewa has a strange experience; he stumbles upon a bizarre creature hidden in a vault which attaches itself to his mask and makes contact with his mind. Onewa sees visions of things to come, including the attack on Metru Nui by the Visorak horde.94
  • The Toa Metru discover an energized protodermis pool in one of Makuta's lairs outside of Metru Nui, guarded by the Energized Protodermis Entity. The Entity reveals that it allied with Makuta in experiments to mutate Rahi and played a vital role in the creation of the Karzahni plant and the Morbuzakh. The Toa Metru ask for a small portion of energized protodermis to trade for a cure for Nokama's wounds, but the Entity refuses. A battle ensues wherein the entity uses its substance to mutate Rahi to fight the Toa as surrogates. At one point, the Entity sends a stone creature against the Toa Metru.242 The Toa Metru defeat the Rahi and threaten to collapse the chamber onto the protodermis pool if the Entity does not comply. The entity allows them to take a vial full of its substance but tries to kill them as they leave. Onewa puts his ability to shatter stone at will to good use, bringing down the last pillar supporting the ceiling and burying the entity under tons of rock. It is highly likely that the entity disappears just before the impact and reappears in a different pool of energized protodermis, no doubt planning revenge for its defeat.24324480
  • The Toa Metru fight the Energized Protodermis Entity.245
  • The Toa Metru complete their task and return to Karzahni.218
  • Nuju reveals that he has deduced that Karzahni is dying, the result of a fatal flaw Makuta breeds into all of his creations.21886
  • Vakama forces Karzahni to uphold its end of the bargain and cure Nokama.218
  • Karzahni takes the vial of energized protodermis from the Toa Metru. When Karzahni pours the liquid on itself, the energized protodermis burns Karzahni from within. In a matter of moments, Karzahni is dead.243218