Rahkshi were powerful, destructive, armored beings created by Makuta to do his bidding. A Rahkshi consisted of a suit of armor that housed a kraata, a wormlike creature which controlled the being's movements and actions. Without a kraata, Rahkshi armor was unable to move or act. Rahkshi were created by exposing kraata to energized protodermis. Over time, the protodermis would evolve the kraata into a suit of Rahkshi armor. A second kraata was needed to crawl into the head of the armor and activate it. Since kraata were created by Makuta, they were nicknamed the "sons of Makuta." There were 42 known types of Rahkshi, which were differentiated by their powers and armor coloration.
Gali Nuva noted that the sight of the Rahkshi chilled her soul like nothing else had since Makuta.
These "sons of Makuta" were incredibly powerful and more than a match for the Toa Nuva. Each Rahkshi carried within it a part of Makuta's essence called a kraata. Kraata evolved through six stages, making the Rahkshi faster and more powerful as they changed.
The six Rahkshi which appeared on Mata Nui had the mission to find the Mask of Light and stop the coming of the Seventh Toa. These "sons of Makuta" had the raw power to defeat the Toa Nuva and accomplish their task. Should danger threaten, they were able to merge into two mighty Rahkshi Kaita.
Makuta's Rahkshi were the ultimate hunters. They never tired, they never grew hungry, and they never let any obstacle stand between them and their goal. With their Staffs of Power, they could overcome anything or anyone that stood in their way. They were completely loyal to Makuta and would do whatever he commanded.
Within each Rahkshi was a leech-like creature called a kraata. The kraata gave the Rahkshi the power and intelligence needed to carry out its mission.
Makuta referred to the Rahkshi he created as his sons. The Rahkshi could float upward on the force of their dark energy and fly.
On Metru Nui, no one was quite certain just where Rahkshi came from, but everyone wished they had stayed there. Yellow Rahkshi had the power of heat vision, capable of burning a hole through anything, even a Toa. They did have a name, although Whenua was unable to recall exactly what it was. The heat beams were red. One could hear the horrible screech of the kraata from inside a Rahkshi. As Tehutti observed, just after a yellow Rahkshi used its heat beams, its eyesight was weakened temporarily. Muaka did not get along with Rahkshi at all. Rahkshi were usually able to beat Muaka easily, unless trapped in close quarters.
A gold-colored Rahkshi had the ability to manipulate the weather within a limited range. A bright orange-colored Rahkshi could control swarms of insects.
It took three squads of Vahki Zadakh to stop one Rahkshi that appeared in Po-Metru, and even then all they could do was drive it away.
According to Whenua, Rahkshi were very territorial and quick to anger.
The gold Rahkshi loose in the Archives did not remember how it had come to live there. It had a vague memory of once living someplace else, then a long journey to the land above (Metru Nui). There were many others there who had tried to capture it. The Rahkshi escaped and fled down into the cold, welcoming dark. When it first came to the tunnels, it had an encounter with Krahka which taught it to fear her.
There were Rahkshi on display in the Archives for Matoran to see.
A Rahkshi with a black head and spine and dark green claws and feet could turn intangible and tangible at will by controlling its density. It could float in mid-air and pass through solid objects while intangible.
Rahkshi's senses were much more acute than those of a Toa.
The tunnels of the Fikou web were a haven for Rahkshi. Among these were Rahkshi with the powers of darkness [apparently], elasticity, teleportation, stasis field, and silence. A darkness Rahkshi's darkness could not be pierced by lightstones and essentially blinded opponents. A Rahkshi with the elasticity power could coil its elastic body around an opponent and cut of his air, forcing him to black out. A Rahkshi with the power of teleportation could teleport others away along with it. A Rahkshi with the stasis field power could trap an opponent in a stasis field; when this energy field was touched, it would cause one's arm to tingle and go dead. A Rahkshi with the power of silence could cloak someone in silence so that no one could hear him scream. The tan-blue Rahkshi had the power of illusion. The illusion Rahkshi could make itself appear as if it were in a different location from its real position, while remaining invisible itself. The silver Rahkshi had the power to shoot lightning bolts. The black-white Rahkshi had the power to create cyclones. These Rahkshi did not understand the Matoran language. Rahkshi could not speak Matoran. The purple Rahkshi had a power scream ability.
When Nuju was trapped in the energy field created by the stasis field Rahkshi, his heartlight flashed and his eyes were open, but he seemed unaware of what was going on around him. When Vakama tried to reach inside, a violent jolt forced him to pull away. The Toa freed Nuju by teleporting the field around him with a teleportation Kanoka.
