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Makuta

The Makuta were powerful beings which made up the members of the Brotherhood of Makuta.

Notes

When the Piraka found Teridax's shattered armor, and Zaktan searched its insides with his protodites, they found no trace of organic tissue. Thok guessed that the Makuta may have evolved beyond the need for organics.1

The term Makuta was both the title given by Matoran to the members of the Brotherhood of Makuta and the name of the members' species.23 All of the members of the Brotherhood belonged to a species so ancient that they evolved beyond the point of having physical bodies. The Makuta consisted of pure energy which needed to be housed within an armored frame. If this armor ever broke, a Makuta's energy would leak out and eventually lose cohesion, and that Makuta would die.3

There were at one time one hundred members of the Brotherhood of Makuta. The Order of Mata Nui believed that this number became significantly smaller, as Teridax weeded out those he felt were not loyal enough to his Plan.3

All Makuta shared certain abilities, namely the ability to produce kraata and and an array of 42 different Rahkshi powers, including shape-shifting. Makuta could appear in virtually any guise they wished.3

As a rule, Makuta were highly intelligent and skilled inventors and biomechanical engineers. Although the Makuta were associated with darkness, only Teridax wore the Mask of Shadows. Other members wore other masks, all of them with powers best suited for combat. Different Makuta were charged with conquest of different sections of the Matoran universe. All of them answered to Teridax, only because he gave birth to the original conspiracy. Each Makuta had a different style and approach to conflict, so defeating one did not guarantee success against another. Although they were all of the same species, each was uniquely cunning or dangerous in his or her own right.3

All Makuta shared certain powers, including shape-shifting, control of shadow energy, and the ability to make Kraata.4 All of them evolved past the point of needing a physical body, ultimately consisting of energy inhabiting armor.24 They could inhabit living but spiritless bodies or purely mechanical beings.4

The one power which the Makuta dreaded was the power of light.5

The Makuta were members of a unique species of shapeshifters in the universe. Although they wore armor, they no longer had physical bodies. Instead, they were just clouds of energy. By changing the shape of their armor, they could change how they looked and so trick others. Originally, the Brotherhood of Makuta was a group of brilliant creators whose role was to bring Rahi beasts – animals, birds, fish, insects, etc. – into being. By adding viruses to vats of protodermis, they could control what kind of Rahi would be created and what it could do. Some were helpful to Matoran, like Ussal crabs. Others were nasty and frightening, intended to keep Matoran away from places that might have been dangerous for them. Virtually every Rahi that existed in the universe was created by the Makuta. Later, the Makuta started helping to protect the Matoran in other ways. Each region was assigned a Makuta to watch over it. They did things like crushing the Barraki rebellion and helping to stop the Matoran Civil War in Metru Nui. For a long time, the Makuta felt that they should be running the universe, not the Great Spirit Mata Nui. They believed that since they were smarter and more powerful than anyone else, the rest of the beings in the universe should exist to serve them.6

Makuta had many powers that they could use against their enemies. Only a few of the most important were: the ability to create and control darkness, shapeshifting, the ability to create illusions, the ability to control Rahi beasts, teleportation, heat vision, and mind reading and telepathy. Makuta were some of the most powerful beings in the universe. However, they did have weaknesses. They were vulnerable to light. Also, if their armor was damaged badly enough, their energy would leak out. Without a new body to occupy, that energy would dissipate within weeks, and the Makuta would die.6

Makuta were able to turn some of their energy into a solid, worm-like creature called a kraata.6

Not all Makuta were alike. Different Makuta had different skills and specialties. For example, Antroz was a strategist and an excellent leader, Vamprah was a hunter, and Chirox was an expert at making Rahi beasts. Other Makuta were superior warriors or spies.6

There were female Makuta, although Brutaka remarked, "It's not pretty."7

Mata Nui created the Makuta on an island in one of the southern chains (see List of Locations#Origin of the Makuta). They were created from a pool of greenish-black liquid. This was the only place where new Makuta could ever spring from. From that pool came their substance, made into living form by the powers of the Great Spirit until time made it into pure energy.7

For a Makuta, being without a body was a disturbing experience. They existed as energy, but they still needed a shell to inhabit – if not their armor, then a robot body or a living form with no spirit inside (a difficult find). If they were without a body for more than a few weeks, they lost the ability to keep their energy intact, and they died.8