Rahkshi were armored monsters which appeared at various times and in various points in Metru Nui. A small number were captured by the Vahki, but many more escaped and may have been hiding beneath the city.
Muaka were particularly fond of preying on Rahkshi, which they considered a delicacy. A single Muaka could decimate an underground Rahkshi colony in a matter of days.
Most Rahkshi on Metru Nui were "wild Rahkshi," those which operated without orders from Makuta and acted like pure beasts. They lived in tunnels beneath the city, occasionally venturing out and battling Vahki. Some such Rahkshi ended up on display in the Archives. Muaka were the only natural enemy of Rahkshi on Metru Nui.
Rahkshi were known to be in the Archives.
When a Makuta pulled a kraata from his substance and exposed it to energized protodermis, it transformed into Rahkshi armor.
Rahkshi were good climbers.
Vezon noted that, whereas most beings had a scent, either pleasant or unpleasant, Rahkshi smelled of cold metal and death. Rahkshi could only pretend to have rage, something which put them at a disadvantage when battling the Skakdi army.
Rahkshi were created using a powerful substance called energized protodermis.
Called the "sons of Makuta," Rahkshi were vicious, evil warriors for the Brotherhood of Makuta. A Rahkshi consisted of a suit of armor with a leech-like creature called a kraata inside. The kraata was a solidified piece of the essence of a Makuta. It acted as the brain and the power source for the Rahkshi armor. Incredibly destructive, Rahkshi were used only when a Makuta did not care if anything was left standing after the attack. There were 42 known types of Rahkshi, each with a different power. Rahkshi following direct orders from a Makuta were extremely tough to beat. "Wild Rahkshi," acting on their own, reacted more like Rahi beasts and were a little easier to trick. Rahkshi were created by exposing a kraata to energized protodermis, which transformed it into armor. A second kraata of the same type then crawled into the armor and powered it up.
Makuta Teridax unleashed six Rahkshi on the island of Mata Nui to retrieve the Mask of Light: Guurahk, Panrahk, Lerahk, Kurahk, Turahk, and Vorahk. The Toa Metru fought other types in the past.
Armed with the power of heat vision, the yellow-armored Rahkshi were a devastating and perhaps unstoppable foe.
Each type of Rahkshi probably had a distinct design for its staff and spine.
Rahkshi were made of antidermis, given that they were created from kraata also made of antidermis.
Kraata inside Rahkshi had the advantage of having much more mobility, as well as being better protected by having armor.
For the Rahkshi powers that did not require physical contact (e.g. molecular disruption), it is safe to assume that they could attack at a range.
A kraata took time to turn into a Rahkshi after being exposed to protodermis; it did not happen right away, but over the course of months.[22, 23, 24] The kraata became non-living, non-sentient armor. The stage of the kraata when it was exposed to energized protodermis did not have an effect on the armor, even if it was a shadow kraata.[26, 27, 28] However, higher stages of kraata driving the armor would make the Rahkshi armor stronger, faster, and more agile.[29, 30] A Rahkshi with a shadow kraata would be very strong and fast, and it would have the power level of a Rahkshi powered by a stage 7 kraata.[32, 33] A shadow kraata would probably not be able to infect masks at range from inside the Rahkshi. Rahkshi armor made from a shadow kraata needed to be driven by another shadow kraata.[35, 36]
A kraata evolved into Rahkshi armor when exposed to energized protodermis. A second kraata of the same type then occupied the armor. A kraata of a different type would not be able to pilot it properly.
Kraata and Rahkshi had no gender.
A Rahkshi needed its staff to focus and direct its powers.[40, 41] A Rahkshi without its staff could still use its power, but it would not be able to focus it. A Rahkshi could not focus its own power through another Rahkshi's staff. The staff developed along with the Rahkshi armor. Although some Rahkshi powers were not focused through the staff (heat vision, laser vision, accuracy, invulnerability, heat resistance, ice resistance, etc.), those powers were enhanced when the Rahkshi was holding the staff.
When Rahkshi were dismantled for parts, the parts lost their original colors and turned silver, like Kanohi masks.
Rahkshi Color Chart
|Rahkshi Armor Color||Power|
|black, brown||quick healing|
|red, orange||laser vision|
|red, yellow||ice resistance|
|light purple||mind reading|
|green, brown||plant control|
|light blue||molecular disruption (inorganic)|
|black, green||density control|
|blue, black||stasis field|