The Makuta were created by Mata Nui to aid him in protecting and maintaining the Matoran universe. Specifically, their job was to create Rahi beasts that would play useful roles in the operation of the universe. They did this by mixing viruses with liquid protodermis, creating every known creature that walked, flew, or swam. Originally, the members of the Brotherhood of Makuta were bio-mechanical, a combination of organic tissue and mechanical parts, much like Toa or Matoran. Over time, the Makuta evolved so that their muscle and tissue turned to pure energy, which they housed in protosteel armor. Although the energy could dissipate if outside of a body for too long, the change made the Makuta much more difficult to physically harm. Mata Nui had gifted the Makuta with a number of powers, including control of the shadow element. Although shadow was a dangerous element, Mata Nui knew that there would need to be some Rahi who dwelled in darkness, and the Makuta would need to be able to master that darkness to control them. He also made the Makuta shapeshifters, again to make them better able to master the Rahi they created. Although they were incredibly powerful, Makuta did have weaknesses. Being creatures of shadow, they were vulnerable to light. If their armor was cracked or damaged, their essence leaked out, in which case they needed to find a new body within a few weeks or cease to exist. In addition, they had what was called the "curse of the Makuta" – their own ambition and lust for power sometimes caused them to make mistakes or underestimate their opponents. Most Makuta specialized in certain things. Chirox and Mutran, for example, continued to refine their abilities to create Rahi, Icarax focused on mastering combat, Vamprah honed his skills as a hunter, etc. Only two Makuta were ever barred from the Brotherhood, the first being Miserix, and the second being Spiriah.9

The Makuta had many powers, but in their bodiless energy form, they could only use psychic powers such as illusion or telepathy. All powers were accessible to them only when their bodies were sheltered in their armor. Some of these, including shapeshifting, were not available to the Mistika Makuta due to their mutation by the swamp water.10

No Brotherhood of Makuta members were revived on the Red Star, as they had no bodies left.11

The complete list of Makuta powers included:10

Accuracy
Could strike the smallest target at a great distance or in any environment or condition.
Adaptation
Instantly adapted to take maximum advantage of any condition or situation.
Anger
Had the power to turn anyone, even Toa, against one another in anger.
Chain Lightning
Controlled devastating bolts of chain lightning that leaped between multiple tagets.
Chameleon
Had the ability to become completely invisible in any environment.
Confusion
Extended proximity could reduce anyone, even a Toa Nuva, to mindless babbling.
Cyclone
Had the power to create and control powerful cyclones at will.
Darkness
Had the power to consume all light (apart from Takanuva's light) in a large area.
Density Control
Complete control over own density, able to turn intangible or as hard as protosteel.
Disintegration
Had the power to reduce even protodermis to dust.
Dodge
Impossible to strike physically, no matter how swiftly or powerfully.
Elasticity
Could stretch incredible lengths in the blink of an eye.
Electricity
Powerful electrical field could be controlled to surround or stun distant objects or creatures.
Fear
Had the power to bring fear to the hearts of even the Toa Nuva.
Fire Resistance
Strong enough to withstand the heat of Tahu Nuva's magma swords.
Gravity
Used gravity control to crush any object in visual range.
Heat Vision
Powerful long-range heat vision could ignite any object within sight.
Hunger
Able to drain the strength of another and temporarily add it to one's own.
Ice Resistance
Impervious even to the cold of Kopaka Nuva's ice blade.
Illusion
Could create and control multiple realistic illusions.
Insect Control
Powerful enough to control and command an entire hive of Nui-Rama.
Invulnerability
Invulnerable to physical harm from most attacks.
Laser Vision
Fired powerful eye-beams that could burn through solid protodermis.
Magnetism
Possessed magnetic powers strong enough to tear a slab of protodermis in two.
Mind Reading
Powerful enough to invade the mind of a Turaga or Toa Nuva.
Molecular Disruption
Had the power to utterly disintegrate any inorganic object with a touch.
Plant Control
Had total control over any plants in the area.
Plasma
Had the power to instantly melt any object into vapor.
Poison
Dangerously toxic even to a Toa Nuva.
Power Scream
Power scream shattered stone and could be heard all across the island.
Quick Healing
Quickly healed any physical or elemental blow.
Rahi Control
Had absolute control over every living Rahi in the near area.
Shapeshifting
Had total control over one's own shape, although one's mass could not change.
Shattering
Had the power to create explosions in the immediate area.
Silence
Aura of silence was powerful enough to temporarily deafen a Toa Nuva.
Sleep
Had the power to instantly put an entire village into deep sleep.
Slowness
Able to rob even a Toa Nuva of all speed as long as he or she remained nearby.
Sonics
Blasted distant objects with powerful waves of sonic force.
Stasis Field
Had the power to freeze a creature in near-permanent stasis through eye contact.
Teleportation
Had the power to teleport oneself through any wall or other structure.
Vacuum
Had the power to create gale-force winds or instantly reverse their flow.
Weather Control
Could manifest powerful, dangerous thunderstorms and blizzards at will.

Makuta had the ability to create Matoran, just as Turaga did.12

As of the end of the story, Miserix and the alternate Teridax were the only Makuta left.13

Makuta were not especially vulnerable to normal levels of ambient light.14

Teridax did not necessarily retain the same mass and weight among his different forms.15

List of Makuta

  • Antroz
  • Bitil
  • Chirox
  • Gorast
  • Icarax
  • Kojol
  • Krika
  • Miserix
  • Mutran
  • Spiriah
  • Teridax
  • Tridax
  • Vamprah